PushAndPullEntities-v1.1.0.jar
23 Jan 2026
CurseForge · Hytale mod
Push NPCs by walking into them, Pull NPCs by Crouching and moving!
Quick answer
Push and Pull NPCs PushAndPullEntities-v1.1.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
PushAndPullEntities-v1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Push and Pull NPCs PushAndPullEntities-v1.1.0.jar. Pick another file and the loader, install side or required mods may change.
Use PushAndPullEntities-v1.1.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside PushAndPullEntities-v1.1.0.jar. It opens that exact file at the source.
About this project
This Mod Makes NPCs like Sheep, Chickens and every other NPC (NOT MINECARTS) Pushable and Pullable.
First walk closely near any NPC in the game, you are required to be quite close, like 1 block distance. (or if you've seen the entity selector, within their BoundingBox)
To Push** an NPC, just walk into them, they should move away from you. Pushing them into a 1 high block, should push them up it.
To Pull an NPC, Crouch near them and just move around while crouched (you must now also be looking at them), and they will follow you.
(do note that mobs may just de-spawn and go back to their spawn-points at their structure)
(also note, that non-valid NPCs may still exist in the world but may not be Pushable or Pullable, this can happen after a world reload or crash- im looking into it.)
This Mod has a config (but its only for Push settings), generated after you load into the world for the first time. I will not go over every key:value pair inside it because the defaults are fine, but i will go over the last key; 'PerNPCEntityConfigRules' is a list of strings. You dont need to add or remove anything from this list, like i said the defaults are fine. but if you do:
A string inside this list should look like this
"group:Golem:100.0:0.8" or "exact:Rabbit:25.0:0.6" or "ignore:Grizzly_Bear"
where each value inside this string is seperated by a ' : ' here is what they mean;
match (first value) (required) : how to match a NPC Role ID | options: group, exact, ignore
match is used to specify how you want to select a NPC; 'group' will match NPC Role IDs with second value (Your set ID) in them like Golem will match to Golem_Crystal_Earth or Golem_Crystal_Flame. 'exact' expects to match the exact NPC Role ID like Rabbit to Rabbit. lastly, 'ignore' will ignore the second value so Push would not work on those entities.
NPCRoleId (second value) (required) : the NPC ID
NPCRoleId is essentially the id of the NPC in game, i have a in-game command '/nearestnpc' that will tell you that in Chat, but the Entity Selector Tool will also just tell you that info. This value is required
NPCWeight (third value) (required for 'group' or 'exact' match) | required to be a float
Weights in this Plugin are kindof a mass scalar, Or how hard they are to push, higher weights means you're more likely to walk though them, less weight means you'll push them farther. Id say the range is between 10.0 -100.0, where 35.0 feels fine generally.
NPCRadiusMultiplier (fourth value) (optional, but used with 'group' or 'exact' match) : used to scale the BoundingBox or interaction zone of NPCs | required to be a float
Scales the BoundingBox or Interaction Zone of the selected NPC, the range for this is best between 0.5 - 0.9. Do note 1.0 is the original scale and the bounding box is NOT the exact size of the NPC, so less is better. The Default for all NPCs is 0.65.
Project description from CurseForge.
Recent files
23 Jan 2026
19 Jan 2026
19 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.