Back to mods
Push and Pull NPCs project artwork

CurseForge · Hytale mod

Push and Pull NPCs

Push NPCs by walking into them, Pull NPCs by Crouching and moving!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Push and Pull NPCs release should I use?

Updated 6 months ago
Latest stable file PushAndPullEntities-v1.1.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

Push and Pull NPCs PushAndPullEntities-v1.1.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Push and Pull NPCs be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Push and Pull NPCs PushAndPullEntities-v1.1.0.jar need?

PushAndPullEntities-v1.1.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Push and Pull NPCs without breaking your instance.

Built for Push and Pull NPCs PushAndPullEntities-v1.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use PushAndPullEntities-v1.1.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside PushAndPullEntities-v1.1.0.jar. It opens that exact file at the source.

About this project

What does Push and Pull NPCs add?

This MOD is (publically) expiremental. Its a rough implimentation of Pushing and Pulling NPCs. It may or may not get updated unless i find better methods of interaction on my own time. This Mod works as of 2026.01.24-6E2D4FC36

This Mod Makes NPCs like Sheep, Chickens and every other NPC (NOT MINECARTS) Pushable and Pullable.

First walk closely near any NPC in the game, you are required to be quite close, like 1 block distance. (or if you've seen the entity selector, within their BoundingBox)

To Push** an NPC, just walk into them, they should move away from you. Pushing them into a 1 high block, should push them up it.

To Pull an NPC, Crouch near them and just move around while crouched (you must now also be looking at them), and they will follow you.

(do note that mobs may just de-spawn and go back to their spawn-points at their structure)

(also note, that non-valid NPCs may still exist in the world but may not be Pushable or Pullable, this can happen after a world reload or crash- im looking into it.)


This Mod has a config (but its only for Push settings), generated after you load into the world for the first time. I will not go over every key:value pair inside it because the defaults are fine, but i will go over the last key; 'PerNPCEntityConfigRules' is a list of strings. You dont need to add or remove anything from this list, like i said the defaults are fine. but if you do:

A string inside this list should look like this

"group:Golem:100.0:0.8" or "exact:Rabbit:25.0:0.6" or "ignore:Grizzly_Bear"

where each value inside this string is seperated by a ' : ' here is what they mean;

match (first value) (required) : how to match a NPC Role ID | options: group, exact, ignore

match is used to specify how you want to select a NPC; 'group' will match NPC Role IDs with second value (Your set ID) in them like Golem will match to Golem_Crystal_Earth or Golem_Crystal_Flame. 'exact' expects to match the exact NPC Role ID like Rabbit to Rabbit. lastly, 'ignore' will ignore the second value so Push would not work on those entities.

NPCRoleId (second value) (required) : the NPC ID

NPCRoleId is essentially the id of the NPC in game, i have a in-game command '/nearestnpc' that will tell you that in Chat, but the Entity Selector Tool will also just tell you that info. This value is required

NPCWeight (third value) (required for 'group' or 'exact' match) | required to be a float

Weights in this Plugin are kindof a mass scalar, Or how hard they are to push, higher weights means you're more likely to walk though them, less weight means you'll push them farther. Id say the range is between 10.0 -100.0, where 35.0 feels fine generally.

NPCRadiusMultiplier (fourth value) (optional, but used with 'group' or 'exact' match) : used to scale the BoundingBox or interaction zone of NPCs | required to be a float

Scales the BoundingBox or Interaction Zone of the selected NPC, the range for this is best between 0.5 - 0.9. Do note 1.0 is the original scale and the bounding box is NOT the exact size of the NPC, so less is better. The Default for all NPCs is 0.65.

Project description from CurseForge.

Recent files

Push and Pull NPCs releases and Hytale builds

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.