CurseForge · Hytale mod
EcoTale Income
Earn currency by killing mobs, mining ores, chopping trees, and harvesting crops. Direct deposit to Ecotale balance with RPG Leveling level-scaling support.
Quick answer
Which EcoTale Income release should I use?
EcoTale Income EcoTaleIncome-1.3.10.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should EcoTale Income be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does EcoTale Income EcoTaleIncome-1.3.10.jar need?
EcoTaleIncome-1.3.10.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add EcoTale Income without breaking your instance.
Built for EcoTale Income EcoTaleIncome-1.3.10.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use EcoTaleIncome-1.3.10.jar. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside EcoTaleIncome-1.3.10.jar. It opens that exact file at the source.
About this project
What does EcoTale Income add?
💰 EcoTaleIncome
Earn currency through gameplay on your Hytale server
Reward players for mob kills, mining, woodcutting & farming — with RPG level-scaling, VIP multipliers, depth bonuses, anti-farm protection, and a pluggable economy system.
✨ Features
- ⚔️ Mob Kills — 7 reward tiers from Critter to World Boss with level-scaling
- ⛏️ Ore Mining — 12 ore types with depth bonus (deeper = more coins)
- 🪓 Woodcutting — 18+ tree types from Softwood to Ebony
- 🌾 Farming — 15 crop types, F-key + LMB harvesting (configurable)
- 📈 RPG Level Scaling — optional integration with RPG Leveling (level difference = bigger multiplier)
- 👑 VIP Multipliers — permission-based ×1.25 / ×1.50 reward multipliers
- 🛡️ Anti-Farm Protection — rate limits, diminishing returns, block cooldowns, placed-block exploit protection
- 🔌 Pluggable Economy — built-in Ecotale support + API for any economy plugin
- 🧩 Generic Adapter — connect any economy plugin without writing Java code
- 🔧 Custom Blocks — add rewards for modded ores, trees, and crops
- 🔧 Hot Reload —
/income reload, no restart needed - 🌍 Localization — support for 6 languages — EN, RU, PT-BR, FR, DE, ES
📦 Requirements
| Dependency | Required | Description |
|---|---|---|
| Ecotale ≥ 1.0.0 | ✅ | Economy & currency system |
| RPG Leveling ≥ 0.2.0 | ✅ | Level-scaling for mob rewards |
| EconomyAPI ≥ 1.4.5 | ✅ | Economy & currency system |
| MMO Skill Tree ≥ 0.11.2 | ✅ | Level-scaling for mob rewards |
| Endless Leveling ≥ 5.13 | ✅ | Level-scaling for mob rewards |
🚀 Installation
- Download
EcoTaleIncome-1.1.0.jar - Place it in your server's
mods/folder - Make sure Ecotale is also installed
- Start the server — config is created automatically
All modules are enabled by default with balanced reward values.
🎮 Commands
| Command | Description |
|---|---|
/income |
Current status & balance |
/income info |
Plugin info & active modules |
/income stats |
Your reward statistics |
/income stats |
Other player's stats |
/income reload |
Reload configuration |
/income debug |
Toggle debug mode |
/income langen |
Switch to English |
/income langru |
Switch to Russian |
/income help |
Command reference |
⚙️ Configuration Highlights
Config file: mods/com.crystalrealm_EcoTaleIncome/EcoTaleIncome.json
General Settings
| Setting | Default | Description |
|---|---|---|
RoundToWholeNumbers |
false |
Round all income to whole numbers (e.g. 6.57 → 7) |
EconomyProvider |
"ecotale" |
Economy provider key |
NotifyOnReward |
true |
Show chat messages on income |
DebugMode |
false |
Enable verbose debug logging |
Anti-Farm & Exploit Protection
| Setting | Default | Description |
|---|---|---|
MaxRewardsPerMinute |
60 | Hard cap on rewards per minute |
SameBlockCooldownMs |
500 | Cooldown between same-position rewards |
DenyPlayerPlacedBlocks |
true |
Deny income for blocks placed by players (exploit protection) |
PlacedBlockExpireMinutes |
30 | How long placed-block positions are remembered |
AntiFarm.WindowSeconds |
120 | Time window for diminishing returns |
AntiFarm.ThresholdKills |
25 | Kills before penalty triggers |
AntiFarm.PenaltyMultiplier |
0.10 | Reward multiplier after threshold |
Reward Tables
Mob Tiers:
| Tier | Reward | Examples |
|---|---|---|
| Critter | 0.5 – 1.5 | Small animals |
| Passive | 1.0 – 3.0 | Cows, sheep |
| Hostile | 3.0 – 8.0 | Zombies, skeletons |
| Elite | 8.0 – 15.0 | Elite mobs |
| Miniboss | 15.0 – 30.0 | Mini-bosses |
| Boss | 30.0 – 75.0 | Bosses |
| World Boss | 75.0 – 200.0 | World bosses |
Per-entity overrides supported (e.g. Fire Dragon: 150–300 coins).
Ores: 12 types from Copper (0.5–1.5) to Diamond (12–25), with +0.5% per block below Y=64 (up to +50%).
Trees: 18+ types from Softwood (0.3–0.8) to Ebony (1.0–2.0).
Crops: 15 types from Wheat (0.3–0.8) to Herb (1.0–2.5). Harvest method configurable: F-key, left-click, or both.
RPG Level Scaling
| Level Difference | Multiplier |
|---|---|
| Mob 15+ levels below | ×0.10 |
| Within ±4 levels | ×1.00 |
| Mob 15+ levels above | ×2.00 |
Anti-Farm Protection
- Max 60 rewards per minute
- Same-block cooldown (500ms)
- Diminishing returns after 25 kills in 2 minutes
- Penalty multiplier: ×0.10 after threshold
Custom Blocks
Add rewards for modded content:
"CustomBlocks": {
"my_custom_ore": { "Min": 2.0, "Max": 5.0, "Category": "ore" },
"my_custom_tree": { "Min": 0.5, "Max": 1.5, "Category": "wood" }
}
🔌 Economy API
EcoTaleIncome provides a public Java API for custom economy integrations:
- Implement
EconomyProviderinterface - Register with
EcoTaleIncomeAPI.registerEconomyProvider("key", provider) - Users set
"EconomyProvider": "key"in config
Generic Adapter — for server owners who don't want to write code: set "EconomyProvider": "generic" and fill in class name + method names in config. Auto-detects method signatures.
🔌 EcoTale Ecosystem
EcoTaleIncome is part of the CrystalRealm EcoTale plugin family:
| Plugin | Description |
|---|---|
| EcoTaleIncome | Earn currency through gameplay ← you are here |
| EcoTaleBanking | Banking — deposits, loans, credit score |
| EcoTaleQuests | Daily & weekly quests with rewards |
Install all three alongside Ecotale for a complete economic game loop: earn → save & invest → complete goals.
Developed by CrystalRealm for the Hytale community
Project description from CurseForge.
Pick your setup
EcoTale Income releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EcoTale Income releases and Hytale builds
EcoTaleIncome-1.3.10.jar
9 Aug 2026
EcoTaleIncome-1.3.9.jar
24 Jul 2026
EcoTaleIncome-1.3.8.jar
24 Jul 2026
EcoTaleIncome-1.3.7.jar
1 Jun 2026
EcoTaleIncome-1.3.6.jar
1 Jun 2026
EcoTaleIncome-1.3.5.jar
10 May 2026
EcoTaleIncome-1.3.4.jar
26 Mar 2026
EcoTaleIncome-1.3.3.jar
11 Mar 2026
EcoTaleIncome-1.3.2.jar
26 Feb 2026
EcoTaleIncome-1.3.1.jar
24 Feb 2026
EcoTaleIncome-1.3.0.jar
21 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.