Lendills_Traders_1.3.2.zip
18 Feb 2026
CurseForge · Hytale mod
Custom traders for your Hytale world!
Quick answer
Lendills Traders Lendills_Traders_1.3.2.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Lendills_Traders_1.3.2.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Lendills Traders Lendills_Traders_1.3.2.zip. Pick another file and the loader, install side or required mods may change.
Use Lendills_Traders_1.3.2.zip. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Lendills_Traders_1.3.2.zip. It opens that exact file at the source.
About this project
Lendills Traders 🪙
Bringing new traders to Hytale for an immersive economic system!
For questions, feedback, support and bugs I recommend joining my Discord.

Recommended sub mods:
I recommend installing my Recipes Mod.
It makes certain vanilla weapons, which will be sold by traders craftable which will increase your gold income when trading with them.
While also making them generally accessible as valid weapon alternatives :)
It know also adds the option to craft hide and leather tents.
Content:
This mod adds a new currency to the game: Gold Coins 🪙.
How to get Gold Coins 🪙:
You can obtain Gold Coins through the pocket crafting - Exchange rate 1:1 with Essence of Life - or you can use the new Forge to craft Gold Coins from Gold Ingots or just use the Forge as an exchange station:

How to get your first merchant?
In your pocket crafting menu you can craft the Merchant Seller with Gold Coins:

Currently these merchants are implemented:
--> Feel free to suggest traders that could also be added!
How to unlock the different traders:
Good prices:
The price of a good consists of:
Example:
The Copper Pickaxe has a base price of 9,5 Gold Coins. With a crafting station required and the worker demanding payment the price you can buy it is: 12 Gold Coins.
You can then sell the Copper Pickaxe to a NPC , e.g. the Miner, for 13 Gold Coins.
The best way to utilise this system as a source of income is to buy raw materials, craft specific goods and then sell them back to the NPCs.
Planned content:
And much more..
FAQ:
Will you add more traders?
Yes, ofc. There is a bunch of basic traders still missing and then I will also add traders, which sell regional products.
Will you add NPC spawning?
Currently not planned. The main idea behind this mod is to add options for ressource farming and bringing cities and villages to live - while giving players the flexibility to decide where and where not NPCs should be.
Will you add guards and any combat other combat related NPCs?
Yes, but not as part of this Trader Mod. Guards, hostile NPCs, animals etc. are all on my list and will be added with other mods.
Project description from CurseForge.
Recent files
18 Feb 2026
17 Feb 2026
14 Feb 2026
8 Feb 2026
4 Feb 2026
1 Feb 2026
28 Jan 2026
25 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.