Back to mods
[FabledRealms] Geodes project artwork

CurseForge · Hytale mod

[FabledRealms] Geodes

Crack open rare geodes while mining! Drops scale with depth, rewards are fully configurable, and loot is weighted for exciting finds—simple to install, lightweight, and perfect for survival or RPG servers.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which [FabledRealms] Geodes release should I use?

Updated 5 months ago
Latest stable file geodes-1.0.1.jar
Game version Not listed
Mod system Built-in Hytale mod system

[FabledRealms] Geodes geodes-1.0.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should [FabledRealms] Geodes be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does [FabledRealms] Geodes geodes-1.0.1.jar need?

geodes-1.0.1.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add [FabledRealms] Geodes without breaking your instance.

Built for [FabledRealms] Geodes geodes-1.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use geodes-1.0.1.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside geodes-1.0.1.jar. It opens that exact file at the source.

About this project

What does [FabledRealms] Geodes add?

Geodes is a lightweight mod that adds an extra drop when mining stone. The drop tables are easily configured, and the mod is actively being updated and worked on.

This mod introduces depth-based drop scaling, weighted loot tables, and configurable mining conditions to give players a rewarding mining experience.

Configuration Options:

If you're using a hosted server, the config file location is in your root directory/config/geodes/geodes.json

If you're using a singleplayer world, it will be in your UserData/Saves/<World Name>/config/geodes/geodes.json

========================
CONFIG FIELD BREAKDOWN

geodeItemId (string)

  • The item that drops when a geode is triggered.
  • Example: "Geode"

cooldownSeconds (number)

  • Minimum time between geode drops per player.
  • Prevents rapid farming with fast tools or AOE mining.
  • Example: 0.25 = 1 geode every 0.25 seconds max

requiredBlockIds (string[])

  • List of block IDs that are allowed to drop geodes.
  • Players must mine one of these blocks for a geode to roll.
  • Example: ["rock_stone"]

surfaceDropChance (number 0–1)

  • Base chance to drop a geode near the surface.
  • Example: 0.0025 = 0.25% chance

deepDropChance (number 0–1)

  • Maximum chance to drop a geode at the deepest levels.
  • Example: 0.02 = 2% chance

chanceStartDepthY (integer)

  • The Y level where scaling begins.
  • Above this height → always uses surfaceDropChance

minDepthY (integer)

  • The Y level where the drop chance reaches its maximum.
  • At or below this → always uses deepDropChance

depthExponent (number)

  • Controls how quickly drop chance increases as you go deeper.

Internally:
normalizedDepth = (startDepth - currentY) / (startDepth - minDepth)
finalChance = surfaceChance + (deepChance - surfaceChance) * pow(normalizedDepth, depthExponent)

Lower values (~1.0) = linear scaling
Higher values (>2.0) = rare near surface, spikes at deep levels

gems (weighted list)

  • Defines what items come out of a geode when opened.
  • Each entry has an itemId and a weight.

Example entry:
{
"itemId": "Rock_Gem_Diamond",
"weight": 8
}

  • All weights are summed together.
  • Each item’s drop chance = weight / totalWeight.

Higher weight = more common
Lower weight = rarer

========================
DEFAULT LOOT TIERS

Small crystals (weight 20 each)
→ Common rewards

Gems (weight 8 each)
→ Uncommon rewards

Ores (weight 3 each)
→ Rare rewards

Note: You can modify drop tables by adding, modifying, or removing the drop item id

========================
GEODE INTERACTION (CUSTOM ITEMS)

By default, geodes use the interaction ID:

geodes:open_geode

This interaction is what allows a player to right-click (or interact) with a geode item to open it and roll the loot table.

If you are creating custom items, you can enable them to open geodes by adding this interaction ID to the item’s interaction list.

Example (pseudo item config):

{
"itemId": "My_Custom_Geode",
"interactions": [
"geodes:open_geode"
]
}

Any item with this interaction will:

  • Trigger the geode opening logic
  • Roll from the configured loot table
  • Consume the item (unless overridden in your own logic)

This allows you to:
• Create custom geodes (e.g. Ice Geode, Volcanic Geode, Void Geode)
• Create tiered geodes tied to progression
• Hook geode opening into custom tools or mechanics

========================
TUNING TIPS

Make geodes more common:

  • Increase surfaceDropChance and/or deepDropChance

Make deep mining more rewarding:

  • Increase depthExponent

Make geodes rarer overall:

  • Lower both drop chances

Make better loot more frequent:

  • Increase weights of gem entries
  • Decrease the weights of crystal entries

Make the mod work on more blocks:

  • Add more IDs to requiredBlockIds

Project description from CurseForge.

Recent files

[FabledRealms] Geodes releases and Hytale builds

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.