ArkaTale_CoreSiege-0.0.4.jar
6 Apr 2026
CurseForge · Hytale mod
Strategic "Defend the Core" minigame. Currently in alpha / WIP
Quick answer
Core Siege ArkaTale_CoreSiege-0.0.4.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
ArkaTale_CoreSiege-0.0.4.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Core Siege ArkaTale_CoreSiege-0.0.4.jar. Pick another file and the loader, install side or required mods may change.
Use ArkaTale_CoreSiege-0.0.4.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside ArkaTale_CoreSiege-0.0.4.jar. It opens that exact file at the source.
About this project
Core Siege is an early-stage defense minigame. Prevent waves of invaders from reaching and corrupting your central core.
This project is currently a technical prototype developed for the Hytale New Worlds Contest.
Current Features (Alpha 0.0.1):
The Core: A central objective that tracks nearby enemies and corruption levels.
Custom Invaders: Custom NPC templates (Skeletons/Goblins) with logic focused on reaching the core.
Wave Spawning: Basic spawning system to test AI behavior and pathfinding.
Important Note: This is an experimental Alpha build. Most mechanics are currently being tuned, and it is best experienced in Creative Mode for testing purposes. Expect frequent updates as the AI and wave logic evolve.
Project description from CurseForge.
Recent files
6 Apr 2026
5 Apr 2026
4 Apr 2026
3 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.