RedCrystal 0.1.0
16 Sept 2026
CurseForge · Hytale mod
Automate the world with magic!
Quick answer
Red Crystal RedCrystal 0.1.0 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
RedCrystal 0.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Red Crystal RedCrystal 0.1.0. Pick another file and the loader, install side or required mods may change.
Use RedCrystal 0.1.0. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside RedCrystal 0.1.0. It opens that exact file at the source.
About this project

Red Crystal is a simple yet powerful system for interacting with and automating your world.
Using the Glyph Carver, you can inscribe glyphs onto any side of a block. Each glyph has unique properties, and by linking them together, you can create intricate and dynamic circuits.
Unlike traditional blocks, glyphs do not occupy space. Most can even be squeezed between two blocks, they also are not visible by default, allowing for compact and discret designs.
⚠️ This mod is currently in sill evolving! More glyphs are planned in the futur!
As of Version 0.0.8 this mod no longer require HyUI as a dependency.
Getting started is easy! You’ll only need:
Craft the Glyph Carver, and you're ready to go — it's the only tool you'll need to begin experimenting with glyphs and automation.

To begin, hold the Glyph Carver in your hand and press the Ability 1 keybind (Q or A by default). This opens the glyph selection menu, where you can choose between three categories:
Runes act as inputs. They gather information from the world and convert it into signals. This is where most systems begin.
Hexes are used to transport and transform signals, allowing you to build more complex logic and connections.
Sigils take a signal and produce an effect in the world, such as opening doors, emitting light, moving blocks or triggering traps.
Left Click (Primary Ability) on a blockRight Click (Secondary Ability)Left Click an input/output, then connect it to another glyphRight Click an existing connectionLeft Click the central glyph node to modify its propertiesBy default, runes are invisible and only become visible when powered by a signal.
You can change this behavior:
This allows you to customize visibility for both aesthetics and debugging.
Glyphs are defined with assets file, you can easily edit or add new runes with a custom asset pack. For creating new functionality, an api is planned !
Project description from CurseForge.
Recent files
16 Sept 2026
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Looking for an older file? The official CurseForge project page is in Resources.