Corruption0_8_10.jar
19 Apr 2026
CurseForge · Hytale mod
Immersive Infection-Style Gameplay that Expands on "Corrupted" aspect of blocks and mobs already in the game. Inspired by the "Taint" from Thaumcraft and Harbinger's Fungal Spores
Quick answer
Corruption0_8_10.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Corruption0_8_10.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Corruption0_8_10.jar. Pick another file and the loader, install side or required mods may change.
Use Corruption0_8_10.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Corruption0_8_10.jar. It opens that exact file at the source.
About this project
This Mod Is HIGHLY Maintained on the official big updates. Built with Compatability in mind
A living corruption system with crystal purification networks, 6 void creature types, a phased boss encounter, 2 full armor sets, 3 special weapons, and persistent world state -- designed to transform Hytale into a survival-strategy experience where the world itself fights back.
Corruption transforms Hytale's open world into a ticking clock. A creeping hive corruption spreads outward from a single origin, spawning intelligent void creatures that hunt your crystal defenses while you build purification networks to reclaim the land block by block. It retaliates when you destroy crystals, escalates to a boss fight at 50,000 corrupted blocks, and doesn't stop until you purify every last block -- or it consumes everything.
🦠 Living Corruption -- Organic hive corruption that spreads outward from a single origin point, consuming terrain up to 4 blocks deep beneath the surface.
💎 Crystal Purification -- Place crystals in the world to push back the corruption. Crystals come in 3 sizes and 8 colors, each with unique placement conditions for maximum power.
🔗 Crystal Block Networks -- Connect Crystal Blocks together like cables to create powerful purification networks.
👾 Void Creatures -- The corruption spawns hostile void creatures every 15 seconds once 50+ blocks are corrupted. Up to 60 mobs can exist at once. Each has a distinct combat role and targeting priority.
🐉 Hedera -- The Corruption Boss -- When corruption reaches 50,000 blocks, the Hedera boss emerges from the corruption origin.
🖤 Onyxium Armor -- Void Ally -- Wear the full set and become one with the corruption.
✨ Prisma Armor -- Crystal Champion -- Wear the full set and become the corruption's worst enemy.
🔨 Prisma Mace -- 80% bonus damage vs void mobs, 30% fire damage, applies BURN for 5 seconds. Burning void creatures cannot heal -- essential for Hedera and tough fights.
⛏️ Mithril Pickaxe -- Doubles crystal ingredient drops when breaking crystals.
⛏️ Onyxium Pickaxe -- Converts crystal drops to void essence instead of crystal ingredients.
💠 Crystal Drops -- Breaking crystals yields ingredients based on size: Small (1), Medium (2), Large (3), Crystal Block (5).
🏆 Victory Condition -- Purify every single corrupted block to defeat the corruption. The world must have seen at least 500 corrupted blocks before victory can be achieved. After winning, any remaining stray corruption is automatically cleaned up.
All commands use the /corruption prefix:
/corruption start -- Start or resume corruption spread/corruption stop -- Pause spread (crystals keep purifying)/corruption seed -- Place a corruption seed at your feet/corruption clear -- Wipe all corruption and reset the world/corruption speed [1-1000] -- Set spread rate (default: 1)/corruption limit [1K-5M] -- Set frontier cap (default: 50,000)/corruption purify [1-100] -- Set purification speed multiplier/corruption reclaim [1-100] -- Set reclamation aggressiveness/corruption queue [100-10K] -- Per-crystal queue limit (default: 2,500)/corruption status -- Show full statistics and diagnostics/corruption status -- track corruption vs purification rates in real timeEverything persists across server restarts:
Spawned mobs respawn naturally on the next spawn cycle.
Corruption.jar in your Hytale mods directory:%APPDATA%/Hytale/UserData/Mods/game/latest/mods/ (relative to server working directory)No dependencies. No configuration files. Works standalone.
🌑 Corruption v0.8.8 by Majied
Project description from CurseForge.
Recent files
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Looking for an older file? The official CurseForge project page is in Resources.