CurseForge · Hytale mod
GlymeraStructures
Massively increases the spawn density of all structures like villages, dungeons, and encounters in your Hytale world !
Quick answer
Which GlymeraStructures release should I use?
GlymeraStructures-8.0.0.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should GlymeraStructures be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does GlymeraStructures-8.0.0.jar need?
GlymeraStructures-8.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add GlymeraStructures without breaking your instance.
Built for GlymeraStructures-8.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use GlymeraStructures-8.0.0.jar. It targets 0.6; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside GlymeraStructures-8.0.0.jar. It opens that exact file at the source.
About this project
What does GlymeraStructures add?
🏰 GlymeraStructures 🏰
Massively boost the number of villages, dungeons, encounters and other structures in your Hytale world.
Most actual version only working for Hytale stable 5 ! Don't miss my other exciting projects — take a look at GlymeraCraft's Profile Discord: https://discord.gg/s5NRFWfxgy
◆ What is GlymeraStructures?
GlymeraStructures dramatically increases the density of all generated structures in your Hytale world. Villages, dungeons, encounter outposts, faction camps, temples, cities, shipwrecks and more will appear far more frequently as you explore. The plugin reads all original PrefabPattern files from Hytale's Assets.zip and writes optimized overrides that remove the restrictive spawn filters, resulting in a much more populated and exciting world.
The effect is immediately visible: instead of walking for minutes without finding anything, you'll regularly discover structures scattered across the landscape. The boost can be toggled on and off at any time with a simple in-game command - no server restart required.
◆ How it Works
Hytale uses several layered filters that drastically reduce where structures can spawn. By default, only a small fraction of candidate locations actually produce a structure. GlymeraStructures removes these bottlenecks:
- Density Range - Originally only 10-35% of grid points are active. GlymeraStructures sets this to 100%, activating every single candidate location.
- NoiseMask Threshold - A spatial noise filter that restricts structures to specific regions. GlymeraStructures opens this filter completely, allowing structures everywhere the terrain supports them.
- HeightThreshold - Limits structures to narrow elevation bands (e.g. only Y=114-155). GlymeraStructures expands this to the full world height range (Y=0-319).
- ExclusionRadius - Forces minimum distances between structures (e.g. 100+ blocks apart). GlymeraStructures sets this to zero, allowing structures to generate right next to each other.
- Block Exclusions - Some structures are blocked from spawning on certain terrain types like ice or permafrost. GlymeraStructures removes these restrictions.
All changes are written as asset pack overrides - the original game files are never modified.
◆ Features
- Massive structure boost - All 78 PrefabPatterns across 9 categories are optimized for maximum spawn density.
- In-game toggle - Switch between boosted and vanilla mode instantly with
/structures onand/structures off. Changes apply to newly generated chunks immediately. - No server restart needed - Toggling triggers an automatic WorldGen reload. Just walk into unexplored areas to see the effect.
- Safe and reversible - Original game files are never touched. The plugin writes override files that can be toggled off at any time. Already generated chunks are not affected.
- Operator-only commands - Only server operators can toggle the effect. Regular players cannot change structure settings.
- Persistent config - The on/off state is saved to config.json and survives server restarts.
- All structure types supported - Villages, dungeons, encounters, faction camps, temples, cities, shipwrecks, and special structures (Scarak Hives, Dragon Lairs, Slothian camps).
- All zones covered - Plains, Desert, Taiga, Volcanic, and Oceans. Every zone and tier is boosted.
◆ Structure Categories (78 Patterns)
- Encounters - Outpost camps and encounter points across all zones
- Factions - Feran and Outlander faction camps
- Incidentals - Small structures, farms, ruins, oases
- Dungeons - Challenge dungeons in every zone and tier
- Temples - Temple entrance structures
- Villages - Kweebec, Outlander, Hedera, Yeti, Feran, and Trork settlements
- Cities - Large city structures in the Volcanic zone
- Shipwrecks - Ocean shipwrecks
- Special - Scarak Hives, Dragon Lair, Slothian Water camps
◆ Commands
| Command | Description |
|---|---|
| /structures | Show current status (on or off) and pattern count |
| /structures on | Enable boosted structure density (operator only) |
| /structures off | Restore vanilla structure density (operator only) |
| /structures reload | Reload config from disk (operator only) |
All commands require operator permission. Regular players see "Only operators can use this command."
◆ Configuration
The plugin auto-generates a config file at plugins/GlymeraStructures/config.json:
| Parameter | Default | Description |
|---|---|---|
| enabled | true | true (boosted) or false (vanilla) |
| assetsPath | "../Assets.zip" | Path to Hytale's Assets.zip (standard server layout) |
◆ Installation
- Stop your Hytale server
- Copy GlymeraStructures.jar into your server's
mods/folder - Start your server
- Explore new areas to see the increased structure density!
No additional dependencies or asset packs required — everything is included in the single JAR file.
◆ Important Notes
- The boost only affects newly generated chunks. Areas you have already explored will not change.
- To see the full effect, explore in a new direction or generate a fresh world.
- Toggling off and on does not remove or add structures in already-loaded chunks. It only affects future chunk generation.
- The plugin requires Hytale's Assets.zip to be present at the configured path.
◆ Support
Having issues or questions? Leave a message here or visit our Discord!
Developed by GlymeraCraft
The GlymeraStructures Team
Project description from CurseForge.
Pick your setup
GlymeraStructures releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
0.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
GlymeraStructures releases and Hytale builds
GlymeraStructures-8.0.0.jar
6 Sept 2026
GlymeraStructures-7.0.0.jar
28 Aug 2026
GlymeraStructures-6.0.0.jar
29 May 2026
GlymeraStructures-5.0.0.jar
28 May 2026
GlymeraStructures-4.0.0.jar
16 Mar 2026
GlymeraStructures-3.0.0.jar
14 Mar 2026
GlymeraStructures-2.3.0.zip
4 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.