Rotspore.Bog-Worldgen_1-0-1.zip
30 Mar 2026
CurseForge · Hytale mod
Cosmetical Concept art biome for WorldgenV2
Quick answer
The Rotspore Bog Rotspore.Bog-Worldgen_1-0-1.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Rotspore.Bog-Worldgen_1-0-1.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for The Rotspore Bog Rotspore.Bog-Worldgen_1-0-1.zip. Pick another file and the loader, install side or required mods may change.
Use Rotspore.Bog-Worldgen_1-0-1.zip. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Rotspore.Bog-Worldgen_1-0-1.zip. It opens that exact file at the source.
About this project
This biome is not meant to be finished or gameplay-ready implementation. There are still a few known issues that would need to be resolved before it could be considered production-ready.
You can however craft the Rotspore bog Fragment, and travel there in adventure mode.
Some fixes are straightforward, such as removing floating blocks from certain prefabs. Others involve replacing gravity-affected blocks like sand with solid blocks. A few remaining issues relate to spawn order and interaction between terrain and foliage systems, which I expect to resolve as I continue refining my workflow.
I uploaded this biome primarily as a milestone and a reference point for my own progress. It represents an early step in learning the Hytale world generation pipeline, and I plan to revisit and improve it as my understanding of the system continues to grow.
Among the prefabs used there's a Modified tree from Plutouthere.
(The dead green trees residing in the bog)
That aside, prefabs were either made by me, or sourced from the game itself.
Project description from CurseForge.
Recent files
30 Mar 2026
25 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.