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Extended Vanilla: Refining project artwork

CurseForge · Hytale mod

Extended Vanilla: Refining

EV Mods enhance the base Vanilla experience. This one adds powerful machines and processes that allow you to refine your resources and produce better intermediates.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Extended Vanilla: Refining release should I use?

Updated 6 months ago
Latest stable file 77Playmaker.EV_Refining-1.1.0.zip
Game version Not listed
Mod system Built-in Hytale mod system

Extended Vanilla: Refining 77Playmaker.EV_Refining-1.1.0.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Extended Vanilla: Refining be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Extended Vanilla: Refining 77Playmaker.EV_Refining-1.1.0.zip need?

77Playmaker.EV_Refining-1.1.0.zip. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Extended Vanilla: Refining without breaking your instance.

Built for Extended Vanilla: Refining 77Playmaker.EV_Refining-1.1.0.zip. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 77Playmaker.EV_Refining-1.1.0.zip. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 77Playmaker.EV_Refining-1.1.0.zip. It opens that exact file at the source.

About this project

What does Extended Vanilla: Refining add?

A brief introduction:

Hi, I'm an energy engineer, and also a Factorio modder for those who know the game.

My mods on that game are heavily incentered around automation, processing enhancement, ore/material intermediates, but also armors and utility equipment.

My main idea would be of making a port of these mods on Hytale.

Content added so far:

We're are in the early stages, both in terms of this mod and of the whole modding community.

To let you understand more this concept, I'm waiting for some prototypes and mechanics to be developed, which will allow me and other modders to port important features in the mod and the game, like energy generation, transmission and storage.

So, for now, this mod adds the following machines.

Burner crusher:

  • Simple machine: allows you to crush ores into dust and do some other intermediary craftings.
  • Ore dusts can be smelt in any furnace-type machine to obtain the relative ingot.
  • It is an ore duplication chain indeed.
  • Crushing stone into gravel into sand is another feature that is being implemented.

Burner smelter:

  • An advanced version of a furnace, it allows to smelt from 2x to 5x times faster.
  • Furthermore, it allows the player to do some industrial-related recipes, like charcoal and coal coke production, steel processing, and so on.

These are some of the things that I plan to release in this mod: (next weeks/months)

  • Ore triplication.
  • Coal ore and coal/charcoal processing.
  • Stone processing for QoL resource handling for building.
  • Food processing/intermediates.
  • Wood processing.
  • And more...

Also, I want to precise that the machines are based and defined on the standard bench/processing prototype, so this mod is compatible with all the cable/logistic mods out there that can move content with normal furnaces for instance.

Be sure to tell me what you think about my projects in my Discord Server.

See you all in Orbis, engineers.

The factory must grow.
_77

Project description from CurseForge.

Recent files

Extended Vanilla: Refining releases and Hytale builds

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.