Back to mods
Hylograms project artwork

CurseForge · Hytale mod

Hylograms

Create floating text for your servers with easy-to-use commands.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Hylograms release should I use?

Updated 5 months ago
Latest stable file Hylograms 1.1.2
Game version Not listed
Mod system Built-in Hytale mod system

Hylograms 1.1.2 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Hylograms be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Hylograms 1.1.2 need?

Hylograms 1.1.2. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Hylograms without breaking your instance.

Built for Hylograms 1.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Hylograms 1.1.2. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Hylograms 1.1.2. It opens that exact file at the source.

About this project

What does Hylograms add?

Hylograms

Discord

A powerful hologram plugin for Hytale servers with multi-line text, item displays, animations, and an easy-to-use API.

Note: Hytale nameplates currently do not expose rich text formatting for holograms, so color/style text formatting is not available yet. I tried to use Mixin and it wasn't happy :(


What Is New In 1.1

  • Expanded developer API (lifecycle, interaction context, per-player runtime, image pipeline, stats)
  • Per-player rendering improvements and lifecycle-safe spawn/despawn on world/player transitions
  • Better interaction support (configurable hitbox, collision config, built-in action handlers)
  • Resolution-aware image plane generation for image:<id> lines
  • Runtime image asset hot-reload (/holo image reload)
  • Runtime stats command (/holo stats)

Commands

All commands are under /hologram (alias: /holo).

Main

  • /holo create <id> [--text="..."] [--temporary=true]
  • /holo delete <id>
  • /holo list
  • /holo move <id>
  • /holo teleport <id>
  • /holo save
  • /holo reload
  • /holo respawn [id]
  • /holo stats

Lines

  • /holo addline <id> --text="..."
  • /holo setline <id> <line> --text="..."
  • /holo removeline <id> <line>
  • /holo alignline <id> <line> --x=.. --y=.. --z=.. [--clear=true]

Visibility

  • /holo visibility <hide|show|toggle|status>
  • Alias: /holo vis <hide|show|toggle|status>

Interactions

  • /holo interact <id> <line> <enable|disable> [--hint="..."] [--collision=SoftCollision] [--width=.. --height=.. --depth=..] [--action="..."]

Built-in action formats:

  • player-command:<command>
  • user-command:<command> (alias of player-command)
  • console-command:<command>
  • message:<text>

Images

  • /holo image <reload|list|path>
  • Alias: /holo images <reload|list|path>

Animations

  • /holo anim list
  • /holo anim create <name> [--loop=true] [--autoplay=false]
  • /holo anim delete <name>
  • /holo anim keyframe <name> <time> [--x=.. --y=.. --z=.. --pitch=.. --yaw=.. --roll=.. --scale=.. --easing=..]
  • /holo anim assign <id> <line> <animation>
  • /holo anim clear <id> <line>
  • /holo anim play <id> <line>
  • /holo anim stop <id> <line>

Core Features

  • Persistent holograms in HylogramsFramework/holograms.json
  • Persistent animation library in HylogramsFramework/animations.json
  • Temporary holograms (persistent=false) that do not save to disk
  • Text, item, block, entity/model, and image line support
  • Per-line XYZ offsets (alignline)
  • Per-line interactions with action callbacks
  • Per-line animation assignment and runtime play/stop
  • Optional PlaceholderAPI integration for per-player text rendering
  • Per-player hide/show toggle
  • Safe respawn/despawn flow on startup, world load/unload, and shutdown

Line Formats

  • Text: Welcome to spawn
  • Item: item:<itemId>[:scale[:pitch:yaw:roll]]
  • Block: block:<blockTypeId>[:scale[:pitch:yaw:roll]]
  • Entity/Model: entity:<modelId>[:scale[:pitch:yaw:roll]]
  • Image: image:<imageId>[:scale[:pitch:yaw:roll]]

Notes:

  • Rotation values are degrees.
  • Scale defaults to 1.0.
  • Invalid line assets fall back safely to readable text output.

Image Assets

Input folder:

  • HylogramsFramework/images-input

Supported input:

  • .png, .jpg, .jpeg (jpg/jpeg are converted to .png at runtime)

Generated output:

  • HylogramsFramework/image-assets
  • Mirrored live asset pack: mods/Hylograms

The plugin watches images-input and can hot-reload via:

  • /holo image reload

Config

Configuration file:

  • HylogramsFramework/config.properties

Main options:

  • line-spacing
  • item-spacing-factor
  • text-line-interaction-y-offset
  • autosave-on-change
  • check-for-updates
  • default-per-player-rendering
  • placeholder-refresh-enabled
  • placeholder-refresh-interval-seconds
  • placeholder-refresh-max-holograms-per-run
  • placeholder-refresh-only-when-placeholders
  • debug

Permission Nodes

Core:

  • hylograms.create
  • hylograms.addline
  • hylograms.setline
  • hylograms.removeline
  • hylograms.alignline
  • hylograms.move
  • hylograms.teleport
  • hylograms.delete
  • hylograms.list
  • hylograms.stats
  • hylograms.interact
  • hylograms.save
  • hylograms.reload
  • hylograms.respawn
  • hylograms.image

Animation:

  • hylograms.anim.list
  • hylograms.anim.create
  • hylograms.anim.delete
  • hylograms.anim.keyframe
  • hylograms.anim.assign
  • hylograms.anim.clear
  • hylograms.anim.play
  • hylograms.anim.stop

Update-notify admin checks (join notifications):

  • *
  • hylograms.*
  • hylograms.admin
  • hylograms.notifyupdates
  • hylograms.reload

Developer API

Primary entrypoint:

  • dev.ehko.hylograms.framework.api.HylogramsApi

Compatibility entrypoint:

  • dev.ehko.hylograms.api.HologramsAPI

Main interface:

  • dev.ehko.hylograms.framework.api.HylogramsDeveloperApi

Creating Holograms

import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3f;
import dev.ehko.hylograms.api.HologramsAPI;
import dev.ehko.hylograms.framework.api.HylogramsDeveloperApi;

HylogramsDeveloperApi api = HologramsAPI.get();

api.create(
    "shop",
    "overworld",
    new Vector3d(100, 65, 200),
    new Vector3f(0, 180, 0),
    "Welcome to the Shop!"
);

api.addLine("shop", "item:Items/Weapons/Sword_Iron");
api.addLine("shop", "Click to browse");
api.respawn("shop");

Modifying Holograms

import java.util.List;

HylogramsDeveloperApi api = HologramsAPI.get();

api.setLine("shop", 1, "Shop is OPEN!");
api.alignLine("shop", 2, 0.5, 0.0, 0.0);
api.setLines("shop", List.of(
    "Welcome to the Shop!",
    "item:Items/Weapons/Sword_Iron:1.3",
    "Best prices in town"
));

api.setLineInteractable(
    "shop",
    1,
    "Open Shop",
    1.8,
    0.9,
    0.8,
    "SoftCollision",
    "player-command:/shop"
);

api.respawn("shop");
api.saveNow();

Animations

import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3f;
import dev.ehko.hylograms.framework.animation.EasingType;
import dev.ehko.hylograms.framework.animation.Keyframe;

HylogramsDeveloperApi api = HologramsAPI.get();

api.createAnimation("spin", true, false);
api.addAnimationKeyframe("spin", new Keyframe(
    0.0f,
    new Vector3d(0, 0, 0),
    new Vector3f(0, 0, 0),
    1.0f,
    EasingType.LINEAR
));
api.addAnimationKeyframe("spin", new Keyframe(
    2.0f,
    new Vector3d(0, 0, 0),
    new Vector3f(0, 360, 0),
    1.0f,
    EasingType.LINEAR
));

api.assignLineAnimation("shop", 2, "spin");
api.playLineAnimation("shop", 2);

Utilities

HylogramsDeveloperApi api = HologramsAPI.get();

if (api.exists("shop")) {
    api.delete("shop");
}

api.list();                  // List<HologramDefinition>
api.listAnimations();        // List<AnimationData>
api.getStats();              // Runtime snapshot
api.respawnAllLoaded();      // Queue full respawn
api.reloadFromDiskAndRespawn();

Per-Player Runtime Controls

HylogramsDeveloperApi api = HologramsAPI.get();

// Queue periodic per-player placeholder refresh work
api.refreshPerPlayerHolograms(20, true);

Image Asset Controls

HylogramsDeveloperApi api = HologramsAPI.get();

if (api.isImageServiceAvailable()) {
    api.reloadImageAssets();
    api.listImageAssets();
    api.getImageInputDirectory();
}

Installation

  1. Download the Hylograms plugin build.
  2. Place it in your server mods/ folder.
  3. Start or restart the server.
  4. Configure HylogramsFramework/config.properties if needed.
  5. Use /holo create ... to start building holograms.

Optional Dependency

Placeholder support target:

  • HelpChat:PlaceholderAPI

When present, %placeholder% tokens can be resolved per player.

Project description from CurseForge.

Recent files

Hylograms releases and Hytale builds

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.