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Vyklade's Spellbooks project artwork

CurseForge · Hytale mod

Vyklade's Spellbooks

Implements brand new, original Spellbooks for each existing vanilla tier. Become the mage you always wanted to be!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Vyklade's Spellbooks release should I use?

Updated 5 months ago
Latest stable file VykladeSpellbooks-2.2.3.jar
Game version Not listed
Mod system Built-in Hytale mod system

Vyklade's Spellbooks VykladeSpellbooks-2.2.3.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Vyklade's Spellbooks be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Vyklade's Spellbooks VykladeSpellbooks-2.2.3.jar need?

VykladeSpellbooks-2.2.3.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Vyklade's Spellbooks without breaking your instance.

Built for Vyklade's Spellbooks VykladeSpellbooks-2.2.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use VykladeSpellbooks-2.2.3.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside VykladeSpellbooks-2.2.3.jar. It opens that exact file at the source.

About this project

What does Vyklade's Spellbooks add?

This mod simply adds spellbooks for each tier of progression that allows them to be used through the game!


REQUIRES Hytalor logo HYTALOR & Unified Magic Theory logo UNIFIED MAGIC THEORY

As of Version 2.2.0, Armor from this mod is not craftable!

I don't really feel happy with how i did armor and its progression. So i'm removing them for now. The items will remain, they will simply not be craftable anymore. If you want a solid mage armor mod that supports Unified Magic Theory (And i believe is well designed), check out Slver's Arcane Robes & Spells!


Spellbooks - Area Specialists

Spellbooks are meant to act as Area-Focused weapons, lacking in direct single-target damage, but making up for it with area damage in the form of a frontal piercing attack, powerful defenses, and high mana recovery efficiency. Here is a breakdown of each of the Spellbooks abilities:

Left Click - Bash

A basic 3-hit combo using your spellbook. It deals 5 damage (regardless of tier) and has decently high knockabck. Each time you smack a foe, you recover some mana! You're not meant to actually kill using it... but if an enemy is weak and mana is low, sometimes this is the best option!

Carged Left Click - Ruin

The meat and potatoes of this weapon! After a charge time of 0.8s, you fire a beam of magical energy forward, dealing damage (scales with tier of the spellbook) to all enemies in the line! It pierces infinitely, meaning it does not matter how many enemies are in there, you're hitting all of them! Uses 20 Mana and 0.10 Stamina.

Held Right Click - Focus

By holding right-click, you begin to channel magic, Sacrificing Stamina to regain Mana faster. Each second of focus should replenish 20% of your Mana, and burn roughly 10~12% of your Stamina!

Focus - Blocking

While focusing, You block all attacks in all directions. However, unlike normal blocking, You use Mana to block incoming damage. At a rate of 15 mana per block! If you run out of Mana or Stamina while blocking, you will enter into a block-crash and wont be able to block or refocus for a while!

Focus & Left Click - Manapush

While focusing, you can press Left Click to perform Manapush, a radial aoe around the player that pushes all foes around you away. This costs 30 Mana, rather than stamina like a weapon's Shove.

Signature - Sacred Soil

Spellbooks can accumulate Signature Energy by hitting foes, each foe hit grants 1 Signature Energy. With 12 Signature energy, you can cast Sacred Soil, a deployable zone which deals low damage over time (scales with tier of the spellbook) and inflicts a Heavy Slowing Effect to all foes.

A Mage's Armor

This mod also add my own interpretation of armor for magicians. This armors focus on projectile protection instead of direct physical defense. While providing Mana Regeneration, rather than Max Mana.

These are separate from the existing, vanilla armors! Meaning they will not clash with mods like Weaver's Loom or Dray's Better Spellbooks!


Known Bugs

  • Signature Ability does not work in PVP, due to issues with how deployables work, it either hurts all players (including its owner) or no player at all. And i opted to make it only hurt non-player entities.
  • Models and textures are not final!

Project description from CurseForge.

Recent files

Vyklade's Spellbooks releases and Hytale builds

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.