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Armor Abilties project artwork

CurseForge · Hytale mod

Armor Abilties

All you need to start added custom abilities to your amror

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Armor Abilties release should I use?

Updated 7 months ago
Latest stable file Armor Abilities.jar
Game version Not listed
Mod system Built-in Hytale mod system

Armor Abilties Armor Abilities.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Armor Abilties be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Armor Abilties Armor Abilities.jar need?

Armor Abilities.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Armor Abilties without breaking your instance.

Built for Armor Abilties Armor Abilities.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Armor Abilities.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Armor Abilities.jar. It opens that exact file at the source.

About this project

What does Armor Abilties add?

The Armor Abilties API:

The armor abilities api plugin is targeted at pack creators enabling them to add abilties via the asset editor to their custom armor.


For Consumers:

Please refer to my Functional Armor mod pack (Coming Soon) and Armour Abilities Vanilla Compat


What does it enable:

-This Plugin allows you to assign ability 1 - 3 actions to any piece of armor -These interactions can be assigned in the asset editor (Instrustions further down) -Assign RootInteraction for complex functionality


What are the downsides:

For the armor abilties to funcion you must be holding an item that has ability1, ability2 or ability3.

Example: Using any weapon you can trigger and armors ability 1 because all weapons have their special ability1 attack. This doen't require the weapons ability to be charged just for it to have the ability. ability 2-3 however will not work as the weapons don't have any ability.

There is a way round this that is by assigning items in the assset editor cancel chain interactions for their ability1-3 if they don't have them. this allows the armour ability to trigger but not change that in game funcionaility of the item. (You can have them have abilities they will work seperately still, eg when ability 1 for armor will work regardless of weapon charge and visa versa the weapon will charge and have it's special as usaul)

This does mean that the vanilla items and weapons don't correctly work with all armor abiltiies by default but mod packs can make their items work correctly.

I have also created a pack that enables functionality of armor abilties with vanilla weapons

Armour Abilities Vanilla Compat


Example of what can be done:

Not the best example overall but i've been running out of time so trying to get what i can complete before not being able to work on this for a few days.

The example video shows armour abilities stack so where a full set can result in a high jump, further dash, faster smash.

you could mix it up so they each piece of armor does something different when you press q such as give varying healing effects etc


How to utilise the plugin

1 - Open the asset editor and either create a new pack or have one you are allready working with.

2 - Create new asset with the type ArmorAbility the name of this asset must match the name of the armour piece you want to have an ability. In this example i will do copper legs

3 - Fill in the details for name, description, then for each abiltiy a name, description then eitherr create or assign an rootinteraction.

4 - The Armor should now have the ability you will first need to reload the server or run the /armorabilities command.

5 - Test your armor (equipping will give a notifcation of the abilities as i dont know if i can show the abilties for your own items you can add them to the items descriptions).
Dont forget you must have an item with an ability 1 for it to function

Extra details

You can create variety of combos by combining various interactions utilisnig cooldowns and condtions to ensure the abilities only trigger when you want them too.

Project description from CurseForge.

Recent files

Armor Abilties releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.