RedeemPlus-1.0.0.jar
9 Feb 2026
CurseForge · Hytale mod
Redeem exclusive codes for in-game rewards! Admins can create & manage codes via a sleek UI, with instant Discord logging to keep your community in the loop.
Quick answer
Redeem+ RedeemPlus-1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
RedeemPlus-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Redeem+ RedeemPlus-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
Use RedeemPlus-1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside RedeemPlus-1.0.0.jar. It opens that exact file at the source.
About this project
Redeem+
Support Server – https://discord.gg/DRxwt8Qg2W
Redeem+ lets server owners run giveaways, starter rewards, events, and promotions using redeemable codes. Players enter codes through an in-game UI, while admins manage codes, limits, rewards, console commands, and Discord logging through an admin interface.
Each code supports configurable usage limits, one-time redemption per player, item rewards, optional console commands executed as the server, and automatic Discord webhook logs for every redemption. All data is persisted to JSON, making Redeem+ safe across restarts and updates.
FEATURES
Core
Code redemption system – Players redeem codes via a clean in-game UI
Admin code management – Create, edit, and delete codes through an admin UI
Usage limits – Set codes to single-use, limited-use, or unlimited
One-time per player – Each player can redeem a specific code only once
Item rewards – Give any Hytale item with configurable quantities
Console commands – Optional commands executed as console on redemption
Persistent storage – Codes, usage counts, and player tracking saved to JSON
Discord logging – Optional webhook logging for redeemed codes
Player
Simple redemption UI – Enter a code and claim rewards instantly
Clear feedback – Success and error messages for all redemption outcomes
Admin
Admin UI – Manage codes without editing files
Update-safe – Editing a code preserves existing redemption counts
Permission-based access – Admin features protected by permission nodes
COMMANDS
/redeem
Open the redemption UI
Permission: none
/redeem admin
Open the admin code manager UI
Permission: redeem.admin
PERMISSIONS
redeem.admin
Required to access the admin UI and to create, edit, or delete redemption codes.
PLAYER USAGE
Run /redeem
Enter a redemption code (case-insensitive)
Click REDEEM
Rewards are added to your inventory
An error message is shown if the code is invalid or unavailable
ADMIN USAGE – CODE MANAGEMENT
Run /redeem admin
Create or update a code
Code
The exact string players must enter (stored in uppercase)
Max redemptions
Total number of times the code can be redeemed
Use 0 for unlimited
Rewards
Semicolon-separated format
ItemId:Quantity; ItemId2:Quantity
Examples
Ingredient_Bar_Adamantite:1; Ingredient_Bar_Mithril:2
Ingredient_Bar_Adamantite:1; Ingredient_Bar_Mithril:2; Ingredient_Bar_Cobalt:3
If a code already exists, it will be updated while preserving existing redemption counts and player data.
CONSOLE COMMANDS (OPTIONAL)
Admins may define console commands that execute when a code is redeemed.
Commands are semicolon-separated
Commands execute as console (admin privileges)
Placeholders
@p or @s – Player name
<uuid> – Player UUID
Examples
money give @p 1000; say @p redeemed a code!
say @p redeemed a code FOR THE FIRST TIME!
EXISTING CODES LIST
The admin UI displays
Code name
Current usage
Maximum usage
Number of unique players who redeemed the code
Example
WELCOME — 3/10 uses (3 players)
ERROR MESSAGES
Players
Invalid or unknown code
You have already redeemed this code
This code has reached its redemption limit
Please enter a code
Code redeemed, but inventory was full
Admins
You don't have permission to use admin redemption
Enter a code
Max redemptions must be a number (0 = unlimited)
Add at least one reward or console command
DATA STORAGE
Codes are stored in
/Hyronix_RedeemPlus/codes.json
Configuration is stored in
/Hyronix_RedeemPlus/config.json
Files are automatically created and updated when codes are modified or redeemed.
DISCORD WEBHOOK LOGGING
Redeem+ can send redemption logs to Discord.
Configure your webhook URL in
/Hyronix_RedeemPlus/config.json
Example
{
"discordWebhookUrl": "https://discord.com/api/webhooks/YOUR_WEBHOOK_URL"
}
Logged information
Player name
Redeemed code
Rewards received
If the webhook URL is empty or invalid, redemptions will still function normally.
GUIDELINES
Use clear, memorable codes
Avoid spaces (codes are normalized to uppercase)
Use valid Hytale item IDs for rewards
Set reasonable redemption limits
Each player can redeem a code only once
Updating a code does not reset existing usage data
Distribution Notice:
This mod may not be redistributed or bundled with third-party setups without clear and visible credit to Hyronix Studios and the mod name. Otherwise, redistribution is not permitted.
Project description from CurseForge.
Recent files
9 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.