Wildelands v1.0.5
21 Feb 2026
CurseForge · Hytale mod
Reinterprets Hytale's exploration progression and adds new items and blocks.
Quick answer
Wildelands v1.0.5 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Wildelands v1.0.5. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Wildelands v1.0.5. Pick another file and the loader, install side or required mods may change.
Use Wildelands v1.0.5. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Wildelands v1.0.5. It opens that exact file at the source.
About this project
Wildelands reinterprets Hytale's exploration mode progression system.
For instance, we have rearranged all the crude tools to be in one single tab in the workbench. And pocket crafting has been given more options for crafting on the go. Meaning your primitive-self will thank us! Well... maybe not. Because you can no longer mine iron with a crude pickaxe. ..sorry?
Ores have been reinvented. Instead of dropping a simple ore, now a "Ore Chunk" is dropped when mining. These aren't like any of your regular ore.. You know, those that you just simply smelt into ingots.. Phff, boring! Ore chunks could contain traces of other minerals when broken/crushed.
Just like in real life, now various metals could be found together in mineral deposits. So, since this mod doesn't add new ore generation. This means that you can simply drop this mod into an existing world without needing to start anew!
4 New MetalsScarcely found within existing ore veins.
3 New Metal Alloys
Made by mixing metals in a forge.
17 New ToolsSmithied with the new metal alloys.
**1 New Armor Set (+ Shield)**Made in their corresponding benches.
(more coming soon.)
3 New Workstations.
Made in the Workbench.
Firewood is now your first basic fuel source and the main ingredient for charcoal. And charcoal is the first (and currently the only) type of fuel capable of generating temperatures high enough to smelt metal ores.
NOTE: This is a work in progress. Further additions will come when time and will-power are in balance.
Project description from CurseForge.
Recent files
21 Feb 2026
17 Feb 2026
15 Feb 2026
12 Feb 2026
9 Feb 2026
8 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.