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CurseForge · Hytale mod

GlymeraCompanion

Recruit wild NPCs as loyal companions! They follow you, defend you in combat, and persist across sessions. Over 80 recruitable creatures with /gc commands. Transfer companions between players.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which GlymeraCompanion release should I use?

Updated last month
Latest stable file GlymeraCompanion-16.0.0.jar
Game version 0.5
Mod system Built-in Hytale mod system

GlymeraCompanion-16.0.0.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should GlymeraCompanion be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does GlymeraCompanion-16.0.0.jar need?

GlymeraCompanion-16.0.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add GlymeraCompanion without breaking your instance.

Built for GlymeraCompanion-16.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use GlymeraCompanion-16.0.0.jar. It targets 0.5; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside GlymeraCompanion-16.0.0.jar. It opens that exact file at the source.

About this project

What does GlymeraCompanion add?

GlymeraCompanion - Recruit NPCs as Your Personal Companions

Recruit wild NPCs with a Glymera Sword, build your personal squad, and fight together. Your companions follow you, defend you, and join your attacks. Manage them through a visual UI or chat commands.


What is GlymeraCompanion?

GlymeraCompanion lets you recruit almost any humanoid NPC in the game as a permanent companion. Hit a wild NPC with the craftable Glymera Sword to recruit it. Your companions follow you around, teleport to you when you get too far away, and fight alongside you in combat. Manage your squad through a visual UI page or classic chat commands.

Recruit, fight, conquer.


How It Works

  1. Craft a Glymera Sword at an Arcanebench — recipe: 1x Iron Sword + 1x Greater Essence of Life
  2. Find a wild NPC you want to recruit
  3. Hit it with the Glymera Sword - it joins your squad
  4. Open /gc to manage your companions through the UI
  5. Dismiss companions you don't need right now (they stay in your roster)
  6. Call them back whenever you want

Combat System

Your companions fight for you in three ways:

Trigger Behavior
You get hit All active companions attack your attacker
Companion gets hit That companion fights back
You attack a mob All active companions join the fight

Companions deal configurable melee damage with hit effects and sound. They return to following you after combat ends (10s timeout).


Commands

Command Who Description
/gc Everyone Open the companion management UI
/gc call <name> Everyone Summon a companion to your side
/gc dismiss <name> Everyone Send a companion away (stays in roster)
/gc release <name> Everyone Release a companion permanently (frees slot)
/gc list Everyone List all your companions with status
/gc status Everyone Show slot and cooldown overview
/gc transfer <name> <player> Everyone Give a companion to another player
/gc admin slots <player> <amount> OP Set companion slots for a player

Companion Management UI

Type /gc to open a visual page showing all your companions as cards:

  • Green = Active (following you)
  • Yellow = Idle (dismissed, ready to call)
  • Red = Dead (on respawn cooldown with timer)

Each card has action buttons: Call, Dismiss, Release. The page updates live after every action.


Recruitable NPCs

Over 100 NPC types across 25+ groups can be recruited:

Group Examples
Trork Hunter, Warrior, Brawler, Chieftain, Shaman…
Outlander Hunter, Berserker, Brute, Marauder, Stalker…
Kweebec Razorleaf, Elder, Sapling, Seedling…
Goblin Scrapper, Scavenger, Miner, Duke, Ogre…
Feran Burrower, Civilian, Longtooth, Windwalker…
Skeleton 40 variants (Normal, Burnt, Frost, Sand, Pirate…)
Zombie Normal, Burnt, Frost, Sand, Aberrant…
Dragon Fire, Frost
Golem Crystal (5 types), Firesteel, Guardian…
Wolf Black, White, Outlander, Trork variants…
Bear Grizzly, Polar
+ many more Werewolf, Wraith, Yeti, Scorpion, Spider, Hyena…

NPCs with patrol/dungeon/temple prefixes are also matched automatically.


Death and Cooldown

When a companion dies in combat:

  • It is removed from the world
  • A configurable cooldown starts (default: 10 minutes)
  • After the cooldown, you can call it again at full health

Features

  • Glymera Sword recruitment - Immersive recruitment by hitting wild NPCs with a craftable sword
  • Visual UI - Manage all companions through a clickable page (/gc)
  • 3 combat systems - Defend, self-defense, and offense (companions join your attacks)
  • Follow + teleport - Companions follow you and teleport when too far away (50 blocks)
  • Persistent roster - Companions survive server restarts and player disconnects
  • Transfer system - Give companions to other players
  • Slot system - Configurable total slots and max active companions per player
  • Death cooldown - Prevents instant respawn after companion death
  • Original appearance - Recruited NPCs keep their wild appearance
  • Per-type health - Each companion type has configurable max health
  • Configurable everything - Damage, range, intervals, slots, cooldowns, recruit item

Configuration

File: config.json (created on first start in plugin data directory)

Setting Default Description
maxCompanionsPerPlayer 10 Maximum companions in a player's roster
maxActiveCompanions 3 Maximum companions active at the same time
defaultSlots 5 Starting slots for new players
deathCooldownSeconds 600 Respawn cooldown after companion death (10 min)
followTeleportDistance 50 Distance before companion teleports to owner
followCheckIntervalMs 2000 How often follow/teleport is checked
companionAttackDamage 15.0 Melee damage per companion attack
companionAttackRange 3.0 Attack range in blocks
companionAttackIntervalMs 1500 Time between companion attacks
recruitItem Weapon_Sword_Glymera Item used to recruit NPCs
swordCraftable true Whether the Glymera Sword recipe is available
swordConsumeOnUse false Whether the sword is consumed on each recruitment
companionTypes (see config) Per-type settings: role, health, wild roles

Installation

  1. Place GlymeraCompanion-9.0.0.jar in your server's mods/ folder
  2. Start (or restart) the server
  3. Done!

Good to Know

  • Companions are despawned when you disconnect and respawned when you rejoin (with 2s delay)
  • Companions cannot attack other players - they only target NPCs/mobs
  • Hitting your own companion does nothing (player attacks are ignored)
  • The Glymera Sword does not damage NPCs during recruitment (damage is cancelled)
  • Companions keep their original wild appearance (a Trork Warrior still looks like a Trork Warrior)
  • Admins can adjust slots per player with /gc admin slots <player> <amount>
  • All companion data is stored as JSON files per player in the plugin data directory

Made with care by Glymera for the Hytale community

Project description from CurseForge.

Pick your setup

GlymeraCompanion releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

GlymeraCompanion releases and Hytale builds

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.