nottoday-1.0.0.jar
19 Jan 2026
CurseForge · Hytale mod
Caught by death? If this item is in your inventory, it revives you instantly and gives you a chance to fight once more!
Quick answer
Not Today nottoday-1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
nottoday-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Not Today nottoday-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
Use nottoday-1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside nottoday-1.0.0.jar. It opens that exact file at the source.
About this project
Introducing Not Today
Caught by death? If this item is in your inventory, it revives you instantly and gives you a chance to fight once more!
Not Today add a new item to Hytale. Carry the item with you, and if something finishes you off, it steps in at the right time cancelling the death and bringing you back to either flee or keep on fighting
There are no menus, no abilities to activate, and no complicated systems. The item just sits in your inventory and does its job when everything goes wrong.
How it works It triggers automatically on lethal damage and consumes the item when used and You get restored health
Design goals The idea isn’t to make you immortal it’s to really create those close calls that feel memorable and I also want the item to be hard to make. One mistake shouldn’t always mean a trip back to spawn, but you still need to play smart.
Planned / To Come Sound Effects / VFX and An Actual Model I'm also working on Balancing, right now I want this to feel tedious to make as it is OP, will also probably make this item not craftable but found in a dungeon by a very rare chance.
Current Recipe:

Any feedback is appreciated.
Project description from CurseForge.
Recent files
19 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.