animal-husbandry-1.1.0.jar
29 Jan 2026
CurseForge · Hytale mod
Simple animal growth / taming plugin.
Quick answer
AnimalHusbandry animal-husbandry-1.1.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
animal-husbandry-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for AnimalHusbandry animal-husbandry-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
Use animal-husbandry-1.1.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside animal-husbandry-1.1.0.jar. It opens that exact file at the source.
About this project
I'll eventually come back to updating this, but crunch time has hit for the startup I'm in, and coding for 16hrs/day is not always my first choice :)
Thanks for understanding.
Wait? the animals don't grow up yet? - me, having waited 4hrs
A very tiny (for now) plugin/mod which adds a few main behaviours to the Livestock category of animals. I read somewhere that the devs said we should feel free to extend the systems that we feel are missing, so here's an attempt at helping out.
A quick reference of the default "LovedItems" which shipped with the game:
| Favourite Food | Animals |
|---|---|
| Plant_Fruit_Apple | Ram, Ram_Lamb, Mouflon, Mouflon_Lamb, Goat, Goat_Kid |
| Plant_Crop_Carrot_Item | Horse, Horse_Foal, Rabbit, Bunny |
| Plant_Crop_Corn_Item | Chicken, Chicken_Chick, Chicken_Desert, Chicken_Desert_Chick, Turkey, Turkey_Chick |
| Plant_Crop_Cauliflower_Item | Cow, Cow_Calf |
| Plant_Crop_Lettuce_Item | Sheep, Sheep_Lamb |
| Plant_Crop_Wheat_Item | Camel, Camel_Calf |
| Plant_Crop_Mushroom_Cap_Brown | Pig, Pig_Piglet |
| Plant_Crop_Mushroom_Cap_Red | Boar, Boar_Piglet |
| Plant_Crop_Pumpkin_Item | Pig_Wild, Pig_Wild_Piglet |
| Plant_Crop_Chilli_Item | Skrill, Skrill_Chick |
| Plant_Fruit_Berries_Red | Warthog_Piglet |
| (none) | Bison, Bison_Calf, Warthog |
These are exposed configuration values for each NPC; altering these at the NPC/Role/Asset level will need you to also inherit from the Template_AnimalHusbandry_Enabled template instead of the default Template_Animal_Neutral one.
For clarity, these are in game times.
| Parameter | Default Value | Description |
|---|---|---|
| AdultRole | "" | The role to transform into after a provided growth range (for baby animals) |
| ChildRole | "" | The role which should be spawned when the NPC has successfully mated |
| ChildToAdultTimeRange* | ["P5D", "P1Y"] | Time range within which a baby role transforms into its AdultRole. |
| FeedTimeout | ["PT1M", "PT1M"] | Timeout between possible feed events (1 minute) |
| IsDomesticable | true | Indication that the animal can be domesticated |
| BreedingCooldownDuration | ["P2D", "P2D"] | Timeout before child can be birthed after mating (2 days) |
| BreedingTargetSlot | "" | Slot for storing current breeding target when finding a mate |
* Set the end of the range to sometime far in the future, as entities who do aren't loaded _within the range will miss their growth sensor event_
The plugin overall configuration settings can be altered by creating a
mods/uzerai_animalhusbandry/AnimalHusbandry.json config file.
The default values for this configuration file is:
{
"DisableDomesticatedCulling": true
}
To get into the details; all of these behaviours can be configured by an NPC Role referencing Template_AnimalHusbandry_Enabled instead of Template_Animal_Neutral.
Do beware though, the Template_AnimalHusbandry_Enabled is a copy and extension of Template_Animal_Neutral so I'd avoid inheriting this for hostile or intelligent creatures.
The reason they aren't inheriting from another is that I needed some behaviours to be ignored when the target is a custodian (from the default Template_Animal_Neutral. (See source)
Project description from CurseForge.
Recent files
29 Jan 2026
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Looking for an older file? The official CurseForge project page is in Resources.