Tameable Animals
22 Jan 2026
CurseForge · Hytale mod
Taming animals and more in Hytale!
Quick answer
Tameable Animals targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Tameable Animals. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Tameable Animals. Pick another file and the loader, install side or required mods may change.
Use Tameable Animals. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Tameable Animals. It opens that exact file at the source.
About this project
Adds the ability to tame the animals of Hytale! (including skeleton horses)
This mod was built using as many of the vanilla pathways as possible, therefore it should be compatible with almost anything and all changes persist through world load/unload.
By default all livestock based animals that use the neutral template are automatically compatible, this includes skeleton horses and any mod added animals that also use this template!
It no longer plays the hearts animation until the animal is tamed, and smartly uses the asset system to detect if animals are harvestable or mountable for built in compatability.
To tame an animal, you must approach it with its favourited item, once it becomes friendly you will get a prompt to tame. After the process is done the animal will become tamed. (vanilla hytale has other systems in place that can spook the animal, approach with care)
Tamed animal behaviour should be much more responsive and fluid now
In order to mount or harvest any animal, you must now tame the animal first
You can now feed tamed animals in order to heal them
There is an oddity where you have to scroll off of the item after feeding to be able to mount
I have hopefully prevented the npcs from being despawned due to over population
Util commands such as listing favourited foods, you can use /TameableAnimals or /ta to list them
You can edit which groups are tamable now through the config file in the mods folder or disable the chat notifications
Note: this mod is probably incompatible with any other mod that overwites the neutral template as i have made heavy edits.
If there is any funky behaviours just let me know and ill look into fixing it asap!
Project description from CurseForge.
Recent files
22 Jan 2026
21 Jan 2026
21 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.