PrefabWorld-1.0.1.jar
11 Feb 2026
CurseForge · Hytale mod
PreFab World lets you drop community-made prefabs into a folder and have them automatically spawn in newly generated world regions with configurable biome/zone rules, enemies, and loot chests.
Quick answer
Pretty Fabulous World PrefabWorld-1.0.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
PrefabWorld-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Pretty Fabulous World PrefabWorld-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
Use PrefabWorld-1.0.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside PrefabWorld-1.0.1.jar. It opens that exact file at the source.
About this project
If you want to make your world exploration more exciting, then PreFab World is for you. Just install this mod, create a folder named prefabworld in Hytale’s Mods folder, download any of the thousands of prefabs the community has created, drop them in, and you’re done! From then on, your prefabs will be randomly placed in newly generated areas, automatically adding appropriate enemies and loot chests for you to discover.
Create a folder named prefabworld inside your Mods folder:
./Hytale/UserData/Mods/
(your installed mods)
prefabworld/
Download the prefabs you want and drop their files inside the folder you just created:
./Hytale/UserData/Mods/
(your installed mods)
prefabworld/
FabulousCastleOfDoom.prefab
And that’s it! Now, when you generate new areas in your world with this mod enabled, your prefabs will automatically appear.
The zones and biomes that each prefab will appear in, along with the corresponding enemies and loot chests for those zones, are inferred from the prefab contents. You can change all of this in a config file that is generated the first time you load your world with the mod enabled:
./Hytale/UserData/Mods/
(your installed mods)
prefabworld/
FabulousCastleOfDoom.prefab
FabulousCastleOfDoom.prefab.config
The automatically generated config will look similar to the example below.
"*" matches all)."-1" matches all).weight = more likely).{
"version": 1,
"prefabFile": "FabulousCastleOfDoom.prefab.json",
"generatedPrefabs": [],
"name": "FabulousCastleOfDoom",
"chancePerRegion": 0.125,
"spawn": {
"biome": "*",
"zone": 2
},
"lootTables": {
"zone2.normal": {
"id": "zone2.normal",
"rollsMin": 3,
"rollsMax": 7,
"items": [
{
"id": "Deco_Treasure_Pile_Large",
"minQty": 5,
"maxQty": 20,
"weight": 0.5
}
]
}
},
"chests": [
{
"generated": true,
"x": 3,
"y": 7,
"z": 3,
"name": "Furniture_Desert_Chest_Small",
"rotation": 0,
"lootTable": "zone2.normal"
}
],
"enemies": []
}
My intent is for builders and modders to use this mod to help expand the content of the game. With that in mind, I made a few rules:
That means you can build prefabs with planned enemies and loot, create your own enemies or bosses, and even include your own custom modded items to be found inside. You can also distribute your own configs along with the prefabs to customize the player’s experience.
If you have ideas for new features, or if the standard generated loot tables are too rewarding (or not rewarding enough), feel free to leave suggestions. And if you find any bugs, please let me know!
Project description from CurseForge.
Recent files
11 Feb 2026
6 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.