InvasionX-0.1.3.jar
3 Feb 2026
CurseForge · Hytale mod
InvasionX is a dynamic event mod for Hytale that introduces a procedural siege system.
Quick answer
InvasionX-0.1.3.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
InvasionX-0.1.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for InvasionX-0.1.3.jar. Pick another file and the loader, install side or required mods may change.
Use InvasionX-0.1.3.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside InvasionX-0.1.3.jar. It opens that exact file at the source.
About this project
Survive the unexpected. Orbis just became much more dangerous.
InvasionsX is an adaptive dynamic event mod for Hytale that introduces a procedural siege system. Unlike static events, these invasions can trigger at any moment, spawning hordes of enemies directly around you. The twist? The challenge scales perfectly with your progression.
Discord: https://discord.gg/paRZbwM9
Broadened the variety of threats with 9 new invasion types, featuring unique mobs and dedicated loot tables:
You can configure all the mod's parameters by updating the file that is created in your world save folder. %appdata%\Hytale\UserData\Saves\{word-name}\universe\invasionxConfig.json
If you want to revert to the default settings, run the command /invasion default_config
{
"CheckIfOccurSeconds": 1800,
"Difficulties": {
"Easy": {
"HealthMultiplier": 1.0
},
"Medium": {
"HealthMultiplier": 1.5
},
"Hard": {
"HealthMultiplier": 2.0
},
"Insane": {
"HealthMultiplier": 3.0
}
},
...
}
{
"Invasions": [
{
"id": "dungeon_invasion",
"Title": "Dungeon Invasion",
"Difficulty": "Easy",
"SpawnPosition": "Point",
"Radius": 10,
"ChanceToOccur": 0.1,
"DurationSeconds": 120,
"WaveIntervalSeconds": 5,
"StartDelaySeconds": 2,
"SFX_Sound": "SFX_Discovery_Z4_Medium",
"MobsPerWave": 3,
"DinamicAdapt": true,
"ChanceToEndInvasion": 0.05,
"Mobs": [
{
"id": "Skeleton_Burnt_Knight_Invasion",
"DropList": "Drop_Invasion",
"Weight": 2
},
{
"id": "Dungeon_Skeleton_Sand_Assassin_Invasion",
"DropList": "Drop_Invasion",
"Weight": 1
},
{
"id": "Dungeon_Skeleton_Sand_Soldier_Invasion",
"DropList": "Drop_Invasion",
"Weight": 1
},
{
"id": "Skeleton_Archer_Invasion",
"DropList": "Drop_Invasion",
"Weight": 0.3
}
]
},
]
...
}
Administrators can fully control the system using the /invasion master command.
/invasion start <id>: Manually trigger a specific invasion./invasion stop: Stop active invasions./invasion list: Display all invasions available in the JSON config./invasion reload_config: Reload settings without a server restart./invasion default_config: Revert to the default settings./invasion help with all new functionalities.invasionxConfig.json file. Located in the Hytale\UserData\Saves<your-word>\universe folder🆕 New Invasions Added (Thanks to LolSnowman https://www.curseforge.com/members/lolsnowman/projects)
⚖️ Balancing & Global Adjustments Global Config Invasion Frequency: Increased CheckIfOccurSeconds from 1800 to 4800 to make invasions more of a rare, high-stakes event. Cleanup & Pause: Removed SpawnIfWorldIsPaused and KillAllMonstersAfterInvasionEndInSeconds to streamline the invasion lifecycle.
Difficulty Scaling (HP Multipliers) Significantly lowered health multipliers to prevent "bullet sponges" and improve combat flow:
Medium: 1.5x ➡️ 1.1x Hard: 2.0x ➡️ 1.3x Insane: 3.0x ➡️ 1.5x
/invasion default_config to adjust with the mod's default values)/invasion default_config to revert to the default settingsJSON Migration: Replaced the legacy configuration system with a flexible invasionxConfig.json file.
Infinit Invasions: Support for defining multiple invasion types with unique parameters.
Aggressive AI Logic: - Immediate target locking onto players upon spawning. - Enhanced detection system that ignores visibility, forcing pursuit within a 1000-block radius. - Forced "Combat/Chase" states to ensure monsters remain active.
DropSystem: Refactored to use Hytale's native drop system via DropList.
"Blood_Moon" upon starting and restores the previous weather when it ends.Project description from CurseForge.
Recent files
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18 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.