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EconTale project artwork

CurseForge · Hytale mod

EconTale

A complex Economy mod for Hytale multiplayer with offline player component support and events

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which EconTale release should I use?

Updated 6 months ago
Latest stable file EconTale-1.2.1.jar
Game version Not listed
Mod system Built-in Hytale mod system

EconTale-1.2.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should EconTale be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does EconTale-1.2.1.jar need?

EconTale-1.2.1.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add EconTale without breaking your instance.

Built for EconTale-1.2.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use EconTale-1.2.1.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside EconTale-1.2.1.jar. It opens that exact file at the source.

About this project

What does EconTale add?

EconTale is both a mod and a library for adding economy to your Hytale server.

So why this one over others?

Other ones I have seen on the market only offer super basic Economy support like just adding the currency and /pay ect.

So whats different you ask?

With EconTale it adds Events for you to hook into and do whatever you want, it offers modifying the content of the players EntityStore components (yes most of them!) The mod even offers more general economy things like /baltop, /bal, /pay, and other admin commands. The mod also has VaultUnlocked support!

But is it configurable?

Those that know me know I am very heavy into making things configurable.

Commands and permissions

/bal --player <player> - Gets a players bal or the sender if no player specified - econ.player
/pay <player> <amount> - Transfers funds from yourself to another player - econ.player
/baltop - Gets the top x players (x is configured in RWS_EconTale/Config.json default is 10) - econ.player
/withdraw <int:amount> - Withdraws the amount of money into items - econ.withdraw
/eco add <player> <amount> - adds money into the players wallet - econ.admin
/eco set <player> <amount> - sets the players balance - econ.admin
/eco remove <player> <amount> - removes a set amount from a player - econ.admin

Want to buy or even upgrade your hytale account? Use code RWS at checkout for 5% off!

Project description from CurseForge.

Recent files

EconTale releases and Hytale builds

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.