Zapps_Better_Longswords_1.1.0.zip
13 Sept 2026
CurseForge · Hytale mod
This mod updates Longswords to fit with the current combat system and fully integrates it into the exploration mode.
Quick answer
Zapps Better Longswords Zapps_Better_Longswords_1.1.0.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Zapps_Better_Longswords_1.1.0.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Zapps Better Longswords Zapps_Better_Longswords_1.1.0.zip. Pick another file and the loader, install side or required mods may change.
Use Zapps_Better_Longswords_1.1.0.zip. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Zapps_Better_Longswords_1.1.0.zip. It opens that exact file at the source.
About this project
**This is an ongoing project to update all unused Hytale weapons to meet current gameplay standards and fully integrate them into Adventure Mode.
Dependencies:**
Also check out:

The basic tears of Longswords are now fully obtainable in Exploration Mode via crafting with updated mechanics to match the current combat system:
Custom Charge Attack: Longswords now have a charged downswing. While charging you can also block strikes very efficiently, serving as an effective counter Attack.
Charging slows you down, but if the attack can launch you very far, if you release it in the air, making it suprisingly mobile.
New Mechanics: Added blocking and bashing.
Custom Signature Move: The Longsword now has a Signature Rising Cut, as a new ability. Its a custom animation. You perform a spin into an uppercut, that launches enemies in front of you far away.
Compared to other specials it isnt as powerful damage wise, but fits the Longswords more defensive playstyle and can be very powerful, if you use the enviroment to your advantage.
MORE SWORDS THAT ARE LONG: Also add non craftable Longswords (Not hard, just tedious to do).
Loot Table Integration: Add non-craftable Longswords to world loot (even more tedious lol, but ill get around to it).

This mod is a Work In Progress. If you have feedback or want to contribute to the project, feel free to reach out on Discord!
If you would like to support me and what I do, you can make a donation via Ko-fi.
If you want to reuse the mod or parts of it for other projects, I'm generally fine with it, but please ask first.
Project description from CurseForge.
Recent files
13 Sept 2026
2 Mar 2026
2 Mar 2026
28 Feb 2026
23 Feb 2026
22 Feb 2026
19 Feb 2026
18 Feb 2026
17 Feb 2026
15 Feb 2026
5 Feb 2026
29 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.