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SpawnConnect project artwork

CurseForge · Hytale mod

SpawnConnect

SpawnConnect is a lightweight Hytale hub mod that teleports players to spawn on every login, preventing portal-side respawns. Includes a simple JSON config with optional override world + XYZ, plus clear startup logs.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SpawnConnect release should I use?

Updated 6 months ago
Latest stable file SpawnConnect-v0.2.1.jar
Game version Not listed
Mod system Built-in Hytale mod system

SpawnConnect-v0.2.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should SpawnConnect be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does SpawnConnect-v0.2.1.jar need?

SpawnConnect-v0.2.1.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add SpawnConnect without breaking your instance.

Built for SpawnConnect-v0.2.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SpawnConnect-v0.2.1.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SpawnConnect-v0.2.1.jar. It opens that exact file at the source.

About this project

What does SpawnConnect add?

SpawnConnect

SpawnConnect is a lightweight Hytale server mod built for HUB servers.
It ensures players always spawn where you want when they connect, instead of respawning at their previous location (for example, near where they were before disconnecting).


Why this mod exists

On many HUB setups, players return from game servers and reconnect near a portal location.
That can create confusion, crowding, or inconsistent player flow.

SpawnConnect fixes that by forcing a clean spawn teleport on player connection.


Features

  • Teleports players on every connection
  • Prevents “spawn next to portal” reconnect behavior
  • Optional fixed override spawn coordinates
  • Optional target world for override teleport
  • Auto-generated JSON config
  • Clear startup/shutdown console logs
  • Safe defaults for quick setup

Configuration

SpawnConnect creates:

config.json

Default config:

{
"overrideSpawn": false,
"coordinates": {
"world": "default",
"x": 0.0,
"y": 0.0,
"z": 0.0
}
}

Options

  • overrideSpawn

    • false (default): use the world’s normal spawn provider

    • true: use custom coordinates below

    • coordinates.world

      • World name used when overrideSpawn=true

      • Default: "default"

        coordinates.x, coordinates.y, coordinates.z

        • Target coordinates used when overrideSpawn=true

Example use cases

  • HUB with portal network to minigame servers
  • Centralized spawn control for all reconnects
  • Consistent onboarding point for players
  • Preventing portal-area congestion

Notes

  • If overrideSpawn=true and configured world does not exist, teleport is skipped and a warning is logged.
  • Config is created automatically on first run.
  • Invalid/empty config is rebuilt with defaults.

Version focus

Current version includes:

  • world-aware override coordinates (coordinates.world)
  • forced config folder path: mods/SpawnConnect
  • improved operational logs

It ensures players always spawn where you want when they connect, instead of appearing near the last portal they used. Mentionne pas portal mais dit plusott aulieux de respawn au derniere endroit ou il eatit example pres d,Un portal etc

It ensures players always spawn where you want when they connect, instead of respawning at their previous location (for example, near where they were before disconnecting).

Project description from CurseForge.

Recent files

SpawnConnect releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.