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CurseForge · Hytale mod

SummonLib

Asset-driven summon system for Hytale: define summons in JSON, tune movement/combat behavior, and summon them via Interaction assets.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SummonLib release should I use?

Updated 4 months ago
Latest stable file SummonLib-1.2.1.jar
Game version Not listed
Mod system Built-in Hytale mod system

SummonLib-1.2.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should SummonLib be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does SummonLib-1.2.1.jar need?

SummonLib-1.2.1.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add SummonLib without breaking your instance.

Built for SummonLib-1.2.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SummonLib-1.2.1.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SummonLib-1.2.1.jar. It opens that exact file at the source.

About this project

What does SummonLib add?

SummonLib

SummonLib is an asset-driven minion/summon library for Hytale server mods.
It lets you define summons in JSON assets and then invoke or remove them through interactions and items—without hardcoding per-summon logic.

What it does

  • Asset-driven summons: define summon behavior and parameters via SummonConfig assets.
  • Summon types (current):
    • MODEL: a non-NPC model that follows the player using formation logic (no real navigation; ignores blocks).
    • NPC_ROLE: a WIP NPC-based summon that moves with actual navigation and collides with blocks. (currently unstable)
    • WORM: a WIP summon type with segmented/chain-like behavior. (currently unstable)
  • Simple casting/removal: wire summon actions through Interactions and RootInteractions for items to use.

Wiki / Documentation

For a detailed guide on how to implement and configure your own summons (invocations), check the wiki

Status

This project is actively developed and may change as new features (formations, additional summon behaviors, expanded tuning, etc.) are added.

Please report any bugs.

Project description from CurseForge.

Recent files

SummonLib releases and Hytale builds

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.