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Lendills Traders project artwork

CurseForge · Hytale mod

Lendills Traders

Custom traders for your Hytale world!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Lendills Traders release should I use?

Updated 6 months ago
Latest stable file Lendills_Traders_1.3.2.zip
Game version Not listed
Mod system Built-in Hytale mod system

Lendills Traders Lendills_Traders_1.3.2.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Lendills Traders be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Lendills Traders Lendills_Traders_1.3.2.zip need?

Lendills_Traders_1.3.2.zip. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Lendills Traders without breaking your instance.

Built for Lendills Traders Lendills_Traders_1.3.2.zip. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Lendills_Traders_1.3.2.zip. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Lendills_Traders_1.3.2.zip. It opens that exact file at the source.

About this project

What does Lendills Traders add?

Lendills Traders 🪙

Bringing new traders to Hytale for an immersive economic system!

For questions, feedback, support and bugs I recommend joining my Discord.

Recommended sub mods:

I recommend installing my Recipes Mod.

It makes certain vanilla weapons, which will be sold by traders craftable which will increase your gold income when trading with them.

While also making them generally accessible as valid weapon alternatives :)

It know also adds the option to craft hide and leather tents.

Content:

This mod adds a new currency to the game: Gold Coins 🪙.

How to get Gold Coins 🪙:

You can obtain Gold Coins through the pocket crafting - Exchange rate 1:1 with Essence of Life - or you can use the new Forge to craft Gold Coins from Gold Ingots or just use the Forge as an exchange station:

How to get your first merchant?

In your pocket crafting menu you can craft the Merchant Seller with Gold Coins:

Currently these merchants are implemented:

  • Merchant Seller ⚖️
  • Flower Trader 🌻
  • Livestock Trader 🐑
  • Woodcutter (Emerald Wilds) 🪵
  • Quarry (Emerald Wilds) 🧱
  • Miner (Emerald Wilds) 💎
  • Smelter, Tool & Weapon Smith 🔨
  • Armourer 🛡️
  • Wandering Merchants
  • Livestock Farmers 🐔
  • Crop Farmers 🌽
  • Hunter & Tanner 🐻
  • Bow Maker 🏹

--> Feel free to suggest traders that could also be added!

How to unlock the different traders:

  • Merchant trader - Pocket Crafting
  • The Merchant Trader unlocks:
    • Flower Trader
    • Livestock Trader
    • Emerald Wilds Woodcutter
    • Emerald Wilds Quarry
    • Wandering Seed Merchant
    • Wheat Farmer
    • Emerald Wilds Hunter
  • The Livestock Trader unlocks:
    • Spawn Eggs for: Chicken, cow, pig, goat, horse and sheep
  • The Emerald Wilds Quarry Trader unlocks:
    • Miner -> then -> Smelter -> then -> Emerald Wilds Tool Smith, EW Weapon Smith, EW Armourer
  • The Wheat Farmer unlocks:
    • Vegetable Farmer
    • Pumpkin Farmer
    • Cotton Farmer
    • Shepherd
  • The Shepherd unlocks:
    • Poultry Farmer (chicken)
    • Cattle Farme
    • Pig Farmer
  • The EW Hunter unlocks:
    • Tanner
  • The EW Woodcutter unlocks:
    • EW Bow Maker

Good prices:

The price of a good consists of:

  • Base price (crafting price)
  • Merchant Price - the amount you have to pay to buy a certain item from a trader
  • Buying Price: Certain NPCs demand specific goods, which they buy for a set amount of coins.

Example:

The Copper Pickaxe has a base price of 9,5 Gold Coins. With a crafting station required and the worker demanding payment the price you can buy it is: 12 Gold Coins.

You can then sell the Copper Pickaxe to a NPC , e.g. the Miner, for 13 Gold Coins.

  • Profit if you have all materials: 13 Gold Coins.
  • Profit if you buy the materials: 3,5 Gold Coins.
  • Profit if you buy the Pickaxe and sell it: 1 Gold Coin.

The best way to utilise this system as a source of income is to buy raw materials, craft specific goods and then sell them back to the NPCs.

Planned content:

  • Specific traders:
    • Raw materials (e.g. ores, stone rubble, etc. )
    • Furniture (especially furniture that is currently not craftable)
    • Smith, Weapon and Armour related
    • Innkeepers (buying / selling food)
  • Better player interaction (once traders are finished):
    • Proper animations
    • NPCs walk around and do stuff
    • Shop sounds - maybe

And much more..

FAQ:

Will you add more traders?

Yes, ofc. There is a bunch of basic traders still missing and then I will also add traders, which sell regional products.

Will you add NPC spawning?

Currently not planned. The main idea behind this mod is to add options for ressource farming and bringing cities and villages to live - while giving players the flexibility to decide where and where not NPCs should be.

Will you add guards and any combat other combat related NPCs?

Yes, but not as part of this Trader Mod. Guards, hostile NPCs, animals etc. are all on my list and will be added with other mods.

Project description from CurseForge.

Recent files

Lendills Traders releases and Hytale builds

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.