ArrowPickup-1.0.5.jar
9 Feb 2026
CurseForge · Hytale mod
Arrows stay where they land. You can walk up and pick them back up. That’s it.
Quick answer
Simple Arrow Pickup (Works for Pre-Release) ArrowPickup-1.0.5.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
ArrowPickup-1.0.5.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Simple Arrow Pickup (Works for Pre-Release) ArrowPickup-1.0.5.jar. Pick another file and the loader, install side or required mods may change.
Use ArrowPickup-1.0.5.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside ArrowPickup-1.0.5.jar. It opens that exact file at the source.
About this project
Attention This mod is no longer updated
Mod makes arrows stay in the world after they hit something, so you can pick them back up instead of losing them.
I made it because it’s something I missed while playing. It felt strange that arrows just vanish, and this small change makes combat and exploration feel more consistent.
This is my first mod written in Java, so expect some rough edges. If you run into bugs or weird behavior, that’s on me. I’ll keep improving it as I learn more and as issues come up.
Feedback is welcome.
Project description from CurseForge.
Recent files
9 Feb 2026
9 Feb 2026
6 Feb 2026
31 Jan 2026
31 Jan 2026
30 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.