SpawnConnect-v0.2.1.jar
9 Feb 2026
CurseForge · Hytale mod
SpawnConnect is a lightweight Hytale hub mod that teleports players to spawn on every login, preventing portal-side respawns. Includes a simple JSON config with optional override world + XYZ, plus clear startup logs.
Quick answer
SpawnConnect-v0.2.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
SpawnConnect-v0.2.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for SpawnConnect-v0.2.1.jar. Pick another file and the loader, install side or required mods may change.
Use SpawnConnect-v0.2.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside SpawnConnect-v0.2.1.jar. It opens that exact file at the source.
About this project
SpawnConnect is a lightweight Hytale server mod built for HUB servers.
It ensures players always spawn where you want when they connect, instead of respawning at their previous location (for example, near where they were before disconnecting).
On many HUB setups, players return from game servers and reconnect near a portal location.
That can create confusion, crowding, or inconsistent player flow.
SpawnConnect fixes that by forcing a clean spawn teleport on player connection.
SpawnConnect creates:
config.json
Default config:
{
"overrideSpawn": false,
"coordinates": {
"world": "default",
"x": 0.0,
"y": 0.0,
"z": 0.0
}
}
overrideSpawn
false (default): use the world’s normal spawn provider
true: use custom coordinates below
coordinates.world
World name used when overrideSpawn=true
Default: "default"
coordinates.x, coordinates.y, coordinates.z
Current version includes:
It ensures players always spawn where you want when they connect, instead of appearing near the last portal they used. Mentionne pas portal mais dit plusott aulieux de respawn au derniere endroit ou il eatit example pres d,Un portal etc
It ensures players always spawn where you want when they connect, instead of respawning at their previous location (for example, near where they were before disconnecting).
Project description from CurseForge.
Recent files
9 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.