MoreNPC_2.0.6.zip
1 Apr 2026
CurseForge · Hytale mod
adds new NPCs, races, villages, and RP-focused content to the game world.
Quick answer
MoreNPC_2.0.6.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
MoreNPC_2.0.6.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for MoreNPC_2.0.6.zip. Pick another file and the loader, install side or required mods may change.
Use MoreNPC_2.0.6.zip. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside MoreNPC_2.0.6.zip. It opens that exact file at the source.
About this project
MoreNPC adds new NPCs, races, villages, and RP-focused content to the game world.
The mod is designed to grow over time, with many more races and NPCs planned for future updates.
MoreNPC focuses on:
⚠️ Important:
Dependencies:
Please help keep this mod free and alive for more updates!
Skin and Clothes change randomly on spawn for some npc's like Grungs,Slothians,Saurians and Humans
You can delete unwanted NPCs from the folder.
Just open the .rar file, go to Server/NPC/, then check the Roles and Spawn folders and delete anything you don’t want. It should be enough.


The Grungs are an neutral amphibian, tribal race that inhabits swamp biomes.
They are closely tied to primitive magic, spirits, and marshland creatures.

The Tuluk are a neutral, walrus-like humanoid race that inhabits glacial and frozen biomes.
They are hardy survivors, deeply connected to the cold seas, ice fields, and ancestral traditions, relying on fishing, trade, and communal life to endure the harsh climate.

The Slothians are a neutral, sloth-like humanoid race that inhabits dense jungles.
Living in harmony with nature, favoring patience, observation, and simple craftsmanship over conflict.

The Saurians are a hostile, reptilian humanoid race that inhabits Jungles.
They are resilient and territorial, with a strong clan-based culture built around survival, hunting, and respect for ancient bloodlines.

The Bramblekin are a hostile, goat-like humanoid race that inhabits Mountains.
They are living embodiments of nature, bound to roots, thorns, and forest spirits, acting as quiet guardians of the wild.

Humans are a neutral and highly adaptable humanoid race found across Kweebec Territories.
Their strength lies in versatility, ambition, and social organization, allowing them to build settlements, trade routes, and kingdoms wherever they settle.
Grung Village, Tuluk Camp
Prefabs can be found in Server/Prefabs/Npc/*
⚠️ Important:
Dependencies:
Maelstrom Mace
Shaman Staff
Tribal Spear (One-Handed)
Wooden Shaman Helm
Icy Trident (Work in Progress)
Kweebec Platform Stairs
Credits to WanMine and his mod Wan's Wonder Weapons for the Maelstrom Mace model.
Project description from CurseForge.
Recent files
1 Apr 2026
19 Feb 2026
19 Feb 2026
7 Feb 2026
7 Feb 2026
7 Feb 2026
4 Feb 2026
2 Feb 2026
31 Jan 2026
30 Jan 2026
30 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.