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State Controller Block project artwork

CurseForge · Hytale mod

State Controller Block

State Controller Block lets you automate and coordinate block states using timers and conditions. Target nearby blocks, read their states, and switch them in sequences or logic chains to build trap doors, systems, and world automation—no scripting required

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which State Controller Block release should I use?

Updated 5 months ago
beta file StateControllerBlock-1.0.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

State Controller Block StateControllerBlock-1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should State Controller Block be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does State Controller Block StateControllerBlock-1.0.0.jar need?

StateControllerBlock-1.0.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add State Controller Block without breaking your instance.

Built for State Controller Block StateControllerBlock-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use StateControllerBlock-1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside StateControllerBlock-1.0.0.jar. It opens that exact file at the source.

About this project

What does State Controller Block add?

State Controller Block


Overview

State Controller Block (SCB) is a configurable automation block that controls the states of nearby blocks using timers and conditions.

It directly manipulates exposed block states.\ No signals. No wiring. No power system.

ℹ️ Full documentation: https://halekio.gitbook.io/state-controller-block/


🎥 Video Showcase


✨ Features

  • Control 1 block per direction (Up, Down, North, South, East, West)
  • Exact targeting distance of 1--9 blocks
  • Reads and displays exposed states of target blocks
  • Fully configurable state sequencing
  • Per-state timers with fine precision
  • Infinite or limited loop execution
  • Advanced conditional logic system

🎯 Targeting

Each direction is configured independently.

  • Select a face (Up, Down, North, South, East, West)
  • Set an exact distance (1--9 blocks)
  • Only the block at that exact position is affected
  • UI displays available states when the block supports them

⏱ State Sequences

For each targeted block you can:

  • Duplicate states
  • Rearrange order freely
  • Assign a duration to each state
  • Set duration to 0 to skip a state

Loop Options

  • Infinite loop (default)
  • Set a specific number of loops
  • Sequence stops after configured loops complete

Off Behavior

When the SCB is turned Off:

  • Optionally define a fallback state
  • If none is defined, the block freezes in its current state
  • When turned back On, the sequence resumes

🔒 Conditional System

Conditions apply to the SCB as a whole.

Most conditions operate as:

While condition is true → perform sequence

Exceptions:\ Block Placed and Block Broken\ When triggered, they latch ON for the duration of the sequence.


⚙ Condition Types

Player Nearby

  • Target: SCB or face + distance
  • Range: configurable sphere around condition target

NPC Nearby

  • Target: SCB or face + distance
  • Range: configurable sphere
  • Type filter: All, NonHostile, Hostile, Neutral, Friendly, Revered, Ignored

Item on Ground

  • Target: SCB or face + distance
  • Range
  • Item List (comma-separated Item IDs)

Block Placed

  • Target: SCB or face + distance
  • Range
  • Block List (comma-separated Block IDs)

Block Broken

  • Target: SCB or face + distance
  • Range
  • Block List (comma-separated Block IDs)

Block State

  • Target: face + distance only
  • State selected from dropdown of that block

Time of Day

  • From time
  • To time
  • 24-hour selection

🏗 Designed For Builders

  • No scripting required
  • Fully visual configuration
  • Composable logic blocks
  • Compatible with current and future state-enabled blocks

Version: 0.1.0\ Compatibility: Hytale Server API (Java)


Donations

If you enjoy this mod and want to support future updates, you can Ko-fi

Project description from CurseForge.

Recent files

State Controller Block releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.