Back to mods
Keyblade Armory project artwork

CurseForge · Hytale mod

Keyblade Armory

Keyblades from Kingdom Hearts as a new weapon type!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Keyblade Armory release should I use?

Updated 6 months ago
Latest stable file Keyblade Armory - v1.0
Game version Not listed
Mod system Built-in Hytale mod system

Keyblade Armory - v1.0 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Keyblade Armory be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Keyblade Armory - v1.0 need?

Keyblade Armory - v1.0. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Keyblade Armory without breaking your instance.

Built for Keyblade Armory - v1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Keyblade Armory - v1.0. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Keyblade Armory - v1.0. It opens that exact file at the source.

About this project

What does Keyblade Armory add?

Adds Keyblades from the Kingdom Hearts series as a new weapon type!

Currently uses the Longsword animations with the standard sword block + charge and the Mace ultimate.

Updates will more than likely be infrequent. Still trying to get my bearings with modding this game without breaking literally everything.

Version 1.0 of the mod will likely be when I finish the main progression Keyblades (from Crude to Prisma) as well as the custom Keyblade Forge model.

(First 3 gallery images created prior to switching to Longsword animations)

  • Basic Keyblades are for the main progression Keyblades, from Copper to Prisma.
  • Special Keyblades are ones that are recurring, significant, or tied to a particular character.
  • Before the Start is for Keyblades from the time between Union X to Birth by Sleep.
  • Main Trilogy is, as the name suggests, for Keyblades from Kingdom Hearts I, II, and III.
  • Intermissions is for Keyblades from games like 358/2 Days, Coded, and Dream Drop Distance.
  • Alternate Stories is for custom Keyblades that aren't in any actual Kingdom Hearts game.

Adding the Basic Keyblades to the Blacksmith's Anvil requires Hytalor.


Currently Complete:

  • Keyblade Forge Model
  • Ability Card Model/Textures/Icons
  • "Keyblade Shrine" Prefab (This will contain recipes for strong Keyblades, such as the Ultima Weapons) (Currently does not spawn. Will figure it out later)
  • Main progression Keyblades: Crude Key, Copper Key, Iron Key, Thorium Key, Cobalt Key, Adamantite Key, Onyxium Key, Prisma Key
  • Kingdom Key + Kingdom Key D (low damage 1st and 2nd hits, high damage 3rd hit and ultimate)
  • Starlight (Slightly below Thorium, stronger ultimate, takes longer to charge)
  • X-Blade (Sharing a lot of things with the Kingdom Key actually made it easy)
  • Custom Keyblades:
    • Torchlight Keyblade (Cobalt tier, lower damage but glows and applies a DoT)

Ready for next update:

  • None

In progress:

  • None

High Priority:

  • Oathkeeper / Oblivion
  • Way to the Dawn
  • Braveheart

Low Priority:

  • Destiny's Embrace
  • Wayward Wind
  • Ends of the Earth
  • Stormfall

"When I get to it" Priority:

  • Keyblade of Heart
  • Void Gear
  • No Name
  • Bond of the Blaze
  • Star Cluster
  • Dark Road Keyblade
  • All the other types of Keyblades

"If I decide to do it" Priority:

  • Fragments
    • Destiny Islands
    • Traverse Town
    • Twilight Town
    • The World that Never Was
    • Keyblade Graveyard
  • NPCs
    • Heartless
    • Dream Eaters (Spawns as hostile Nightmares at night and in caves, drop materials that can be turned into Spirit Dream Eater summons)
  • Custom Keyblades
    • Indigo Key / Indigo Key D (Thorium Tier; based on Indigo Park)
    • Pirate's Plume (Cobalt Tier; based on Indigo Park)
    • Duality (Cobalt Tier; based on Terraria)
    • Celestial Crown (Mithril Tier; based on Terraria)
    • Red Crown (Adamantite Tier; based on Cult of the Lamb)
    • League Trophy (Adamantite Tier; based on Monster Super League)
    • Aura of Animus (Thorium Tier; OC Keyblade)
    • Blessing of Igneous (Adamantite Tier; OC Keyblade)
    • Clockwork Gear + Clockwork Gear 0 (Thorium Tier; OC Keyblade)
    • Sky Scraper (Cobalt Tier; OC Keyblade)
    • Heaven Splitter (Cobalt Tier; OC Keyblade)
    • Heart of Gold (Adamantite Tier; OC Keyblade)
    • Melodic Mayhem (Mithril Tier; OC Keyblade)
  • Keyblade Modifier System - Adds a way to provide Keyblades with different effects. Can be equipped and unequipped on a per-player basis so that you don't have to unequip and reequip with different Keyblades each time you change. Realistically, this would just be changing the root interaction variable on the Keyblade on the fly to point to different things. No idea how I'd pull this off, so I might need to ask for help if I ever decide to go for this. Obviously for balance purposes, you'd only be able to have one of each type equipped at once.
    • Combo: Combo Plus (Adds a 4th hit to the standard combo)
    • Combo: Combo Minus (Removes the 2nd hit from the standard combo)
    • Combo: Combo Zero (Makes the standard combo only perform the finisher)
    • Combo: Endless Combo (Replaces the finisher with a regular 3rd hit that loops back to the 1st)
    • Gear: Float (Makes the Keyblade super light. Float when hitting an enemy and lowers fall damage)
    • Gear: Light (Makes the Keyblade one-handed and weaker)
    • Gear: Heavy (Makes the Keyblade slower but stronger)
    • Guard: Reflect/Reflectra/Reflectga (Cost of blocking is reduced by 25%/50%/75%)
    • Guard: Barrier (Guarding protects from all sides)
    • Charge: Sliding Dash (Charge attack carries much further horizontally and locks vertical momentum)
    • Charge: Sonic Blade (3 hit combo that can carry far in any direction with brief fall damage immunity)
    • Charge: Fire/Fira/Firaga (An AoE attack surrounding the player that burns enemies)
    • Charge: Blizzard/Blizzara/Blizzaga (Fires a projectile that briefly freezes enemies)
    • Charge: Thunder/Thundara/Thundaga (Summons 1/2/3 bolts in front that stuns enemies)
    • Charge: Aero/Aerora/Aeroga (Damages enemies and sends them flying with a brief barrier)
    • Signature: Zantetsuken (A delayed, insanely strong hit that one-shots most common enemies)
    • Signature: Ars Arcanum (A long string of hits that leave you invulnerable until the last hit)
    • Signature: Strike Raid (Throw your Keyblade forward (even through walls) to hit them twice)
    • Signature: Cure/Cura/Curaga (Heals self 30%/60%/100% of HP)
    • Signature: Curaza (Heals self and all players within 30m 100% of HP and cures all debuffs)
    • Signature: Firaza (Deals heavy Fire damage in a large AoE radius around the player)
    • Signature: Blizzaza (Fires a large icicle that deep freezes enemies)
    • Signature: Thundaza (Fires a series of lightning bolts in front that one-shot most common enemies)
    • Signature: Aeroza (Sends enemies flying back for massive damage with a wind barrier)
    • Signature: Trinity Limit (A massive AoE that obliterates most enemies in a blinding light)
    • Low% Effect: Berserk (Doubles attack power when below 30% health)
    • Low% Effect: Defender (Halves damage from enemy attacks below 50% health)
    • Low% Effect: Second Chance (Ensures you survive at 1 HP if you take damage above 2 HP)
    • Low% Effect: Adrenaline Rush (Boosts speed + attack but lowers defense at low HP. Drains Stamina.)

Project description from CurseForge.

Recent files

Keyblade Armory releases and Hytale builds

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.