CurseForge · Hytale mod
Mycology
A mod that expands on mushrooms!
Quick answer
Which Mycology release should I use?
Mycology_v0.3.8 targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Mycology be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Mycology_v0.3.8 need?
Mycology_v0.3.8. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Mycology without breaking your instance.
Built for Mycology_v0.3.8. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Mycology_v0.3.8. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside Mycology_v0.3.8. It opens that exact file at the source.
About this project
What does Mycology add?

Mycology is a mod that expands on mushrooms within Hytale, adding new recipes, mobs, plants and many more!
This mod adds:
- 19 official mushrooms made edible or having their effects modified.
- +19 new tamable creatures.
- +1 new food recipes.
Continue reading for more detailed information about the new additions.
Currently the mod is being developed so many features are not yet included. At the end of the description you can find the roadmap.
Edible mushrooms!

Most of the game's mushrooms can now be eaten! The benefits (or drawbacks...) differs from mushroom to mushrooms. You can try and explore their effects or you can read the spoiler below:
- Blue Common Mushroom = 5% instant health + low mana regen (mana not implemente in the game yet).
- Blue Flatcap Mushroom = 5% instant health + Stamina regen 1 for 60s.
- Blue Glowing Mushroom = High mana regen (mana not implemented in the game yet).
- Brown Cap Mushroom = 5% instant health + Health regen 1 for 45s.
- Brown Common Mushroom = 5% instant health + Health regen 1 for 45s.
- Brown Mushroom Shelf = 5% instant health + Health regen 1 for 45s.
- Green Flatcap Mushrrom = 5% instant health + Stamina regen 1 for 60s.
- Green Glowing Mushrrom = Stamina regen 2 for 120s.
- Green Mushroom Shelf = 5% instant health + Health regen 1 for 45s.
- Orange Glowing Mushroom = Poison 1 for 16s.
- Puffy Green Common Mushroom = 5% instant health + Stamina regen 1 for 60s.
- Purple Glowing Mushroom = Poison 1 for 16s.
- Red Cap Mushroom = Poison 1 for 16s.
- Red Glowing Mushroom = 10% instant health.
- Spotted Allium Cap Mushroom = Poison 1 for 16s.
- Spotted Green Cap Mushroom = 5% instant health + Health regen 1 for 45s.
- Violet Glowing Mushroom = Slowness for 10s.
- White Cap Mushroom = 5% instant health + Stamina regen 1 for 60s.
- Yellow Mushroom Shelf = 5% instant health + Stamina regen 1 for 60s.
Bloodcap, Azurecap and Stormcap mushrooms have not been made edible as there seems to be greater plans for them in the official game so they have been leaved as they are for now.
Meet the Mushrims!

Mushrims are little mushrooms fellas that will roam the world just minding their own business. They will drop from 1 to 3 mushrooms upon being defeated.
There are currently 19 variants of Mushrims roaming Orbis waiting for you to find them all! If you want to know all the types there are, you can try and find them or just read the spoiler below. In the image above there are only 6 of them.

- Blue Common Mushrim.
- Blue Flatcap Mushrim.
- Blue Glowing Mushrim.
- Brown Cap Mushrim
- Brown Common Mushrim.
- Brown Shelf Mushrim.
- Green Flatcap Mushrim.
- Green Glowing Mushrim.
- Green Shelf Mushrim.
- Orange Glowing Mushrim
- Puffy Green Common Mushrim
- Purple Glowing Mushrim.
- Red Cap Mushrim.
- Red Glowing Mushrim.
- Spotted Allium Muhsrim.
- Spotted Green Cap Mushrim
- Violet Glowing Mushrim.
- White Cap Mushrim.
- Yellow Shelf Mushrim.
Mushrims can be captured using a capture crate and they also can be tamed, making them more friendly towards players, being able to be around them without fear.

They also have their own Memory page! Gotta catch 'em all!

Tasty treats!
For now, the mod only adds one new recipe it being a mushroom and meat skewer. I know you are hungry for mushrooms! Just be patient, new recipes are coming soon!
Roadmap:
This mod will be updated following the next roadmap (not in order probably):
- Many mushroom related recipes.
- Cosmetics.
- Decorations.
Any ideas are welcomed!
Project description from CurseForge.
Pick your setup
Mycology releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mycology releases and Hytale builds
Mycology_v0.3.8
14 Jul 2026
Mycology_v0.3.7.zip
6 Jul 2026
Mycology_v0.3.6.zip
26 Mar 2026
Mycology_v0.3.5.zip
5 Mar 2026
Mycology_v0.3.4.zip
2 Mar 2026
Mycology_v0.3.3.zip
22 Feb 2026
Mycology_v0.3.2.zip
18 Feb 2026
Mycology_v0.3_release-aa1b071c2_down.zip
15 Feb 2026
Mycology_v0.2.1_release-aa1b071c2_down.zip
11 Feb 2026
Mycology_v0.1_release-aa1b071c2_down.zip
7 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.