Combyte's Procedural Dungeons v1.2.0.pre
27 Feb 2026
CurseForge · Hytale mod
Instanced Dungeons made of Prefabs and then generated using WorldGenV2
Quick answer
Combyte's Procedural Dungeons v1.1.0 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Combyte's Procedural Dungeons v1.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Combyte's Procedural Dungeons v1.1.0. Pick another file and the loader, install side or required mods may change.
Use Combyte's Procedural Dungeons v1.1.0. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Combyte's Procedural Dungeons v1.1.0. It opens that exact file at the source.
About this project
This Pack adds in new Prefabs and Instances with custom biomes generated with WorldGenV2 to form new Dungeons to crawl and fight through.
I do not guarantee that these Dungeons will be clean and cohesive, sometimes prefabs may loop into other prefabs and other silly shenanigans'… But I did what I could with what I learned.
Utilizing WorldGenV2, I utilize specific block types to mark cardinal directions for detection and creating prefabs for each direction to be generated in those spaces. The Prefab Spawner Block currently doesn't work well with recursive generation and tends to result in an infinite loop that borks the world entirely, as far as I've seen so far that is.
I may add more Dungeons as I tinker around with this, but be warned that with the way these Dungeons are generated currently, it can induce significant load on the Server/World especially with the increased mob spawns, so I recommend increasing your RateLimit or disabling it all together (Would not recommend disabling on Public Servers and yes Singleplayer worlds have a RateLimit!!! Please refer to this document about server/world configurations: https://hytale-docs.pages.dev/server/server-config/)
Project description from CurseForge.
Recent files
27 Feb 2026
21 Feb 2026
19 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.