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GnR Capture Crate project artwork

CurseForge · Hytale mod

GnR Capture Crate

Capture all creatures

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which GnR Capture Crate release should I use?

Updated 6 months ago
Latest stable file ExtendedCaptureCrate-1.0.3.jar
Game version Not listed
Mod system Built-in Hytale mod system

GnR Capture Crate ExtendedCaptureCrate-1.0.3.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should GnR Capture Crate be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does GnR Capture Crate ExtendedCaptureCrate-1.0.3.jar need?

ExtendedCaptureCrate-1.0.3.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add GnR Capture Crate without breaking your instance.

Built for GnR Capture Crate ExtendedCaptureCrate-1.0.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ExtendedCaptureCrate-1.0.3.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ExtendedCaptureCrate-1.0.3.jar. It opens that exact file at the source.

About this project

What does GnR Capture Crate add?

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IMPORTANT

This is now a mod (.jar file), not a resource pack.
You must delete the old pack file (.zip) before using this version.

Description

This mod does not add a new item.
It modifies the existing Capture Crate’s textures and behavior.

With this mod, you can capture any creature, including modded ones.
Be careful: “any” truly means any, and the game is not designed with this in mind.

Recommended use: capture only your tamed creatures.
Avoid capturing bosses or creatures that could break or negatively affect your gameplay.

Configuration

You can change these settings in config file or in-game using commands. For a list of all commands, type: /gnr_ec, /gec or /ec

  • Health: Only allows capturing creatures below this value. (use 0 to disable this)
  • IsMaxHealth:
    • true → compares against the creature’s max health
    • false → compares against the creature’s current health
  • essencePow: float → multiplier value applied to NPC max health when it is above 100, to calculate how much Life Essence will be necessary to capture NPC
  • checkHealth: true|false → enable/disable health check
  • checkEssence: true|false → enable/disable essence check
  • includeRoles: NPCGroup → Allows you to add the names of creatures that can be captured (in addition to the Hytale defaults). Example: Croc* -> matches any creature starting with 'Croc'. Use only * if you want to allow every creature in the game
  • healthBypassRoles: NPCGroup → List creatures that bypass health checks. Use *tame* for all tamed creatures
  • essenceBypassRoles: NPCGroup → List creatures that bypass essence checks. Use *tame* for all tamed creatures
  • iconBypassRoles: NPCGroup → List creatures that does not have an icon (a question mark appears), and the mod default will be used (a little monster)

Project description from CurseForge.

Recent files

GnR Capture Crate releases and Hytale builds

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.