CurseForge · Hytale mod
Ultimate Saver
Per-weapon ultimate charge storage for Hytale. Each weapon remembers its SignatureEnergy (ultimate) independently.
Quick answer
Which Ultimate Saver release should I use?
Ultimate Saver UltimateSaver 0.0.3 targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Ultimate Saver be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Ultimate Saver UltimateSaver 0.0.3 need?
UltimateSaver 0.0.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Ultimate Saver without breaking your instance.
Built for Ultimate Saver UltimateSaver 0.0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use UltimateSaver 0.0.3. It targets 0.6; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside UltimateSaver 0.0.3. It opens that exact file at the source.
About this project
What does Ultimate Saver add?
UltimateSaver
Each weapon keeps its own ultimate charge, including a partly filled charge bar. Switch weapons, move one to another slot or a chest, drop it, or give it to another player: the charge stays with the item.
Installation
Version 0.0.3 requires MixinTale 3.0.0 or later. Hyxin is no longer needed by UltimateSaver. Installing UltimateSaver alone is not enough: you must also install the MixinTale bootstrap.
Single player — Windows
- Close Hytale completely. If upgrading from 0.0.2, follow the upgrade steps below before continuing.
- Download
MixinTale-Bootstrap-3.0.0.jarfrom MixinTale on CurseForge. Choose the Bootstrap download, not Developer Tools. DownloadUltimateSaver-0.0.3.jarfrom UltimateSaver on CurseForge. Keep both files as.jarfiles; do not unzip them. - Open File Explorer. Paste
%AppData%\Hytale\UserDatainto its address bar and press Enter.%AppData%normally expands toC:\Users\<your Windows username>\AppData\Roaming. If your launcher uses a custom install folder, find that installation'sUserDatafolder instead. For example, an installation inD:\Hytalemay useD:\Hytale\UserData. Use that sameUserDatafolder for all the following steps. - Inside
UserData, openEarlyPlugins. Create the folder if it does not exist. PutMixinTale-Bootstrap-3.0.0.jardirectly inside it. Default full destination:%AppData%\Hytale\UserData\EarlyPlugins\MixinTale-Bootstrap-3.0.0.jar. - Go back to
UserData, then openMods. Create the folder if it does not exist. PutUltimateSaver-0.0.3.jardirectly inside it. Default full destination:%AppData%\Hytale\UserData\Mods\UltimateSaver-0.0.3.jar. You can also install UltimateSaver through the CurseForge app or the in-game mod browser, but the manual MixinTale step above is still required. - Check the two files are in different folders: MixinTale must NOT go into
Mods; UltimateSaver must NOT go intoEarlyPlugins. Do not put either JAR inside an extra subfolder. - Start Hytale. Before entering your world, open that world's settings and its
Modstab. UnderGlobal Mods, enableUltimateSaverfor that world, then apply/save the change. Copying the JAR is not enough. Repeat this for each world where you want the mod. - Enter the world and check the log as described below. Then charge a weapon a little, switch to another weapon, and switch back. The first weapon should keep its charge.
Dedicated server
- Stop the server. Download the same two JAR files listed above.
- In the server's root folder, create
earlypluginsif it does not exist. PutMixinTale-Bootstrap-3.0.0.jardirectly in<ServerRoot>/earlyplugins/. - In the same server root, create
modsif it does not exist. PutUltimateSaver-0.0.3.jardirectly in<ServerRoot>/mods/. MixinTale must NOT go intomods; UltimateSaver must NOT go intoearlyplugins. - Add
--accept-early-pluginsto the server launch arguments, then start the server. Check the startup log for the lines below.
On Linux, folder names are case-sensitive. For a dedicated server, use lowercase earlyplugins and mods exactly; EarlyPlugins and Mods are different folders.
Check that it loaded
After entering the world, open %AppData%\Hytale\UserData\Logs. With a custom install, open UserData\Logs under that installation instead, for example D:\Hytale\UserData\Logs. Open the newest log from this launch in a text editor and search for these messages. If there are several logs for the launch, check the server log too. On a dedicated server, check its console/startup log.
[MixinTale/INFO] MixinTale 3.0.0 ready— the line continues with patch counts. A newer MixinTale will show its own version.[UltimateSaver] Loaded! Each weapon stores its own ultimate charge.
Both messages should be present. The MixinTale message alone does not show that UltimateSaver loaded. [UltimateSaver] StatModifiersManager is not patched means the patch did not apply; check the MixinTale log messages and the checklist below.
Not working?
- Wrong folder? Check the launcher's actual
UserDatafolder, especially if you have more than one installation. MixinTale belongs inEarlyPlugins; UltimateSaver belongs inMods. - MixinTale missing? You need the Bootstrap JAR, not just UltimateSaver or the Developer Tools ZIP. Restart Hytale completely after installing it.
- Old Hyxin-based UltimateSaver still installed? Remove the old UltimateSaver JAR from the global or world-specific
earlypluginsfolders as described below. Keep only one UltimateSaver version. Hyxin itself is only needed if another mod still requires it. - Mod disabled for this world? Open the world's
Modstab and enableUltimateSaverunderGlobal Mods. - Linux server? Check the lowercase folder names
earlypluginsandmods, and the--accept-early-pluginslaunch argument.
Upgrading from 0.0.2
- Close the game or stop the server.
- Remove the old
UltimateSaver-0.0.2.jarfrom the early-plugin folders where you installed it. Check%AppData%\Hytale\UserData\EarlyPluginsand%AppData%\Hytale\UserData\Saves\<World>\earlypluginsfor each affected world, or<ServerRoot>/earlypluginson a dedicated server. Substitute your actualUserDatapath if the launcher uses a custom folder. Remove any other older UltimateSaver JAR copies too. - Remove the Hyxin JAR only if no other mod needs it. UltimateSaver 0.0.3 uses MixinTale instead.
- Install the two new JARs in their separate folders using the steps above, then enable UltimateSaver for your world.
The charge on the weapon you were holding when you updated may be lost once during this upgrade.
Charge and commands
Charge is stored on the weapon item as SignatureEnergy metadata. Death, respawn, effects, and ordinary stat resets do not erase its saved charge. Using that weapon's own ultimate spends it; switching away during the ultimate also counts as spent.
Administrators can still change the held weapon's saved charge with /player stats set|add|reset SignatureEnergy and the corresponding /entity stats commands. Here set|add|reset means choose one action, not type the vertical bars. For example: /player stats set SignatureEnergy 10.
If another effect lowers charge while that same weapon's ultimate is running, that decrease can also be saved.
Compatibility
- Hytale 0.6.x; built against Server 0.6.8.
- Works with weapons that use the standard SignatureEnergy system, including weapons added by other mods.
- Other mods that change ultimate charge or weapon-switch handling may conflict.
Source and license
By Morgott. Source and issue tracker. License: CC BY-NC 4.0. Patching framework: MixinTale by Traktool.
Project description from CurseForge.
Pick your setup
Ultimate Saver releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ultimate Saver releases and Hytale builds
UltimateSaver 0.0.3
23 Sept 2026
UltimateSaver-0.0.2.jar
6 Feb 2026
UltimateSaver-1.0.0.jar
24 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.