New Traps - 1.0.1
28 Mar 2026
CurseForge · Hytale mod
Added a new crafting bench with new traps to craft!
Quick answer
New Traps - 1.0.1 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
New Traps - 1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for New Traps - 1.0.1. Pick another file and the loader, install side or required mods may change.
Use New Traps - 1.0.1. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside New Traps - 1.0.1. It opens that exact file at the source.
About this project
This mod adds lots of new bear traps and spike traps to the game that can be crafted with the new Trapper's Workbench.
Current features:

To begin using any of the new traps, you will need to craft the new Trapper's Workbench. This can be crafted in the basic Workbench with the following materials:
The first tier of the Trapper's Workbench will have some pretty simple traps, but you'll unlock more fun and interesting traps as you upgrade it all the way to Tier 5.

The Trapper's Workbench is split into different categories for every single type of trap.
While the Trapper's Workbench includes the original traps, those can also be crafted in their original workbenches. The Trapper's Workbench also includes items that were previously uncraftable!

Sticky traps are one of the few first traps that you are able to craft with the Trapper's Workbench. The Sticky Spike Trap will slow players down, while Sticky Bear Traps can be placed on the side and under blocks, unlike regular Bear Traps. To craft a sticky trap, you'll need 15 tree sap.

Poisoned traps will inflic poison on entities. To craft a poisoned trap, you'll need 15 Venom Sacs.
You're also able to combine Sticky Wooden Spikes and Poisoned Wooden Spikes!

Incandescent Traps will lit any entity that comes in contact with them on fire, dealing some extra damage that can be canceled out with water. To craft an incandescent trap, you'll need 15 charcoal.

Frozen traps will slow the player down a considerable amount.

Underwater traps only work underwater against swimming entities. These will also take away oxygen from players. The Oxygen-Snatching bear trap will take an even larger amount of oxygen from the player.
More "Snatching" traps are coming soon.

The explosive bear trap requires a Large Boomshroom, which can be crafted at the last tier of the Trapper's Workbench. This Bear Trap deals lots of damage, breaks blocks around it, and destroys itself once used.

Each tier will correspond to an ore, and will unlock you traps related to that ore alongside other traps. For now, this only applies to Bear Traps. Tier-related spikes are coming soon!

This mod comes with weaker bear traps that you can also make. These may be weak on their own, but can be useful to craft even stronger traps!

Some previously uncraftable items are now craftable using the Trapper's Workbench! For example, the grass trap, the brambles, and the boomshroom.

Thank you for reading, I hope you like the mod. More traps will be coming in the future! You can leave any thoughts, ideas or issues you have down in the comments.
If you'd like to support me, my Creator Code is PatoRey #Ad
Project description from CurseForge.
Recent files
28 Mar 2026
2 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.