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CurseForge · Hytale mod

Server Network Manager

Hytale server network solution that powers multi-server networking, seamless player transfers, and instance-based arena matchmaking using a Redis-based communication system.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Server Network Manager release should I use?

Updated 5 months ago
Latest stable file NetworkManager-0.1.1-RELEASE.jar
Game version Not listed
Mod system Built-in Hytale mod system

Server Network Manager NetworkManager-0.1.1-RELEASE.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Server Network Manager be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Server Network Manager NetworkManager-0.1.1-RELEASE.jar need?

NetworkManager-0.1.1-RELEASE.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Server Network Manager without breaking your instance.

Built for Server Network Manager NetworkManager-0.1.1-RELEASE.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use NetworkManager-0.1.1-RELEASE.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside NetworkManager-0.1.1-RELEASE.jar. It opens that exact file at the source.

About this project

What does Server Network Manager add?

NetworkManager

Designed to fit servers of all sizes. A networking solution for smaller scale projects, but with the architecture to support large server networks. Provides an extensive API for developers to create games which neatly exist within the network.

This plugin is server-side focused: it is meant to run across multiple Hytale servers that together form one network. Players connect to the network through the Hub, and the plugin handles routing between servers and arenas.

Setup and Features Guides

Features

Network Architecture

The network primarily uses Redis to handle quick network communication, with optional Postgres/MySQL support for extensive custom data storage and durability.

Matchmaking and Queueing

Provides a complete matchmaking solution using the /queue command. Routes players to the best available arena in the specified server group, or enters player into a queue if no arenas are available. Parties and Party Queue are also supported, allowing players to play with their friends!

Staff Network Panel

An extensive UI designed to bypass command jungles. Designed to be straightforward and easy to use. Provides powerful features such as the Role-intergrated permissions system and network-synched configs.

Moderation

The NetworkPlugin support network bans and mutes. The Staff Network Panel provides a list of active actions as well as a Player Manager tool for pushing moderation actions, in addition to the /netban and /netmute commands.

Persistence and Data Safety (Redis + SQL)

NetworkManager keeps Redis as the realtime runtime layer (queueing, pub/sub, coordination) and adds optional SQL durability (Postgres/MySQL) for long-term persistence and advanced data storage. Default behavior can stay Redis-first, then be migrated safely to SQP when needed.

  • Flexible persistence modes: REDIS_ONLY, Redis+SQL mirror, and SQL-authoritative cache (per namespace).
  • Namespace safety controls: explicit registration, mode/ready flags, and protections for unregistered namespaces.
  • Structured migration workflow: /netdebug persistence migrate|restore|verify|cutover with scope targeting and dry-run support.

This gives you low-latency network behavior now, with a controlled path to stronger durability as your network grows.

API for Developers

The NetworkManager provides an extensive NetworkAPI, enabling you to create games that take advantage of the NetworkManager's features. Documentation does not currently exist and is being worked on.


Manage Your Network Through The Staff Network Panel (/netpanel)

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Manage Player Actions and Role Grants

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Dedicated and Automatically Managed Network-Wide Staff Chat for Coordination

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View All Active Network-Wide Actions

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Create Feature-Complete Roles for Your Network

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Send Announcements to All Servers in Your Network

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Automatically Detected and Network-Wide Config Manager

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Manager Netowrk-Wide Permissions, Integrated With Roles

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Create Player Parties and Queue Together

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Private Party Chats

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Project description from CurseForge.

Recent files

Server Network Manager releases and Hytale builds

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.