ignite-experimental-hytale-0.1.0-all.jar
11 Apr 2026
CurseForge · Hytale mod
Provides Mixin + Access Wideners and improvements over Hyxin. Compatible with Hyxin mods.
Quick answer
ignite-experimental-hytale-0.1.0-all.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
ignite-experimental-hytale-0.1.0-all.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for ignite-experimental-hytale-0.1.0-all.jar. Pick another file and the loader, install side or required mods may change.
Use ignite-experimental-hytale-0.1.0-all.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside ignite-experimental-hytale-0.1.0-all.jar. It opens that exact file at the source.
About this project
Ignite (ignite-experimental-hytale) is a mod that provides Mixin and Access Widener support for other mods to modify the server at runtime, without needing to patch the game files.
This mod provides the following tools for developers to use:
This mod is intended to address most of the limitations in Hyxin, however it is unable to fix all of them due to Hytale and Java limitations. This version is intended to work in singleplayer and multiplayer. It is compatible with existing mods that were designed for Hyxin without needing any changes.
If you are only interested in creating mixins for a server run independently of the client, I would recommend the launcher version of Ignite.
Place the ignite jar into the /earlyplugins directory (which you may need to manually create next to the /mods directory).
Any mods that use Ignite should then be placed into the /earlyplugins directory.
Note: Ensure other mixin loaders such as Hyxin are removed before running.
The structure of your mod should follow the existing project structure Hytale expects with a manifest.json. However, inside the manifest.json you will be able to add your mixins and access widener files under the new Ignite section. For example:
{
"Group": "...",
"Name": "...",
"Version": "...",
"Description": "...",
"Ignite": {
"Mixins": [
"your_plugin.mixins.json"
],
"Wideners": [
"your_plugin.accesswidener"
]
}
}
Your mixin config files are configured how mixin normally expects. For example:
{
"required": true,
"minVersion": "0.8",
"package": "com.example.mixin.test",
"plugin": "com.example.mixin.plugin.TestMixinPlugin",
"target": "@env(DEFAULT)",
"compatibilityLevel": "JAVA_25",
"mixins": [
"TestMixin"
],
"injectors": {
"defaultRequire": 1
},
"overwrites": {
"requireAnnotations": true
}
}
Your access widener files are configured how access wideners normally expects. For example:
accessWidener v1 named
accessible class com/example/Example$InnerExample
Your mod must then always be placed in the /earlyplugins for Ignite to load it.
This project has many parts inspired by the following projects:
Project description from CurseForge.
Recent files
11 Apr 2026
24 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.