CurseForge · Hytale mod
EcoTale Quests
Daily and weekly quest system — kill mobs, mine ores, chop trees, harvest crops with auto-generated pools, level-scaled rewards, and milestone notifications.
Quick answer
Which EcoTale Quests release should I use?
EcoTale Quests EcoTaleQuests-1.6.6.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should EcoTale Quests be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does EcoTale Quests EcoTaleQuests-1.6.6.jar need?
EcoTaleQuests-1.6.6.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add EcoTale Quests without breaking your instance.
Built for EcoTale Quests EcoTaleQuests-1.6.6.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use EcoTaleQuests-1.6.6.jar. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside EcoTaleQuests-1.6.6.jar. It opens that exact file at the source.
About this project
What does EcoTale Quests add?
📜 EcoTale Quests
Daily & Weekly quest system for Hytale servers
Give players daily and weekly quests — kill mobs, mine ores, chop trees, harvest crops, earn currency, gain XP — with automatic generation from 46+ quest candidates, wildcard targets, level-scaled rewards, a native GUI panel, an admin settings panel, fully localized quest names, and real-time chat progress notifications.
✨ Features
| Feature | Description |
|---|---|
| 📋 Daily Quests | Up to 10 fresh quests every day from a generated pool (4 active at once) |
| 📅 Weekly Quests | Up to 5 weekly quests with bigger rewards (2 active at once) |
| ⚔️ Kill Mobs | 11 mob types — zombie, skeleton, spider, trork, kweebec, scarrak, feran, outlander, raptor, magma golem + any mob wildcard |
| ⛏️ Mine Ores | 8 ore types — copper, iron, silver, gold, cobalt, emerald, mythril + any ore wildcard |
| 🪓 Chop Wood | 7 tree types — oak, birch, pine, willow, redwood, jungle + any wood wildcard |
| 🌾 Harvest Crops | 10 crop types — wheat, potato, carrot, berry, tomato, onion, pumpkin, corn, melon + any crop wildcard |
| 💰 Earn Currency | Meta-quests — earn a total amount of currency from any source |
| ✨ Gain XP | Meta-quests — gain RPG experience from any source |
| 🎯 Wildcard Targets | any_mob, any_ore, any_wood, any_crop — match any action of that type |
| 🖥️ GUI Panel | Native quest panel with Daily/Weekly tabs, accept/abandon/info buttons |
| 🛠️ Admin Panel | Admin settings GUI — toggle modules, reload config, save settings |
| 📊 Localized Progress | Fully translated quest names in chat (e.g. [Q] Добыть: Железо: 3/22) |
| 🎲 Auto-Generation | 46+ quest candidates, pools generated automatically each day/week |
| 📈 Level Scaling | Quest difficulty and rewards scale with player RPG level |
| 🏅 Milestone Alerts | Additional notifications at 25%, 50%, 75% progress |
| 🛡️ Abuse Protection | Accept cooldowns, world filtering, duplicate prevention, expiry enforcement |
| 💾 JSON Storage | Per-player quest data saved as JSON files |
| 🌍 Localization | RU / EN / PT-BR / FR / DE / ES — all quest names, targets, and UI elements fully translated |
| 🔧 Hot Reload | /quests reload — no restart needed |
| 🏅 Adventurer Ranks | E→S rank progression, rank badges on quests, rank-locked quests |
| ⏰ Quest Timers | Configurable time limits for quests with countdown display |
| 📌 Quest Board | Physical wall-mounted quest board block — interact with [F] to open quests |
📦 Requirements
| Dependency | Required | Description |
|---|---|---|
| Ecotale ≥ 1.0.0 | ✅ | Economy & currency system |
| RPG Leveling ≥ 0.2.0 | ✅ | Level-scaling for mob rewards |
| EconomyAPI ≥ 1.4.5 | ✅ | Economy & currency system |
| MMO Skill Tree ≥ 0.11.2 | ✅ | Level-scaling for mob rewards |
| Endless Leveling ≥ 5.13 | ✅ | Level-scaling for mob rewards |
🚀 Getting Started
# 1. Copy JAR files to the server's mods/ folder
cp EcoTaleQuests-1.3.1.jar /server/mods/
# 2. Make sure Ecotale-1.0.7.jar is also in mods/
# 3. Start the server — config & lang files are created automatically
# 4. Customize quest templates if needed
nano mods/com.crystalrealm_EcoTaleQuests/EcoTaleQuests.json
That's it. Quest pools are generated on first startup. Players can immediately browse and accept quests.
🎮 Commands
| Command | Description | Permission |
|---|---|---|
/quests tracker |
for on/off HUD for player | |
/quests |
Show active quests with progress | ecotalequests.command.quests |
/quests available |
Browse available quests to accept | ecotalequests.command.quests |
/quests accept |
Accept a quest from the pool | ecotalequests.command.quests |
/quests abandon |
Abandon an active quest | ecotalequests.command.quests |
/quests info |
Detailed quest information | ecotalequests.command.quests |
/quests gui |
Open the quest GUI panel | ecotalequests.use |
/quests admin |
Open the admin settings panel | ecotalequests.admin.settings |
/quests stats |
Your quest completion statistics | ecotalequests.use |
/quests rank |
Your adventurer rank and progress | ecotalequests.use |
/quests reload |
Reload config & lang files | ecotalequests.admin.reload |
/quests lang |
Switch language (en/ru/pt_br/fr/de/es) | — |
/quests help |
Command reference | — |
[!NOTE] Quest IDs use short 8-character identifiers (e.g.,
a3f7b2c1).
🖥️ GUI Panels
Player Quest Panel (/quests gui)
Native GUI built on Hytale's InteractiveCustomUIPage API with .ui layouts:
- Daily tab — available daily quests with Accept / Abandon / Info buttons
- Weekly tab — available weekly quests with Accept / Abandon / Info buttons
- Progress bar and status displayed for each active quest
The panel auto-refreshes after accepting or abandoning a quest.
Admin Settings Panel (/quests admin)
Admin-only panel for server configuration:
- Toggle modules on/off (mob kills, mining, woodcutting, farming, currency, XP)
- Reload — reload config & lang files
- Refresh — regenerate quest pools
- Save — persist current settings to disk
🔐 Permissions
Base Permissions — all players:
ecotalequests.use # /quests, available, accept, abandon, info, gui, stats
VIP Tiers (configurable in VipTiers):
ecotalequests.multiplier.vip # ×1.25 quest reward multiplier (VIP)
ecotalequests.multiplier.mvp # ×1.50 quest reward multiplier (MVP)
ecotalequests.multiplier.mvp_plus # ×2.00 quest reward multiplier (MVP+)
Admin:
ecotalequests.admin.reload # /quests reload
ecotalequests.admin.settings # /quests admin (settings panel)
ecotalequests.* # All permissions
⚙️ Configuration
Config file: mods/com.crystalrealm_EcoTaleQuests/EcoTaleQuests.json
📋 General & Limits
{
"General": {
"DebugMode": false,
"Language": "ru",
"NotifyOnProgress": true,
"NotifyOnComplete": true,
"AutoSaveIntervalMinutes": 5
},
"QuestLimits": {
"MaxDailyActive": 4,
"MaxWeeklyActive": 2,
"DailyPoolSize": 10,
"WeeklyPoolSize": 5,
"MaxAbandonPerDay": 3,
"DailyResetTime": "00:00",
"WeeklyResetDay": "MONDAY"
}
}
| Key | Default | Description |
|---|---|---|
MaxDailyActive |
4 | Max daily quests a player can have active at once |
MaxWeeklyActive |
2 | Max weekly quests active at once |
DailyPoolSize |
10 | How many daily quests are generated each day |
WeeklyPoolSize |
5 | How many weekly quests are generated each week |
MaxAbandonPerDay |
3 | Max quest abandonments per day |
DailyResetTime |
00:00 | Time when daily pool refreshes |
WeeklyResetDay |
MONDAY | Day of week for weekly pool refresh |
🎲 Quest Generation Templates
Each template defines a quest that can appear in the generated pool:
{
"Generation": {
"mobTemplates": [
{ "target": "Kweebec", "minAmount": 5, "maxAmount": 15 },
{ "target": "Trork", "minAmount": 3, "maxAmount": 10 },
{ "target": "Scarak", "minAmount": 5, "maxAmount": 20 },
{ "target": "Feran", "minAmount": 3, "maxAmount": 12 },
{ "target": "Fen_Stalker", "minAmount": 2, "maxAmount": 8 },
{ "target": "Void_Dragon", "minAmount": 1, "maxAmount": 3 }
],
"oreTemplates": [
{ "target": "copper", "minAmount": 10, "maxAmount": 30 },
{ "target": "iron", "minAmount": 8, "maxAmount": 25 },
{ "target": "gold", "minAmount": 5, "maxAmount": 15 },
{ "target": "cobalt", "minAmount": 3, "maxAmount": 10 }
],
"woodTemplates": [
{ "target": "oak", "minAmount": 15, "maxAmount": 40 },
{ "target": "birch", "minAmount": 15, "maxAmount": 40 },
{ "target": "pine", "minAmount": 10, "maxAmount": 30 },
{ "target": "ebony", "minAmount": 5, "maxAmount": 15 }
],
"cropTemplates": [
{ "target": "wheat", "minAmount": 20, "maxAmount": 50 },
{ "target": "pumpkin", "minAmount": 10, "maxAmount": 30 },
{ "target": "berry", "minAmount": 15, "maxAmount": 40 }
]
}
}
The generator picks from these templates randomly, applies level scaling to amounts, and creates quest objectives.
💰 Rewards
{
"Rewards": {
"dailyBaseCoins": 15.0,
"weeklyBaseCoins": 75.0,
"bonusXpPerQuest": 50,
"levelScalingFactor": 0.08,
"vipMultiplier": 1.25,
"premiumMultiplier": 1.5
}
}
| Key | Default | Description |
|---|---|---|
dailyBaseCoins |
15.0 | Base currency reward for daily quests |
weeklyBaseCoins |
75.0 | Base currency reward for weekly quests |
bonusXpPerQuest |
50 | Bonus RPG XP per completed quest |
levelScalingFactor |
0.08 | Reward multiplier per player level (level × factor) |
Reward formula: Final Reward = Base × (1 + level × factor)
🛡️ Protection
{
"Protection": {
"acceptCooldownSeconds": 30,
"allowedWorlds": [],
"blockAbuseInCreative": true
}
}
| Key | Default | Description |
|---|---|---|
acceptCooldownSeconds |
30 | Cooldown between accepting quests |
allowedWorlds |
[] (all) |
Restrict quest progress to specific worlds |
blockAbuseInCreative |
true | Prevent quest progress in creative mode |
📝 Quest Lifecycle
┌─────────────┐ accept ┌────────────┐ progress ┌───────────────┐
│ AVAILABLE │────────────▶│ ACTIVE │─────────────▶│ COMPLETED │
│ (in pool) │ │ (tracking) │ (100%) │ (rewarded!) │
└─────────────┘ └──────┬──────┘ └───────────────┘
│
abandon │ expire
▼
┌──────────────┐
│ ABANDONED / │
│ EXPIRED │
└──────────────┘
- Pool Generation — Server generates daily/weekly quest pools from config templates
- Browse & Accept — Players view available quests (GUI or chat) and accept
- Progress Tracking — Actions automatically tracked via ECS events and balance polling
- Notifications — Players receive chat messages on every action + milestones at 25/50/75%
- Completion & Reward — At 100%, currency is deposited via Ecotale API + bonus XP granted
- Expiry — Unfinished quests expire at the next daily/weekly reset
Key Design Decisions
- ECS Event Pattern — Block listeners use Hytale's
EntityEventSystem<EntityStore, Event>withArchetypeChunkfor player resolution - Reflection-first — All Store, PlayerRef, Message calls use reflection for stub compatibility
- Ecotale API (static) — Rewards and currency tracking via
com.ecotale.api.EcotaleAPI(static API from Ecotale-1.0.7) - Balance Polling —
CoinQuestListenerchecks balances every 2 seconds — if increased, the difference counts as earnings - RPG API Auto-detect — Tries
get(),getInstance(),getAPI()methods for cross-version compatibility - JSON Storage — File-based persistence (
quests/for pools,players/<uuid>.jsonfor progress) — no database required - Immutable Quests —
Questobjects are immutable; onlyPlayerQuestDatatracks mutable progress state - HyUI GUI — Tabbed quest panel with accept/abandon buttons, progress bars, auto-refresh
🔌 EcoTale Ecosystem
EcoTaleQuests is part of the CrystalRealm EcoTale plugin family:
| Plugin | Description |
|---|---|
| EcoTaleIncome | Earn currency through mob kills, mining, woodcutting, farming |
| EcoTaleBanking | Banking system — deposits, loans, credit score, interest |
| EcoTaleQuests | Daily & weekly quest system ← you are here |
🌍 Localization
Built-in support for 6 languages: English, Russian, Brazilian Portuguese, French, German, Spanish. Language files are auto-generated on first start.
Per-player switching:
/quests lang en
/quests lang ru
/quests lang pt_br
/quests lang fr
/quests lang de
/quests lang es
Shortcut aliases also work: /quests langen, /quests langru, /quests langpt, /quests langfr, /quests langde, /quests langes
All quest names are fully localized. Players see translated quest descriptions (Добыть: Железо ×24, Убить: Любые мобы ×22) in both GUI and chat — never raw internal IDs.
100+ localization keys, including:
quest.completed/quest.action_progress— progress and completion messagesquest.desc.*— descriptions for all 6 quest typesquest.type.*— category names (Мобы, Руда, Дерево, Урожай, Валюта, Опыт)target.*— 40+ targets (mobs, ores, trees, crops) including wildcards (Любые мобы, Любая руда…)cmd.*— command feedbackgui.*— GUI panel elements
Custom translations: Edit the generated JSON files in mods/com.crystalrealm_EcoTaleQuests/lang/
⚠️ Issues & Feature Requests
Please report any bugs, issues, or feature suggestions via GitHub Issues.
This helps keep feedback organized and allows faster tracking and fixes.
📄 License
This project is licensed under the MIT License — see the LICENSE file.
Made with ❤️ by CrystalRealm for the Hytale community
Project description from CurseForge.
Pick your setup
EcoTale Quests releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EcoTale Quests releases and Hytale builds
EcoTaleQuests-1.6.6.jar
9 Aug 2026
EcoTaleQuests-1.6.5.jar
24 Jul 2026
EcoTaleQuests-1.6.4.jar
24 Jul 2026
EcoTaleQuests-1.6.3.jar
1 Jun 2026
EcoTaleQuests-1.6.2.jar
1 Jun 2026
EcoTaleQuests-1.6.1.jar
10 May 2026
EcoTaleQuests-1.6.0.jar
26 Mar 2026
EcoTaleQuests-1.5.2.jar
12 Mar 2026
EcoTaleQuests-1.5.1.jar
5 Mar 2026
EcoTaleQuests-1.5.0.jar
26 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.