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Explorers Map project artwork

CurseForge · Hytale mod

Explorers Map

Changes the map to only show places you've been to like the true explorer you are! With multiplayer support.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Explorers Map release should I use?

Updated 5 months ago
Latest stable file ExplorersMap-1.0.13.jar
Game version Not listed
Mod system Built-in Hytale mod system

Explorers Map ExplorersMap-1.0.13.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Explorers Map be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Explorers Map ExplorersMap-1.0.13.jar need?

ExplorersMap-1.0.13.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Explorers Map without breaking your instance.

Built for Explorers Map ExplorersMap-1.0.13.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ExplorersMap-1.0.13.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ExplorersMap-1.0.13.jar. It opens that exact file at the source.

About this project

What does Explorers Map add?

Explorers Map

Showcase

Installation

  1. Download the mod
  2. Put the mod into your mods folder
  3. On singleplayer you have to enable the mod for your world. Right-click on your world and set the checkmark for ExplorersMap.
  4. Enjoy!

Configuration

The mod can be configured in-game using the command /explorersmap. You will need to be op or have the permission explorersmap.command to run the command.

Settings UI

The mod comes with the following configuration file:

mods/Cerus_ExplorersMap/ExplorersMap.json

{
  // The radius of chunks around your player that will be discovered.
  // Warning: Setting this any higher than 10 could make your game or server very laggy.
  "ExplorationRadius": 3,
  // When set to true, each player will each have a different map and will only see the places they've personally been to.
  // When set to false, all players share a map and will see where others have been to. Includes live updates.
  "PerPlayerMap": true,
  // The rate at which cached tile images are loaded from the disk. This value is per tick.
  "DiskLoadRate": 16,
  // The rate at which the chunks around the player are mapped into tiles. This value is per tick. Vanilla value is 20.
  "GenerationRate": 20,
  // Sets how far you can zoom out. Min value is 2.
  "MinZoom": 8.0,  // When set to true, tiles from instances (temporary worlds) will be saved to disk.  // Each instance type gets a dedicated folder.  "SaveInstanceTiles": false,
  // The tile resolution. Available resolutions:
  // - BEST: 96x96 tiles. Vanilla. Will crash the game on very well explored maps.
  // - GOOD: 32x32 tiles. Still very detailed. Might crash the game on well explored maps.
  // - FAST: 16x16 tiles. Default. Looks good enough.
  // - FASTER: 8x8 tiles. Starting to lose a lot of detail.
  // - FASTEST: 4x4 tiles. Almost no detail left. Only use if all other resolutions crash the game.
  "Resolution": "FAST"
}

Technical details

  • The plugin will cache generated tiles on the disk as images. This significantly reduces the stress on the game to generate chunks.
    • The tiles are stored at mods/Cerus_ExplorersMap/tiles
  • The information which chunks have been discovered by who is stored at mods/Cerus_ExplorersMap/discovered
  • The mod overwrites the vanilla map rendering mechanic. This could lead to incompatibilities with other mods doing the same.

Need help? Want to report bugs?

Feel free to open an issue on GitHub. You can also join my Discord server and talk in #hytale about this mod.

Enjoying the mod?

Consider buying me a coffee! <3

Project description from CurseForge.

Recent files

Explorers Map releases and Hytale builds

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.