HyDamageEditorv1.0.0.jar
9 Feb 2026
CurseForge · Hytale mod
Precise combat control for Hytale servers. Adjust damage dealt and taken for any entity via a simple config. Includes a live debug mode to identify internal entity names and hot-reload for instant balancing. (Disclaimer: Adjust test config before use!)
Quick answer
HyDamageEditorv1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
HyDamageEditorv1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for HyDamageEditorv1.0.0.jar. Pick another file and the loader, install side or required mods may change.
Use HyDamageEditorv1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside HyDamageEditorv1.0.0.jar. It opens that exact file at the source.
About this project
The Ultimate Combat Control Suite for Hytale Servers HyDamageEditor is a versatile and robust plugin that grants server administrators total authority over combat mechanics. Whether you want to create a hardcore survival experience by making skeletons more lethal, nerf specific mob types, or design epic boss encounters with custom scaling, HyDamageEditor provides the tools to do it with precision.
config.json.HyDamageEditor.jar file.mods directory.mods/DamageEditor/config.json to begin customizing your multipliers.Path: mods/DamageEditor/config.json Fine-tune your server's power levels using simple multipliers. Values are relative to the base game damage (1.0=100%).
JSON
<button class="mdc-icon-button mat-mdc-icon-button mat-mdc-button-base mat-mdc-tooltip-trigger copy-button ng-tns-c2806201135-97 mat-unthemed ng-star-inserted" aria-label="Copy code"></button>
{
"entities": {
"Goblin_Boss": {
"damageDealt": 10.0,
"damageTaken": 2.5
},
"Zombie": {
"damageDealt": 1.5,
"damageTaken": 1.0
},
"Player": {
"damageDealt": 1.0,
"damageTaken": 1.0
}
},
"enableDebugLogging": false,
"configVersion": 1
}
Note: Entity names are case-sensitive and must match Hytale’s internal PascalCase naming convention (e.g.,
Trork_Warrior,Skeleton_Archer).
| Command | Alias | Permission | Description |
|---|---|---|---|
/damageeditor reload |
/de reload |
damageeditor.reload |
Hot-reloads your configuration changes. |
/damageeditor debug |
/de debug |
damageeditor.debug |
Toggles real-time combat logs in chat. |
IMPORTANT: After installing this plugin, you must update the
config.jsonfile. The current entity names and damage values are included for testing purposes only. Please remove or adjust these presets to fit your server's balance. You have full freedom to set your own damage multipliers to whatever values you desire!
If your custom values aren't applying as expected:
/de debug to enable live logging.[HyDamageEditor] Applying Xx damage multiplier...(no multiplier configured), the plugin doesn't recognize the name you typed in the config. Use the debug log to find the exact internal name of that entity.Developed for the Hytale modding community. Licensed under MIT.
Project description from CurseForge.
Recent files
9 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.