Orbis_and_Dungeons-2026.2.22-64709.jar
22 Feb 2026
CurseForge · Hytale mod
The Evolution Update introduces a modular Race and Class system, allowing players to combine unique biological traits and combat specializations for permanent stats, weapon bonuses, and elemental resistances.
Quick answer
Orbis & Dungeons (RPG class mod) Orbis_and_Dungeons-2026.2.22-64709.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Orbis_and_Dungeons-2026.2.22-64709.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Orbis & Dungeons (RPG class mod) Orbis_and_Dungeons-2026.2.22-64709.jar. Pick another file and the loader, install side or required mods may change.
Use Orbis_and_Dungeons-2026.2.22-64709.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Orbis_and_Dungeons-2026.2.22-64709.jar. It opens that exact file at the source.
About this project
Current Version: 2026.2.9 — Unified Commands, Mod Integration & UI Modernization
Orbis and Dungeons introduces a permanent, modular character progression system to Hytale. Upon joining the world, players define their legacy through a robust Race and Class system.
Unlike standard gameplay, your choices here define your physical strengths, your weapon mastery, your magical capacity, and how you interact with the elements of the world. Will you be a tanky Orc with 200 HP, a nimble Elf, a fire-immune Tiefling, or a spell-casting Mage? The choice is yours, and it persists across sessions.
This version brings a complete command overhaul, mod integration system, modernized UI, and smart reset commands that automatically open selection UIs.
/race, /class, /build, /language — all with clean subcommands/race reset opens only the race UI, /class reset opens only the class UI, /build reset opens bothYour race determines your base survivability and how the world affects you.
| Race | Role | Health | Stamina | Special Traits |
|---|---|---|---|---|
| Orc | Pure Tank | 200 (+100) | 8 (-2) | Massive health pool. Highest HP in the game. |
| Dwarf | Defensive Tank | 150 (+50) | 10 | 20% Physical Resistance, 50% Fall Resistance. |
| Human | Balanced | 135 (+35) | 15 (+5) | Jack-of-all-trades. No weaknesses. |
| Elf | Speed | 100 | 25 (+15) | High mobility for parkour and dodging. |
| Tiefling | Hybrid | 85 (-15) | 18 (+8) | Immune to Fire/Lava, weak to Magic (+50%). |
Base Stats: Health = 100, Stamina = 10, Mana = 100
Classes act as modifiers to your Race. They grant significant damage bonuses to specific weapons but often require a trade-off in Health, Stamina, or Mana.
The world reacts to your biology. The system automatically applies the best resistance available from your Race or Class against specific elemental types.
0.0 = Immune (No damage)0.5 = Resistant (50% less damage)1.0 = Normal damage1.5 = Weakness (50% more damage)Spotlight: The Dwarf — 20% Physical Resistance + 50% Fall Resistance. Toughest race against standard combat and terrain hazards.
Spotlight: The Tiefling — 100% Fire + Lava Immunity. Can walk through fire and lava unharmed, but takes 50% extra Magic damage.
Orbis & Dungeons automatically detects and integrates with compatible mods:
/race — Race Management| Subcommand | Usage | Description |
|---|---|---|
select |
/race select [--player <name>] |
Opens race selection UI |
change |
/race change <race> [--player <name>] |
Change race directly |
reset |
/race reset [--player <name>] |
Reset race → opens race UI only |
info |
/race info [--player <name>] |
Show current race info |
reload |
/race reload |
Reload race configurations |
/class — Class Management| Subcommand | Usage | Description |
|---|---|---|
select |
/class select [--player <name>] |
Opens class selection UI |
change |
/class change <class> [--player <name>] |
Change class directly |
reset |
/class reset [--player <name>] |
Reset class → opens class UI only |
info |
/class info [--player <name>] |
Show current class info |
/build — Combined Race + Class| Subcommand | Usage | Description |
|---|---|---|
select |
/build select [--player <name>] |
Opens race UI → flows to class UI |
change |
/build change --race <race> [--class <class>] [--player <name>] |
Change both directly |
reset |
/build reset [--player <name>] |
Reset both → opens race UI → class UI |
info |
/build info [--player <name>] |
Show race + class info |
/language — Language Management| Subcommand | Usage | Description |
|---|---|---|
set |
/language set <code> |
Set server language (en, pt_br, es, ru) |
list |
/language list |
List all available languages |
current |
/language current |
Show current language |
| Command | What Resets | UI Opened |
|---|---|---|
/race reset |
Race + Class | Race UI only (keeps previous class after selection) |
/class reset |
Class only | Class UI only |
/build reset |
Race + Class | Race UI → Class UI (full selection flow) |
| Code | Language | Status |
|---|---|---|
en |
English | ✅ Complete |
pt_br |
Português (Brasil) | ✅ Complete |
es |
Español | ✅ Complete |
ru |
Русский | ✅ Complete |
Change with: /language set <code>
mods/OrbisAndDungeons_RaceSelection/languages/.json file (e.g., fr.json)en.json and translate/race reload/language set frUserData/Mods/ folder.races_config.json and classes_config.json to regenerate with current stats.| File | Location | Purpose |
|---|---|---|
races_config.json |
World save mods/ folder |
Race stats, resistances, descriptions |
classes_config.json |
World save mods/ folder |
Class stats, weapons, descriptions |
languages/*.json |
World save mods/ folder |
Translation files |
race_cache.txt |
World save mods/ folder |
File-backed persistence cache |
Persistence: This mod uses a dual persistence strategy — file-backed cache (race_cache.txt) + Hytale's component system. Your choices are safe even if the server crashes.
| Combination | Total HP | Total Stamina | Weapon Bonus | Notes |
|---|---|---|---|---|
| Orc + Berserker | 175 | 16 | +30% Axe | Aggressive tank |
| Orc + Crusader | 230 | 8 | +15% Mace | Ultimate tank |
| Dwarf + Crusader | 180 | 10 | +15% Mace | Fortress |
| Human + Swordsman | 145 | 20 | +20% Sword | All-rounder |
| Elf + Assassin | 65 | 35 | +22% Dagger | Speed glass cannon |
| Elf + Archer | 65 | 33 | +40% Bow | Sniper |
| Tiefling + Mage | 45 | 30 | +25% Staff | Fire-immune spellcaster |
| Human + Mage | 95 | 27 | +25% Staff | Balanced mage |
Choose wisely — your selection defines your adventure! ⚔️🏹⚖️
Project description from CurseForge.
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Looking for an older file? The official CurseForge project page is in Resources.