CurseForge · Hytale mod
Hexcode - Magic by Design
Magic is unexplained science. To make magic, you must first invent science.
Quick answer
Which Hexcode - Magic by Design release should I use?
Hexcode - Magic by Design Hexcode 0.9.0 Beta targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Hexcode - Magic by Design be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Hexcode - Magic by Design Hexcode 0.9.0 Beta need?
Hexcode 0.9.0 Beta. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Hexcode - Magic by Design without breaking your instance.
Built for Hexcode - Magic by Design Hexcode 0.9.0 Beta. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Hexcode 0.9.0 Beta. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside Hexcode 0.9.0 Beta. It opens that exact file at the source.
About this project
What does Hexcode - Magic by Design add?
{ [Powered by Patchly](https://www.curseforge.com/hytale/mods/patchly) }
Join the discord here to report bugs, give suggestions, and shape the future of magic
- Guides for getting started: docs.hexcodec.com
"What is magic?" - It's an age-old question. Some say it's a myth; others, a legend. Some say it's our lifeblood. Others say it's divine intervention.
Yet still there are those who refuse to settle for soft belief. Those who want to mold it, shape it, control it. Those who wish to understand not just what magic does, but how it does it.
Those people wish to understand magic.
All of ORBIS's magic was built by the mages of old - the incredible minds whose grimoires we still read and wield today. Hexcode is simply the way they did it.
Hexcode opens the door and lets you see inside. It's up to you to take the first step. The power of the universe is at your fingertips just as long as you're willing to grab it.
So this brings the question… 
Hexcode is magic in it's purest form. There are no mages before you, you ARE the one to innovate on this new form. It gives you full control, and doesn't stand in your way. It is up to you whether you use that power for good or evil.
All glyphs are drawn and discovered. No more scrolling through a menu or hunting for the right node. Everything is at your fingertips, a shape away.

Hexcode grows as you do. You'll never feel out of your depths as you progressively discover more and more possibilities.

Fully asset-driven and expandable. Nothing in hexcode is hardcoded. You can customize, tweak, and change any aspect of hexcode to your liking. Whether you are a server owner or mod developer, Hexcode will adapt to however you wish.
A Language, Not a Menu
Most magic systems give you a list and ask you to pick. Hexcode gives you a language and asks you to speak.
There is no "fireball" button. There is a Self glyph, Number glyph, Explode glyph and a Projectile glyph. Wire them together the right way and you get a fireball. Wire them together a different way and you get something no one else has ever cast.
That is the promise of Hexcode. Not spells handed down from a menu, but spells built from first principles by you.
Welcome to the craft. The door is open.
Hexcode Extensions
- Hexcessibility Changes some keybinds and timings to make hexcode easier to use!
- Hextreme (work in progress) The survival-specifc pack enabling opinionated progression in adventure
- Hextras (work in progress) A central place for tests, stresses, and funny extensions to Hexcode that didn't fit with the core mod
- Pillows 'n Plushies Adds a new staff, a new book, and a few different compatibilities
- More Magic Spells Adds petrify and wall glyphs
- Arcane Relays Enables interacting with the Nodes using the BOLT glyph
- Icarus (in development) Enables intertwined hexcode progression with classes, monsters, and dungeons
- Trail Of Orbis Adds hexcode skills and abilities - interweaving it with progression
- Hexcode Magic-By-Cosmetics Made by Octarock, adds a lot of hexcode-themed aesthetics!
- Hexcode Evoke Adds the ability to spawn and control constructs with Hexcode spells!
If you are making an extension to hexcode, let me know and I'll add your mod here!
Project description from CurseForge.
Pick your setup
Hexcode - Magic by Design releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Hexcode - Magic by Design releases and Hytale builds
Hexcode 0.9.0 Beta
28 Jul 2026
Hexcode-0.8.7-Beta-0.5.6.jar
13 Jul 2026
Hexcode-0.8.6-Beta-0.5.4.jar
13 Jun 2026
Hexcode-0.8.5-Beta-5.4.jar
11 Jun 2026
Hexcode-0.8.4-Beta-5.2.jar
29 May 2026
Hexcode-0.8.3-Beta-5.2.jar
29 May 2026
Hexcode-0.8.2-Beta-5.1.jar
28 May 2026
Hexcode-0.8.1-Beta-5.0.jar
27 May 2026
Hexcode-0.8.0-Beta-5.0.jar
27 May 2026
Hexcode-v0.8.0-Beta-Pre-Release-5.9
26 May 2026
Hexcode-0.7.1-Beta.jar
23 May 2026
Hexcode-0.7.0-Beta.jar
11 May 2026
Looking for an older file? The official CurseForge project page is in Resources.
