No Monsters 0.4.6
26 Feb 2026
CurseForge · Hytale mod
Remove the monsters from the game.
Quick answer
No Monsters 0.4.6 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
No Monsters 0.4.6. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for No Monsters 0.4.6. Pick another file and the loader, install side or required mods may change.
Use No Monsters 0.4.6. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside No Monsters 0.4.6. It opens that exact file at the source.
About this project
No Monsters is a mod for Hytale that removes hostile monsters from the game to provide a more peaceful and immersive experience, while preserving the core identity and balance of the original world. Realistic wild animals such as bears or snakes remain present, offering a sense of natural danger without constant combat, and fantastical creatures are still part of the universe so the game does not lose its unique atmosphere. This mod is perfect for cosy players who want to explore and build in peace, as well as roleplay players looking for a more believable and immersive world. However, the mod is far from finished: the work required is massive, and while most hostile monsters have been removed, some may still spawn occasionally. If the mod gains interest, it will be further refined to prevent these issues.
Known Issues: All monsters associated with structures still spawn, either fully or partially, and patrols are also still active. This is due to the game’s uneven and inconsistent spawning system.
Warning: This mod may contain bugs. Feel free to report any issues or give feedback to help improve it.
By Antho.
Project description from CurseForge.
Recent files
26 Feb 2026
18 Feb 2026
9 Feb 2026
25 Jan 2026
24 Jan 2026
23 Jan 2026
21 Jan 2026
20 Jan 2026
19 Jan 2026
19 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.