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Mob Spawners project artwork

CurseForge · Hytale mod

Mob Spawners

A mod that adds entity spawners to hytale

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mob Spawners release should I use?

Updated 5 months ago
Latest stable file Spawners-1.5.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

Mob Spawners Spawners-1.5.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Mob Spawners be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Mob Spawners Spawners-1.5.0.jar need?

Spawners-1.5.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Mob Spawners without breaking your instance.

Built for Mob Spawners Spawners-1.5.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Spawners-1.5.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Spawners-1.5.0.jar. It opens that exact file at the source.

About this project

What does Mob Spawners add?

Mob Spawners

Hytale Spawners adds custom mob spawners to the game for complex game modes or for general SMP

UpdateChecker Compatible

Commands

  • /spawner <mob_type> <target> - Gives a spawner of the specified mob type to the target player - spawner.give
    NOTE: There are other options to the command that you can view with /help spawner
  • /sadmin debug-spawner <relativeLocation> - Displays a preview of spawn radius (green) and nearby check radius (red), Will only show spawn radius if they are the same - spawner.admin.debug
  • /sadmin reload - Reloads the config and lang file - spawner.admin.reload

Details on the give command options

  • --amount - The amount of spawners to give (default: 1) - --amount=10
  • --spawnAmount - The range of mobs that will spawn (default depends on config) - --spawnAmount 5 10
  • --spawnInterval - The range of ticks between spawn attempts (default depends on config) - --spawnInterval 1000 8000
  • --spawnRadius - The width (first argument) and height (second) radius that entities will spawn around the spawner (default depends on config) - --spawnRadius 5 10

API Usage

For more detailed info check out the github

Events

  • SpawnerSpawnEvent.Pre - Called before a mob is spawned, can be canceled
  • SpawnerSpawnEvent.Post - Called after a mob is spawned
  • SpawnerBlockPlaceEvent.Pre - Called before a spawner block is placed, can be canceled
  • SpawnerBlockPlaceEvent.Post - Called after a spawner block is placed

Config options

  • spawnRange - The range of entities to spawn
  • spawnRadius - The radius that entities will spawn around the spawner
  • spawnTicksRange - The min and max ticks between spawn attempts
  • maxSpawnAttempts - The max amount of failed spawn attempts before waiting for the next spawn attempt
  • renderMobModel - Should the preview mob spawn in the middle of the spawner
  • maxNearbyEntities - The max nearby entities
  • checkNearbyEntities - Should the spawner check for nearby entities before spawning
  • nearbyEntitiesCheckRadius - The radius around the spawner to check for nearby entities
  • useWorldTimeTicks - Should spawn attempts use the World time ticks or System time ticks (if you have IsGameTimePaused set to true and still want the spawners to spawn set this value to false)
  • rotatePreviewEntity - Should the preview entity rotate? (Experimental)
  • previewEntityRotationDegreesPerTick - The amount of degrees to rotate per tick
  • nerfSpawnerMobs - If set to true the spawned entity will be given the Spawner_Role (edit the max health on that to change the nerfed entity health) where it has no pathing or targeting (drops will still work)
  • dropSpawnerWhenMined - Should the spawner be dropped when mined?

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Project description from CurseForge.

Recent files

Mob Spawners releases and Hytale builds

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.