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CurseForge · Hytale mod

HyDamageEditor

Precise combat control for Hytale servers. Adjust damage dealt and taken for any entity via a simple config. Includes a live debug mode to identify internal entity names and hot-reload for instant balancing. (Disclaimer: Adjust test config before use!)

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which HyDamageEditor release should I use?

Updated 6 months ago
Latest stable file HyDamageEditorv1.0.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

HyDamageEditorv1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should HyDamageEditor be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does HyDamageEditorv1.0.0.jar need?

HyDamageEditorv1.0.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add HyDamageEditor without breaking your instance.

Built for HyDamageEditorv1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use HyDamageEditorv1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside HyDamageEditorv1.0.0.jar. It opens that exact file at the source.

About this project

What does HyDamageEditor add?

HyDamageEditor ⚔️

The Ultimate Combat Control Suite for Hytale Servers HyDamageEditor is a versatile and robust plugin that grants server administrators total authority over combat mechanics. Whether you want to create a hardcore survival experience by making skeletons more lethal, nerf specific mob types, or design epic boss encounters with custom scaling, HyDamageEditor provides the tools to do it with precision.


🚀 Key Features

  • ⚔️ Damage Output Control: Adjust the attack power of any entity (Skeletons, Zombies, Bosses, Animals, and more).
  • 🛡️ Damage Resistance: Configure "Damage Taken" multipliers to create tanky defenders or fragile glass cannons.
  • ⚙️ Lightweight & Standalone: Runs as a native plugin with zero external dependencies.
  • 🔍 Live Debug System: Instantly identify internal entity names and verify multiplier math in real-time.
  • 🛠️ Effortless Configuration: Manage all combat variables via a clean, human-readable config.json.

📦 Quick Start

  1. Download the HyDamageEditor.jar file.
  2. Place the file into your server's mods directory.
  3. Restart your server to generate the configuration files.
  4. Navigate to mods/DamageEditor/config.json to begin customizing your multipliers.

⚙️ Configuration Setup

Path: mods/DamageEditor/config.json Fine-tune your server's power levels using simple multipliers. Values are relative to the base game damage (1.0=100%).

Example Configuration:

JSON

<button class="mdc-icon-button mat-mdc-icon-button mat-mdc-button-base mat-mdc-tooltip-trigger copy-button ng-tns-c2806201135-97 mat-unthemed ng-star-inserted" aria-label="Copy code"></button>

{
  "entities": {
    "Goblin_Boss": {
      "damageDealt": 10.0,
      "damageTaken": 2.5
    },
    "Zombie": {
      "damageDealt": 1.5,
      "damageTaken": 1.0
    },
    "Player": {
      "damageDealt": 1.0,
      "damageTaken": 1.0
    }
  },
  "enableDebugLogging": false,
  "configVersion": 1
}

Note: Entity names are case-sensitive and must match Hytale’s internal PascalCase naming convention (e.g., Trork_Warrior, Skeleton_Archer).


🎮 Commands & Permissions

Command Alias Permission Description
/damageeditor reload /de reload damageeditor.reload Hot-reloads your configuration changes.
/damageeditor debug /de debug damageeditor.debug Toggles real-time combat logs in chat.

⚠️ PLEASE READ: CONFIGURATION NOTICE

IMPORTANT: After installing this plugin, you must update the config.json file. The current entity names and damage values are included for testing purposes only. Please remove or adjust these presets to fit your server's balance. You have full freedom to set your own damage multipliers to whatever values you desire!

🐛 Troubleshooting & Debugging

If your custom values aren't applying as expected:

  1. Run /de debug to enable live logging.
  2. Observe the console/chat during a combat event.
  3. Success: You will see [HyDamageEditor] Applying Xx damage multiplier...
  4. Typo Check: If you see (no multiplier configured), the plugin doesn't recognize the name you typed in the config. Use the debug log to find the exact internal name of that entity.

Developed for the Hytale modding community. Licensed under MIT.

Project description from CurseForge.

Recent files

HyDamageEditor releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.