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VisualChatChannels project artwork

CurseForge · Hytale mod

VisualChatChannels

A colored and configurable visual chat channel system with HUD channel and unread message indicators

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which VisualChatChannels release should I use?

Updated 5 months ago
Latest stable file VisualChatChannels-0.0.1.jar
Game version Not listed
Mod system Built-in Hytale mod system

VisualChatChannels-0.0.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should VisualChatChannels be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does VisualChatChannels-0.0.1.jar need?

VisualChatChannels-0.0.1.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add VisualChatChannels without breaking your instance.

Built for VisualChatChannels-0.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use VisualChatChannels-0.0.1.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside VisualChatChannels-0.0.1.jar. It opens that exact file at the source.

About this project

What does VisualChatChannels add?

VisualChatChannels

A flexible chat management system for Hytale servers that introduces structured channels, distance-based communication, and text formatting.

Discord: https://discord.gg/Z9tYZ2XKRp

DEPENDENCIES: MultipleHUD & LuckPerms

image


Core Features

  • Visual Channels: A HUD is displayed to the left of the chat to indicate the channel the player is in.
  • Channel Variety: Support for Broadcast (global), Proximity (radius-based), and Aggregate (combined) channel types.
  • Format & Colors: Support for legacy codes (&a, &l, …) and Hexadecimal colors (<#RRGGBB>). And support of LuckPerms for Suffix, Prefix, …
  • Permission Support: Control over who can see a specific channel, or use colors.
  • Channel command: /ch command that shows available channels and highlights your current one. /ch channel_id switch the player to the requested channel.

Configuration Example

{
  "Settings": {
    "MessageFormat": "&b&l[<channel> - <world>]&r &f<prefix><username><suffix>&7: &f<message>"
  },
  "Channels": {
    "All": {
      "DisplayName": "ALL",
      "Access": {
        "PermissionNeeded": false,
        "AllowedWorlds": []
      },
      "Behavior": {
        "Type": "aggregate",
        "Radius": 0
      },
      "Children": [
        "Staff",
        "Global",
        "Local",
        "Trade"
      ],
      "MessageFormat": ""
    },
    "Staff": {
      "DisplayName": "STAFF",
      "Access": {
        "PermissionNeeded": true,
        "AllowedWorlds": []
      },
      "Behavior": {
        "Type": "broadcast",
        "Radius": 0
      },
      "Children": [],
      "MessageFormat": "&6&l[S]&r &f<prefix><username>&7: &f<message>"
    },
    "Global": {
      "DisplayName": "GLOBAL",
      "Access": {
        "PermissionNeeded": false,
        "AllowedWorlds": []
      },
      "Behavior": {
        "Type": "broadcast",
        "Radius": 0
      },
      "Children": [],
      "MessageFormat": "&6&l[G]&r &f<prefix><username>&7: &f<message>"
    },
    "Local": {
      "DisplayName": "LOCAL",
      "Access": {
        "PermissionNeeded": false,
        "AllowedWorlds": []
      },
      "Behavior": {
        "Type": "proximity",
        "Radius": 32
      },
      "Children": [],
      "MessageFormat": ""
    },
    "Trade": {
      "DisplayName": "TRADE",
      "Access": {
        "PermissionNeeded": false,
        "AllowedWorlds": []
      },
      "Behavior": {
        "Type": "broadcast",
        "Radius": 0
      },
      "Children": [],
      "MessageFormat": ""
    }
  }
}

Commands

Player Commands

  • /ch - Shows accessible channels and current status.
  • /ch <channel_id> - Switches your active chat channel.

Admin Commands

  • /vcc - Displays the admin help message and version information.
  • /vcc reload - Reloads the mod configuration, channel data, and all active HUDs across the server.

Permissions

  • /ch - faiizer.visualchatchannels.command.channel
  • /ch <channel_id> (id permission required) - visualchatchannels.channel.<channel_id>
  • /vcc - faiizer.visualchatchannels.command.visualchatchannels
  • /vcc reload - faiizer.visualchatchannels.command.visualchatchannels.reload
  • Use colors - visualchatchannels.chatcolor.*

If you have any bugs, requests, or suggestions, feel free to join the Discord!

Project description from CurseForge.

Recent files

VisualChatChannels releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.