CurseForge · Hytale mod
Custom Enchants
A Custom Enchants plugin that adds cool enchants applyable to armor and weapons.
Quick answer
Which Custom Enchants release should I use?
Custom Enchants CustomEnchants-1.0.2.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Custom Enchants be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Custom Enchants CustomEnchants-1.0.2.jar need?
CustomEnchants-1.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Custom Enchants without breaking your instance.
Built for Custom Enchants CustomEnchants-1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use CustomEnchants-1.0.2.jar. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside CustomEnchants-1.0.2.jar. It opens that exact file at the source.
About this project
What does Custom Enchants add?
Enchant Count: 45
Custom Enchants introduces a complete rarity-based enchantment system to Hytale, designed to enhance combat, progression, and gear strategy.
This plugin adds a structured enchant experience built around rarity tiers and immersive UI integration
📖 Enchant Books & Rarities
Each enchantment is obtained through custom rarity books:
Common, Uncommon, Rare, Ultimate, Legendary.
When a book is used, it opens and grants a random enchantment from its respective rarity tier with a random success chance, creating a progression-based and rewarding system.
You can increase the success chance of a book by applying "dust" of the same rarity. You can get dust by tinkering books you dont need using the /enchanter tinkerer command.
To apply an enchant (After opening a book) simply put the desired item in your inventory and drag the enchant on to the designated item.
🛠 Custom Crafting
A fully custom crafting table is included, allowing players to craft enchant books
You can even customize the enchants enabled status, proc chance, Multipliers and cooldowns using the /enchanter config command
🖥 Custom HUD Integration
Custom Enchants includes a built-in HUD that dynamically displays:
Enchants on your currently held item
Enchants on equipped armor pieces
This provides real-time visual feedback and keeps players aware of their active abilities during combat.
⚔ Designed for Combat
The enchant system includes both active and passive effects, encouraging strategic gear combinations and enhancing PvP encounters.
Custom Enchants delivers a polished and immersive enchantment experience.
Custom commands:
/enchanter add -> Adds an enchant to the held item
/enchanter remove -> removes an enchant from held item
/enchanter config -> opens the enchants configuration menu
/enchanter maxout -> fully maxes out an item with all its possible enchants
/enchanter maxset -> gives a fully maxed adamantite set with maxed enchants
/enchanter randomset -> gives a fully maxed adamantite set with random enchants
/enchanter list -> Opens a page of the available enchants with their descriptions
/enchanter display -> Enable or disable the Custom HUD which show the enchants
/enchanter reload -> Reloads the enchant plugin config
/enchanter tinkerer -> Opens a page that allows you to trade books you dont need with charcoal for dust.
Permissions:
customEnchants:bless - access to /bless
customEnchants:addEnchant - access to /enchanter add
customEnchants:removeEnchant - access to /enchanter remove
customEnchants:maxOut - access to /enchanter maxout command
customEnchants:maxSet - access to /enchanter maxset command
customEnchants:randomSet - access to /enchanter randomset command
customEnchants:config - acess to /enchanter config command
customEnchants:admin - access to all commands
Available enchants:
Legendary Enchants
| Name | Description | Max Level | Type | Stackable |
|---|---|---|---|---|
| Deathbringer | An armor enchant forged in the depths of the underworld, capable of draining the life force of its victims. | III | Armor | Yes |
| Enlightened | An armor enchant that has a chance to grant the wearer instant healing on enemy attack. | III | Armor | Yes |
| Health Boost | An armor enchant that increases the wearer's maximum health, providing greater survivability in combat. | III | Armor | No |
| Speed | An armor enchant that increases the wearer's movement speed, allowing for swift maneuvers in battle. | III | Armor | No |
| Double Strike | A weapon enchant that grants a chance to strike twice with each attack, dealing additional damage to foes. | III | Weapon | N/A |
| Immortal | An armor enchant that has a chance to heal your armor durability. | III | Armor | No |
| Life Steal | A weapon enchant that empowers the attacker with the ability to heal on hit. | V | Weapon | N/A |
| Platemail | An armor enchant that increases the wearer's resistance but slows the wearer down. | II | Armor | No |
| Armored | An armor enchant that increases the wearer's defense against swords. | IV | Armor | Yes |
| Rage | A Weapon enchant that multiplies the wielders damage for each combo stack (max stacks 5). Stacks reset when taking damage. | VI | Weapon | N/A |
| Phoenix | A boots enchant that has a chance to revive you on a hit that would have killed you. (300s cooldown). | III | Armor | No |
| Inquisitive | A weapon enchant that amplifies the amount of essence dropped from enemies. | IV | Weapon | N/A |
| Diminish | A chest enchant that reduces the damage taken from enemies. When this enchant procs, the attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. (i.e. if you were damaged for 2HP on the previous attack, the current attack cannot deal more than 1HP of damage). | VI | Chest | N/A |
| DeathGod | A head enchant that has a chance to heal you for (level * 15) hearts instead of taking damage, when that hit would have brought you to (level * 15) hearts or lower. | III | Head | N/A |
Ultimate Enchants
| Name | Description | Max Level | Type | Stackable |
|---|---|---|---|---|
| Dodge | An armor enchant that grants a chance to dodge incoming attacks. | V | Armor | Yes |
| Angelic | An armor enchant that imbues the wearer with divine healing powers, restoring health over time. | V | Armor | Yes |
| Blessed | A weapon enchant imbued with celestial powers which blesses the wielder and removes all negative effects. | III | Weapon | N/A |
| Tank | An armor enchant that increases the wearer's defense against battleaxes. | IV | Armor | Yes |
| Disintegrate | A weapon enchant that has a chance to disintegrate the target's armor, causing them to take increased durability damage. | IV | Weapon | N/A |
| Assassin | A daggers enchant that does increased damage when close to the target but decreases damage when further away (2 blocks). | V | Daggers | N/A |
| Blindness | A weapon enchant that has a chance to blind enemies on hit. | III | Weapon | N/A |
| Detonate | A tool enchant that has a chance to cause an explosion on hit, breaking blocks in a 3x3x3 radius. | IV | Tool | N/A |
| Valor | An armor enchant that reduces incoming damage while wielding a sword by up to 20%. This enchantment is stackable. | V | Armor | Yes |
| Obsidian_Shield | A hands enchantment that grants the wearer immunity to fire damage. | I | Hands | N/A |
| Enrage | A weapon enchant that increases the wielder's damage output when their health is below 25% by up to 15%. | III | Weapon -mace -battleaxe -axe |
N/A |
Rare Enchants
| Name | Description | Max Level | Type | Stackable |
|---|---|---|---|---|
| Cactus | An armor enchant that has a chance to damage enemies when the wearer is hit. | II | Armor | No |
| Execute | A sword enchant that has a chance to deal increased damage to targets when crouching (up to 1.5x). | V | Weapon | N/A |
| Trap | A weapon enchant that has a chance to slow enemies on hit. | III | Weapon | N/A |
| Poison | A weapon enchant that has a chance to poison enemies on hit. | III | Weapon | N/A |
| Voodoo | A hands enchant that has a chance to cause weakness on enemies, lowering attack damage. | VI | hands | N/A |
| Jump Boost | A leg enchant that increases the wearer's jump height. | III | Legs | N/A |
| Necromancer | A chestplate enchant that has a chance to summon temporary minions to fight for you when hit. | X | Chest | N/A |
| Fortune | A tool enchant that gives you more fortune when mining ores and crystals (base amount + level). | III | Tool | N/A |
| Trickster | A weapon enchant that has a chance to teleport you behind your target. | VIII | Weapon | N/A |
| Paralyzed | A weapon enchant that has a chance to paralyze enemies on hit. | IV | Weapon | N/A |
Uncommon Enchants
| Name | Description | Max Level | Type | Stackable |
|---|---|---|---|---|
| Ender Shift | An armor enchant that grants the wearer super speed when HP is below 15%. | II | Armor | No |
| Reforged | A weapon enchant that has a chance to repair your armor durability when hitting an enemy. | X | Weapon | N/A |
| Breaker | A tool enchant that has a chance to break a block instantly. | VI | Tool | N/A |
| Exterminator | An armor enchant that has a chance to disable your enemies Necromancer enchantment for a short period of time. | III | Hands | N/A |
| Implants | An armor enchant that grants its wearer a passive regeneration buff | III | Head | N/A |
| Arrow Restock | A bow enchant that has a high chance refund your arrow but only if you hit the enemy | III | Bow | N/A |
Common Enchants
| Name | Description | Max Level | Type | Stackable |
|---|---|---|---|---|
| Glowing | A helmet enchant that gives the wearer night vision. | I | Head | No |
| Efficiency | A tool enchant that makes breaking blocks more efficient. | V | Tool | N/A |
| Jelly Legs | A legs enchant thatreduces fall damage by up to 50% | II | Legs | N/A |
| Flame | A Weapon enchant that has a chance to light your enemy on fire | III | Weapon | N/A |
**Nice to know:**What is an enchant and how does it work?
An enchant is something that you can apply to your gear/weapon/tools that gives the wearer/attacker a buff of some sort.
Each enchant has a different ability, some heal you while others damage your enemies each in its own unique way.
An enchant thats applied to an equipment doesnt necessarily have a 100% chance of being activated.
A bit on stackable enchants.
Enchants in general have a chance to proc.
If an enchant is stackable that means that you can apply the enchant to more than one armor piece and the chances of a proc or even the buff you gain will stack.
For example: The Angelic enchant.
When you have Angelic on your chest gear you have a chance (lets say 10% for the example) to get a regeneration boost when being hit.
However if you have it on two pieces you have a 20% chance
On the other hand there are things that are not stackable.. meaning that even if you had them on two different pieces it wont add any chances. for example Platemail.
Another example would be the Tank enchant.
Tank increases the wearer's defense against battleaxes by 0.02 * Enchant Level so if i was wearing one piece of tank 4 that would be 0.02*4=0.08, an 8% damage resistance against enemy battle axes.
Now if i had on two pieces of gear tank that would be a total of 16% resistance to battle axes.
Project description from CurseForge.
Pick your setup
Custom Enchants releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Custom Enchants releases and Hytale builds
CustomEnchants-1.0.2.jar
16 Aug 2026
CustomEnchants-1.0.1.jar
9 Aug 2026
CustomEnchants-1.0.0.jar
8 Aug 2026
CustomEnchants-0.20.0.jar
3 Aug 2026
CustomEnchants-0.19.0.jar
27 Jul 2026
CustomEnchants-0.18.0.jar
25 Jul 2026
CustomEnchants-0.17.0.jar
21 Jul 2026
CustomEnchants-0.16.0.jar
18 Jul 2026
CustomEnchants-0.15.0.jar
14 Jul 2026
CustomEnchants-0.14.0.jar
12 Jul 2026
CustomEnchants-0.13.0.jar
10 Jul 2026
CustomEnchants-0.12.0.jar
23 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.