EconTale-1.2.1.jar
26 Jan 2026
CurseForge · Hytale mod
A complex Economy mod for Hytale multiplayer with offline player component support and events
Quick answer
EconTale-1.2.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
EconTale-1.2.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for EconTale-1.2.1.jar. Pick another file and the loader, install side or required mods may change.
Use EconTale-1.2.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside EconTale-1.2.1.jar. It opens that exact file at the source.
About this project
EconTale is both a mod and a library for adding economy to your Hytale server.
Other ones I have seen on the market only offer super basic Economy support like just adding the currency and /pay ect.
With EconTale it adds Events for you to hook into and do whatever you want, it offers modifying the content of the players EntityStore components (yes most of them!) The mod even offers more general economy things like /baltop, /bal, /pay, and other admin commands. The mod also has VaultUnlocked support!
Those that know me know I am very heavy into making things configurable.
/bal --player <player> - Gets a players bal or the sender if no player specified - econ.player/pay <player> <amount> - Transfers funds from yourself to another player - econ.player/baltop - Gets the top x players (x is configured in RWS_EconTale/Config.json default is 10) - econ.player/withdraw <int:amount> - Withdraws the amount of money into items - econ.withdraw/eco add <player> <amount> - adds money into the players wallet - econ.admin/eco set <player> <amount> - sets the players balance - econ.admin/eco remove <player> <amount> - removes a set amount from a player - econ.admin
RWS at checkout for 5% off!Project description from CurseForge.
Recent files
26 Jan 2026
19 Jan 2026
19 Jan 2026
19 Jan 2026
18 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.