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[Zen's] Arcanum - Create Your Own Magic!  project artwork

CurseForge · Hytale mod

[Zen's] Arcanum - Create Your Own Magic!

Are fireballs not enough for your magic needs? Arcanum is a mod that replaces traditional magic spellbooks with a fully customizable spell creation system. Players build their own spells by creating spell circuits, allowing for countless combinations!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which [Zen's] Arcanum - Create Your Own Magic! release should I use?

Updated today
Latest stable file Arcanum 0.6.2
Game version 0.6
Mod system Built-in Hytale mod system

[Zen's] Arcanum - Create Your Own Magic! Arcanum 0.6.2 targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should [Zen's] Arcanum - Create Your Own Magic! be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does [Zen's] Arcanum - Create Your Own Magic! Arcanum 0.6.2 need?

Arcanum 0.6.2. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add [Zen's] Arcanum - Create Your Own Magic! without breaking your instance.

Built for [Zen's] Arcanum - Create Your Own Magic! Arcanum 0.6.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Arcanum 0.6.2. It targets 0.6; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Arcanum 0.6.2. It opens that exact file at the source.

About this project

What does [Zen's] Arcanum - Create Your Own Magic! add?

BisectHosting - Use code ARCANUM

Join the Arcanum Discord Read the Arcanum documentation

Programmable Magic

Arcanum is a programmable magic mod that lets you design and construct your own spells.

Inspired by The Irregular at Magic High School and Psi, Arcanum treats magic as computation rather than giving players a fixed list of predefined spells.

  • Spells are programs.
  • Nodes define logic, flow, targeting, delivery, and effects.
  • Different nodes can be combined to produce unique spell behaviours.
  • Spell power is constrained by energy cost, magical hardware, complexity, and counterplay rather than arbitrary limitations.

“Magic is not a miracle. Magic is engineering.”

Features

  • Visual spell crafting through a node-based editor
  • Programmable spell logic instead of predefined spell lists
  • Effects, delivery methods, modifiers, selectors, and logic nodes
  • Entity and world interaction
  • Deterministic ECS-based spell execution
  • Multiple CAD tiers with different hardware limitations
  • Complexity, Potency, Projection, and Bandwidth constraints
  • Reusable and shareable spell codes
  • Support for delayed, conditional, area-based, projectile, and constructed spells

Arcanum is designed to reward experimentation.

Instead of simply unlocking stronger versions of the same spell, you construct magical programs and decide how they target, execute, branch, repeat, and apply their effects.

Documentation

New to Arcanum or unsure how its systems work?

Read the complete Arcanum Tutorial and Documentation.

The documentation covers:

  • Creating your first spell
  • Using the spell editor
  • Connecting and configuring nodes
  • Understanding CAD hardware limitations
  • Managing spell energy costs
  • Importing and exporting spell codes
  • Understanding common spell errors
  • Troubleshooting spell setups

Community and Feedback

Arcanum is still actively being developed, and player feedback is extremely valuable.

Join the Arcanum Discord to:

  • Report bugs
  • Ask for help with spell crafting
  • Share your spell creations
  • Suggest new nodes and features
  • Discuss balance and progression
  • Provide feedback on CAD tiers and spell costs
  • Follow development updates

Feedback is especially useful for identifying confusing interactions, progression issues, balance problems, and systems that need better explanation.

Roadmap

Planned additions and improvements include:

  • Additional CAD forms, including gauntlets, staffs, and talismans
  • More robust spell sound effects
  • More effects, modifiers, selectors, delivery methods, and logic nodes
  • Improved user interface and onboarding
  • Continued balancing of CAD tiers, energy growth, and spell costs
  • More spellcasting progression and endgame content
  • New encounters and boss fights
  • Additional entity and world interactions
  • Improved visual and audio feedback
  • Expanded documentation and in-game explanations

The roadmap may change as Arcanum develops and feedback reveals which areas need the most attention.

Disclaimer

Arcanum is still in active development.

The current systems are playable, but they are not final. Progression, balance, spell behaviour, user-interface flow, and content may change significantly in future updates.

Changes to the spell compiler, node behaviour, CAD limitations, energy costs, or progression systems may require some existing spells and spell codes to be adjusted after an update.

Bugs, balance issues, confusing interactions, and other pain points should be reported through the Arcanum Discord.

Your feedback directly helps improve the mod.

Thank you for playing Arcanum and helping shape its development.

Project description from CurseForge.

Pick your setup

[Zen's] Arcanum - Create Your Own Magic! releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

[Zen's] Arcanum - Create Your Own Magic! releases and Hytale builds

29 of 29 releases match

Looking for an older file? The official CurseForge project page is in Resources.