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VanillaFlow project artwork

CurseForge · Hytale mod

VanillaFlow

forces the vanilla Hytale fluids to interact with their surroundings

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which VanillaFlow release should I use?

Updated 3 months ago
Latest stable file VanillaFlow - Version: 0.7.0
Game version Not listed
Mod system Built-in Hytale mod system

VanillaFlow - Version: 0.7.0 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should VanillaFlow be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does VanillaFlow - Version: 0.7.0 need?

VanillaFlow - Version: 0.7.0. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add VanillaFlow without breaking your instance.

Built for VanillaFlow - Version: 0.7.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use VanillaFlow - Version: 0.7.0. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside VanillaFlow - Version: 0.7.0. It opens that exact file at the source.

About this project

What does VanillaFlow add?


Required Dependency


>>Interactive Fluids<<


What is VanillaFlow?


This pack integrates the Interactive Fluid Ticker into the vanilla Hytale fluids.

The fluids can cause changes to the world that revert when the fluid demotes, making these collisions reversible. But they can also make changes that will not be reverted after the fluid is demoted. These are irreversible collisions.

Currently supported fluids:

  • Water
  • Lava
  • Poison

Water Block Conversion (reversible)

Water spreads and now changes the blocks into matching wet blocks. When the fluid disappears, the blocks get updated again to match a dried-up state of the block.

➔ Current state of block interactions:

  • Soil_Grass Soil_Grass_Wet
  • Soil_Grass_Dry Soil_Grass_Wet
  • Soil_Grass_Full Soil_Grass_Wet_Full
  • Soil_Dirt Soil_Mud
  • Plant_Bush Plant_Bush_Wet
  • Plant_Grass_Sharp Plant_Grass_Wet
  • Plant_Grass_Sharp_Short Plant_Grass_Wet_Short
  • Plant_Grass_Sharp_Overgrown Plant_Grass_Wet_Overgrown
  • Plant_Grass_Sharp_Tall Plant_Grass_Wet_Tall
  • Plant_Grass_Sharp_Wild Plant_Grass_Wet_Wild
  • Plant_Crop_Berry_Block Plant_Crop_Berry_Wet_Block
  • Plant_Reeds_Arid Plant_Reeds_Wet

Lava Block Conversion (reversible)

Lava spreads and now changes its surroundings into burned-down blocks. When it disappears, nature regrows itself.

➔ Current state of block interactions:

  • Soil_Grass Soil_Grass_Dry
  • Soil_Grass_Full Soil_Grass_Burnt_Full
  • Soil_Dirt Soil_Dirt_Burnt
  • Plant_Reeds_Arid Plant_Reeds_Lava

Poison Block Conversion (irreversible)

Completely wipes all forms of life, and when it touches a block once, it cannot be reverted to its original state.

➔ Current state of block interactions:

  • Rock_Volcanic ➔ Rock_Volcanic_Cracked_Poisoned
  • Soil_Dirt ➔ Soil_Dirt_Poisend
  • Soil_Grass ➔ Soil_Grass_Dry
  • Soil_Grass_Full ➔ Soil_Grass_Dry_Full
  • Plant_Reeds_Arid ➔ Plant_Reeds_Poison
  • Plant_Reeds_Marsh ➔ Plant_Reeds_Poison
  • Plant_Reeds_Water ➔ Plant_Reeds_Poison
  • Plant_Reeds_Wet ➔ Plant_Reeds_Poison
  • Plant_Reeds_Winter ➔ Plant_Reeds_Poison
  • Plant_Grass_Sharp ➔ Plant_Grass_Poisoned
  • Plant_Grass_Sharp_Short ➔ Plant_Grass_Poisoned_Short
  • Plant_Bush ➔ Plant_Bush_Dead_Tall
  • Plant_Bush_Bushy_Green ➔ Plant_Bush_Dead_Tall
  • Water ➔ Poison
  • Water_Source ➔ Poison_Source

Suggestions


If you have ideas for additional interactions involving the fluids in vanilla Hytale, feel free to leave a comment.


Showcase


Project description from CurseForge.

Recent files

VanillaFlow releases and Hytale builds

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.