zz_AdvancedDaggerPlay-1.3.2.jar
28 Feb 2026
CurseForge · Hytale mod
A mod that expands dagger combat with advanced moves, mechanics, and systems.
Quick answer
ADP - Advanced Dagger Play zz_AdvancedDaggerPlay-1.3.2.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
zz_AdvancedDaggerPlay-1.3.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for ADP - Advanced Dagger Play zz_AdvancedDaggerPlay-1.3.2.jar. Pick another file and the loader, install side or required mods may change.
Use zz_AdvancedDaggerPlay-1.3.2.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside zz_AdvancedDaggerPlay-1.3.2.jar. It opens that exact file at the source.
About this project
Primary Chain Attacks:
A new sequence of basic attacks builds to higher damage. The sequence has a built in dash (with iframes) and lunge for the final attacks.
Assassins Blade:
The first attack in your chain is a stab. Using this precisely on someone's back does very high damage (21 Degree angle, so you need to be as straight on as you can.)
**Dodge / Dash System:**While holding block:
Jump Kick
Primary click while jumping performs a flashy kick, which knocks back your enemy and dazes them for 1 second. Consumes stamina.
Signature Energy:
Energy is set to 24 for all daggers - 4 Pounce stabs will fill the meter to full. Signature energy costs now vary based on the signature move. You can perform a signature move without filling the meter, so long as you meet the signature move cost.
Signature Ability Activation Expansion:
There are three ability keys in Hytale. Each ability key now checks for movement, allowing up to 9 different moves per ability key. To activate, press the ability key while holding a particular direction.
Signature Moves:
Ability 1 – Razor StrikeThe standard Signature Attack, but with a bleed effect. Each strike stacks 7 seconds of bleed duration. Bleed DPS increases with higher tier daggers.
*Default Key: Q (all directions)
Energy: 75%*Ability 2 – Viper’s Recoil
A double stab that pins the enemy, followed by a backflip, then a leap foward into a powerful kick with significant knockback.
Default Key: E while holding forward, forward-left, or forward-right
Energy: 50%
Ability 3 – Fivefold Fang
A backward acrobatic flip followed by a fan of five razor sharp kunai.Default Key: E while holding backwards, backwards-left, or backwards-right
Energy: 25%
Ability 4 – Reaping WhirlA roundhouse kick that knocks back everyone around you, followed by a flourish of kunai in all directions. Each kunai that hits an enemy restores 5 stamina.Default Key: E while neutral, or holding left, or right
Energy: 50%
Ability 5 – Rage Flurry
A rapid series of aggressive stabbing attacks, followed by a leap, and a crashing slam, damaging everyone in a radius. Gain 12 health for each enemy hit with the slam. Note: You are granted a small window of invulnerability when initiating this attack.
*Default Key: R (all directions)
Energy: 100%*Ability 6 – Swift Counter
A parry that initiates a series of strikes. The final strike inflicts a small amount of bleed, and restores some stamina.Default Key: Primary click while holding block. Will only activate the counter if you have at least 25% Engery.
Energy: 25%
Keybinds for all abilities can be changed in the Controls menu.
Full Damage Balance
The goal of this mod is to make daggers complex and interesting. I want purpose behind every move, whether that's dealing damage, escaping, blocking, countering, dealing ranged damage, restoring stamina, inflicting bleed, etc. I Like variety and meaningful choices. I don't want this mod to be overpowered. I have, and will continue to adjust damage values, to include base values like that of Pounce. In this latest version, all Pounce damage has been reduced by about 33%. This is because it was overshadowing everything else, and when you have one powerful move that you can spam over and over it takes the fun out things. The latest damage value spreadsheet is in the media section, so you can see how things stack up.
Currently, balanced damage values have been applied to:
Crude Daggers
Copper Daggers
Iron Daggers
Thorium Daggers
Cobalt Daggers
Doomed Outlander Daggers
Adamantite Daggers
The other daggers are missing backstab values in the original game, so they are just worse than their counterparts. I plan on updating them Gradually with new stats.
This is my first published mod. Feedback is welcome and appreciated.
Compatibility Patches:
These are patches I've made to allow daggers from other specific mods to use Advanced Dagger Play properly, with curated damage values. Let me know if you have any specific requests. You will need Hytalor to use these.
Changelog:
Version 1.3.2
Version 1.3.1
Version 1.3.0
Verison 1.2.2a
Version 1.2.2
Made unique folder paths for my custom animations to prevent some conflict issues
Added Custom idle animation
Version 1.2.1
Fixed animation reference that caused an issue with the mace signature attack.
Added health restore to the end of Rage Flurry. Gain 12 health per enemy struck with the ending slam.
Version 1.2
Full damage / signature energy balance pass. I will keep adjusting to make strong, but balanced gameplay.
2nd to last move in the primary chain now causes you to dash backwards (with i-frames) while the last move now lunges forward.
New move: Reaping Whirl - A roundhouse kick that knocks back everyone around you, followed by a flourish of kunai in all directions. Each kunai that hits an enemy restores 5 stamina. Great to use if you are surround or out of stamina.
Rage Flurry Rework: Now includes a final leap followed by a slam attack.
A bunch of small fixes, tweaks, and other things I can't remember.
Version 1.1.1
Version 1.1.0
All ability keys now register directional inputs. This allows up to 9 assignments per ability key. I don't think I'll end up with 27 abilities, but I like having the room for them.
New Ability: Fivefold Fang - assigned to ability 2 while holding backwards
Added some sounds to dash and to the second strike of the second move in the primary chain.
Various other small adjustments.
Version 1.0.1
Project description from CurseForge.
Recent files
28 Feb 2026
19 Feb 2026
17 Feb 2026
3 Feb 2026
1 Feb 2026
1 Feb 2026
31 Jan 2026
27 Jan 2026
26 Jan 2026
22 Jan 2026
22 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.