ExtendedCaptureCrate-1.0.3.jar
5 Mar 2026
CurseForge · Hytale mod
Capture all creatures
Quick answer
GnR Capture Crate ExtendedCaptureCrate-1.0.3.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
ExtendedCaptureCrate-1.0.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for GnR Capture Crate ExtendedCaptureCrate-1.0.3.jar. Pick another file and the loader, install side or required mods may change.
Use ExtendedCaptureCrate-1.0.3.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside ExtendedCaptureCrate-1.0.3.jar. It opens that exact file at the source.
About this project
If you want to support me:
This is now a mod (.jar file), not a resource pack.
You must delete the old pack file (.zip) before using this version.
This mod does not add a new item.
It modifies the existing Capture Crate’s textures and behavior.
With this mod, you can capture any creature, including modded ones.
Be careful: “any” truly means any, and the game is not designed with this in mind.
Recommended use: capture only your tamed creatures.
Avoid capturing bosses or creatures that could break or negatively affect your gameplay.
You can change these settings in config file or in-game using commands. For a list of all commands, type: /gnr_ec, /gec or /ec
true → compares against the creature’s max healthfalse → compares against the creature’s current healthfloat → multiplier value applied to NPC max health when it is above 100, to calculate how much Life Essence will be necessary to capture NPCtrue|false → enable/disable health checktrue|false → enable/disable essence checkNPCGroup → Allows you to add the names of creatures that can be captured (in addition to the Hytale defaults). Example: Croc* -> matches any creature starting with 'Croc'. Use only * if you want to allow every creature in the gameNPCGroup → List creatures that bypass health checks. Use *tame* for all tamed creaturesNPCGroup → List creatures that bypass essence checks. Use *tame* for all tamed creaturesNPCGroup → List creatures that does not have an icon (a question mark appears), and the mod default will be used (a little monster)Project description from CurseForge.
Recent files
5 Mar 2026
4 Mar 2026
1 Mar 2026
26 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.