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Red Crystal project artwork

CurseForge · Hytale mod

Red Crystal

Automate the world with magic!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Red Crystal release should I use?

Updated 9 days ago
Latest stable file RedCrystal 0.1.0
Game version Not listed
Mod system Built-in Hytale mod system

Red Crystal RedCrystal 0.1.0 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Red Crystal be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Red Crystal RedCrystal 0.1.0 need?

RedCrystal 0.1.0. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Red Crystal without breaking your instance.

Built for Red Crystal RedCrystal 0.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use RedCrystal 0.1.0. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside RedCrystal 0.1.0. It opens that exact file at the source.

About this project

What does Red Crystal add?

RedCrystal Banner

Red Crystal is a simple yet powerful system for interacting with and automating your world.

Using the Glyph Carver, you can inscribe glyphs onto any side of a block. Each glyph has unique properties, and by linking them together, you can create intricate and dynamic circuits.

Unlike traditional blocks, glyphs do not occupy space. Most can even be squeezed between two blocks, they also are not visible by default, allowing for compact and discret designs.

⚠️ This mod is currently in sill evolving! More glyphs are planned in the futur!

As of Version 0.0.8 this mod no longer require HyUI as a dependency.


Demo Video and Tutorial


Getting Started

Getting started is easy! You’ll only need:

  • An Arcanist Workbench
  • Some Red Crystal Shards
  • A bit of Gold

Craft the Glyph Carver, and you're ready to go — it's the only tool you'll need to begin experimenting with glyphs and automation.


Glyph System Basics

Demo

To begin, hold the Glyph Carver in your hand and press the Ability 1 keybind (Q or A by default). This opens the glyph selection menu, where you can choose between three categories:

Runes — Inputs

Runes act as inputs. They gather information from the world and convert it into signals. This is where most systems begin.

Hex — Transmission & Logic

Hexes are used to transport and transform signals, allowing you to build more complex logic and connections.

Sigils — Outputs

Sigils take a signal and produce an effect in the world, such as opening doors, emitting light, moving blocks or triggering traps.


🎮 Controls

  • Place a glyph → Left Click (Primary Ability) on a block
  • Remove a glyph → Right Click (Secondary Ability)
  • Link glyphs → Left Click an input/output, then connect it to another glyph
  • Remove a link → Right Click an existing connection
  • Edit a glyph → Left Click the central glyph node to modify its properties

Rune Visibility

By default, runes are invisible and only become visible when powered by a signal.

You can change this behavior:

  • Per rune → by editing an individual placed glyph
  • Globally → via the Global Settings in the Carver Menu

This allows you to customize visibility for both aesthetics and debugging.


Modularity

Glyphs are defined with assets file, you can easily edit or add new runes with a custom asset pack. For creating new functionality, an api is planned !

Project description from CurseForge.

Recent files

Red Crystal releases and Hytale builds

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.