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CurseForge · Hytale mod

Unified Workbench

Tired of running between half a dozen different crafting stations to finish one project? This Unified Workbench should be the right tool for you!!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Unified Workbench release should I use?

Updated 2 months ago
Latest stable file UnifiedWorkbench-0.9.jar
Game version 0.5
Mod system Built-in Hytale mod system

Unified Workbench UnifiedWorkbench-0.9.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Unified Workbench be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Unified Workbench UnifiedWorkbench-0.9.jar need?

UnifiedWorkbench-0.9.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Unified Workbench without breaking your instance.

Built for Unified Workbench UnifiedWorkbench-0.9.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use UnifiedWorkbench-0.9.jar. It targets 0.5; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside UnifiedWorkbench-0.9.jar. It opens that exact file at the source.

About this project

What does Unified Workbench add?

Unified Workbench

A master crafting station for Hytale that combines all specialized workbenches into one convenient interface.

Overview

The Unified Workbench mod simplifies your crafting experience by consolidating recipes from various specialized benches into a single station. No more running between different benches to craft your gear, food, or tools!

Key Features

  • Centralized Crafting: Access all recipes from a single Unified Workbench.
  • Automatic Recipe Injection: Automatically pulls recipes from:
    • Weapon & Armor Benches
    • Alchemy & Cooking Benches
    • Loom, Tannery, and Armory
    • Furnace and Builders Bench
  • Chest Linking: Link with adjacent chests to craft using materials directly from storage.
  • Tier System Support: Full compatibility with Hytale's tier system (Level 2+ workbench recipes work correctly).
  • Organized Categories: Recipes are intuitively grouped into categories like Combat, Industry, Agriculture, and Magic for easy navigation.
  • Welcome Messages: Greets players on join with a thank you message and mod detection summary.
  • Compatibility: Built for Hytale Server 1.0-SNAPSHOT.

Crafting the Bench

You can craft the Unified Workbench at a standard Wooden Workbench under the Crafting tab.

Materials:

  • 6× Any Tree Log
  • 4× Rock
  • 2× Iron Ingot

Mod Integration

The Unified Workbench automatically detects recipes from other installed mods!

  • Smart Sorting: Automatically places items from supported mods (Macaw's, Stoneworks, Violets, NoCube, etc.) into the correct "Industry", "Tools", or "Furniture" tabs.
  • Unsorted Tab: A dedicated "Unsorted" tab appears as a catch-all for any mod recipes that don't fit into standard categories.
  • Auto-Detection: External mods are detected by known author prefixes at runtime
  • Join Notifications: Players see a summary of detected mods and recipe counts on join
  • No Hard Dependencies: Works without any mod needing to explicitly support Unified Workbench
  • Safe & Read-Only: Never modifies or overwrites external mod recipes

Supported Mod Authors & Prefixes

The following are automatically re-categorized out of the box:

  • Industry & Materials: Rock, Stone, Basalt, Marble, Granite, Clay, Dirt, Sandstone, Softwood, Hardwood, Deadwood, Mcw (Macaw's), Furniture, Deco, Furnishings, Stoneworks, Salvage, Storage, Chest, NoCube.
  • Tools & Utility: Useful Sticks, Item Magnet, Miners Helmet, Trash, AutoSort, BiggerStacks.
  • Agriculture & Nature: Soil, Foliage, Orchard, Cultivation, Tree.
  • Cooking & Ingredients: Ingredient, Bakehouse, Culinary, Tavern.
  • Alchemy & Magic: Potion, Magic, Arcane, Mana.

Expanded Station Support

Unified Workbench now actively pulls recipes from:

  • Salvagebench, Builders, Arcane_Portals, MemoriesUnlocked, Farmingbench, Furnace, Furniture_Bench, Loombench, Tannery, Armory, Armor_Bench, Weapon_Bench, Weapon_Sword.

Configuration

The mod generates a config.json in its data directory on first run.

Setting Description
showWelcomeMessage Toggle the orange welcome message on join
showModSummary Toggle the cyan mod detection summary on join
enableModDetection Enable/Disable the scanning for mod recipes and the "Unsorted" tab
targetBenches List of workbench IDs to pull recipes from
customModPrefixes Manually add mod prefixes to be detected (e.g. ["CoolMod"])

Administrative Commands

Manage the mod settings in-game:

  • /unifiedworkbench: View status and current configuration.
  • /unifiedworkbench config <welcome|summary|detection> <true/false>: Toggle various mod settings (with full tab completion).
  • /unifiedworkbench prefix [add|remove] <name>: Manage custom mod prefixes in-game.
  • /unifiedworkbench reload: Reload config.json from disk.
  • /unifiedworkbench rescan: Force a rescan for new mod recipes.

Developer API

Other mod developers can integrate with Unified Workbench to ensure their recipes are always detected.

Registering your mod prefix

Add UnifiedWorkbench as a provided dependency and call:

ModRegistry.getInstance().registerPrefix("YourModPrefix");

This will automatically add your prefix to the config and trigger a rescan to include your recipes.

Commands

Command Description
/unifiedworkbench Shows mod status and lists all detected external mods with recipe counts

Installation

  1. Ensure you have a Hytale server running.
  2. Place the UnifiedWorkbench-0.5.jar into your server's mods directory.
  3. Restart the server.
  4. The mod will automatically generate a config.json and inject recipes upon player join.

Known Issues

  • Unsorted Tab Click Area: The Unsorted tab icon can be a little hard to click due to Hytale's base UI overlay. If you have trouble selecting it, try clicking slightly to the left of the icon.

Support

Need help or have questions?

Discord Community: https://discord.gg/YUxuTa4ZzX - Get help, report bugs, and discuss features

Credits

Created by Patrick Jr.

CurseForge: https://www.curseforge.com/members/patrickjr/projects

License

All rights reserved. This mod is provided as-is for use with Hytale servers.

Project description from CurseForge.

Pick your setup

Unified Workbench releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Unified Workbench releases and Hytale builds

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.