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Bound Chests project artwork

CurseForge · Hytale mod

Bound Chests

Make chests bound to the player who placed them; only the owner/whitelisted players can open a bound chest. Workbenches only use materials from chests allowed by the interacting player.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Bound Chests release should I use?

Updated 5 months ago
Latest stable file BoundChests-1.4.6.jar
Game version Not listed
Mod system Built-in Hytale mod system

Bound Chests BoundChests-1.4.6.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Bound Chests be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Bound Chests BoundChests-1.4.6.jar need?

BoundChests-1.4.6.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Bound Chests without breaking your instance.

Built for Bound Chests BoundChests-1.4.6.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use BoundChests-1.4.6.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside BoundChests-1.4.6.jar. It opens that exact file at the source.

About this project

What does Bound Chests add?

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Arisu's Bound Chests!

This is a server mod that binds placed chests to the player who placed them, restricts opening to the owner and whitelisted players only, and filters workbench materials so only your authorized chests are used when you open a bench.

image

Current features:

  • Chest binding - Placed chests are automatically bound to you and saved to disk;
  • Public & private access - Toggle each chest between public (anyone) and private (owner + whitelist only);
  • Chest management - Ctrl F while aiming at the chest opens the access UI: add/remove players, toggle public/private, or claim unclaimed chests;
  • Unbind on break - Breaking a bound chest removes it from the bindings;
  • Crafting filter - Workbenches only use materials from chests you own (requires optional ByteBuddy agent);
  • Admin override - Players with OP can edit any chest’s access (boundchests.admin permission);
  • Exclude specific workbenches - Some benches, like the furnace dont see chests, but filter is still applied, generating noise in the console - just filter them off in the config. You can also set benches that will not use the crafting filter if you wish;
  • WIP: Locking workbenches - While you can claim and lock workbenches, this still doesnt prevent access on them. I am still deciding wether this makes sense to add fully (maybe doors too).

Setup

  1. Chest binding works out-of-the-box! just place chests and it binds to the player for ownership after installing the mod.

For the crafting filter (workbenches use only your chests):

  1. Download ByteBuddy Agent 1.18.4 and place it in your Server folder (next to HytaleServer.jar)
  2. Start the server with:
-javaagent:byte-buddy-agent-1.18.4.jar --add-opens java.base/java.lang=ALL-UNNAMED

P.S.: I am currently trying to figure out a less intrusive way to load the filter without the need of ALL-UNNAMED. I've kept the filter functionality optional so you can run the mod without it, but this is the main feature that differentiates my mod from other lock mods. If hytale ever exposes a way to manipulate the workbench API without patching I will rework this.


Configuration

Edit config.json in the mod’s data folder (mods/com.arisu.boundchests_/):

Option Default Description
excludedBenchIds ["Furnace"] Bench IDs that skip the crafting filter (use all nearby chests)

Data & Files

Path Purpose
mods/com.arisu.boundchests_/bindings.json Chest positions bound to player UUIDs
mods/com.arisu.boundchests_/config.json Bench exclusions for crafting filter

Tip: Backup bindings.json if migrating/updating. It holds all chest bindings.

Project description from CurseForge.

Recent files

Bound Chests releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.